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Old 08-25-2023, 01:22 PM   #11
kmay
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Join Date: Jan 2007
Location: USA
Age: 31
Posts: 6,491
Default Re: Tier Point Overhaul (Concept)

I think if we are to make a skill map like that we should be utilizing a files difficulty to map the points.. what make the file a 92... a 46... it will make things a lot harder to first implement but definitely gives a more accurate value to a skillset

A skill map will need to be inclusive of a player no matter the skill and also should aim to be set at some max level... which could just be something like

song has been played: this is the skill map
update total skill points: previous + new song skill


So your skill map is only based off songs you've actually played rather than the current system of here are songs you have 0 TPs on and might never even get any on


something like this...

If you AAA Magnum
Magnum - 80
Jackhammers: 30
Speed: 10
Stamina: 10
Technique: 15
Rolls: 0
Jumps: 15

If you don't Magnum it would take that AAA equiv and multiply by the max points to give you a skill map


Magnum - 80
Jackhammers: 30 * equiv
Speed: 10 * equiv
Stamina: 10 * equiv
Technique: 15 * equiv
Rolls: 0 * equiv
Jumps: 15 * equiv




previous skill total: 37000

Jackhammers: 3800
Speed: 6000
Stamina: 5500
Technique: 4800
Rolls: 7000
Jumps: 3600

new skill total: 30780

Jackhammers: 3830
Speed: 6010
Stamina: 5510
Technique: 4815
Rolls: 7000
Jumps: 3615

this means we would also have to track the possible max skill points they could have and then make the map off of that so maybe


Max skill Points: 39300

Jackhammers: 6500
Speed: 8000
Stamina: 6300
Technique: 5500
Rolls: 7500
Jumps: 3615


So each little peak of their skill map will reflect a percentage of the total points
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