08-25-2023, 01:22 PM
|
#11
|
Don't forget me
Join Date: Jan 2007
Location: USA
Age: 31
Posts: 6,491
|
Re: Tier Point Overhaul (Concept)
I think if we are to make a skill map like that we should be utilizing a files difficulty to map the points.. what make the file a 92... a 46... it will make things a lot harder to first implement but definitely gives a more accurate value to a skillset
A skill map will need to be inclusive of a player no matter the skill and also should aim to be set at some max level... which could just be something like
song has been played: this is the skill map
update total skill points: previous + new song skill
So your skill map is only based off songs you've actually played rather than the current system of here are songs you have 0 TPs on and might never even get any on
something like this...
If you AAA Magnum
Magnum - 80
Jackhammers: 30
Speed: 10
Stamina: 10
Technique: 15
Rolls: 0
Jumps: 15
If you don't Magnum it would take that AAA equiv and multiply by the max points to give you a skill map
Magnum - 80
Jackhammers: 30 * equiv
Speed: 10 * equiv
Stamina: 10 * equiv
Technique: 15 * equiv
Rolls: 0 * equiv
Jumps: 15 * equiv
previous skill total: 37000
Jackhammers: 3800
Speed: 6000
Stamina: 5500
Technique: 4800
Rolls: 7000
Jumps: 3600
new skill total: 30780
Jackhammers: 3830
Speed: 6010
Stamina: 5510
Technique: 4815
Rolls: 7000
Jumps: 3615
this means we would also have to track the possible max skill points they could have and then make the map off of that so maybe
Max skill Points: 39300
Jackhammers: 6500
Speed: 8000
Stamina: 6300
Technique: 5500
Rolls: 7500
Jumps: 3615
So each little peak of their skill map will reflect a percentage of the total points
__________________
|
|
|