01-19-2023, 11:23 PM
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#80
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Beach Bum Extraordinaire
Join Date: Aug 2006
Location: The Emerald Coast
Posts: 5,221
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Re: TWG 204 - Forest Feast POST-GAME THREAD
Quote:
Originally Posted by the sun fan
I think a point that is being lost here
if you take the number of times that a player has replaced out on FFR and compare it to the number of times that a player has been modkilled (for any reason, not just inactivity)
we're looking at (I'm guessing) something like 6x or 7x more replacements than modkills. its not even close
replacements should generally be the preference, and historically, they have been
I think a better rule honestly is that the player is force-replaced so long as a replacement is available.
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Replacements have also been inactive more then a few times.
Even when they're not, players have to react differently to slots that will be replaced, keeping them around "for free" another phase or two to try and be fair to the replacement. This benefits wolves along with the initial inactivity.
I've played with this rule enough to know it doesn't result in a fun, engaging or interesting experience and in many cases just drags out what could have just happened D0 with a modkilled
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