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Old 08-28-2022, 03:07 PM   #1
T-Force
Your world ends with you
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Join Date: Jan 2007
Location: Somewhere in, B.C., Canada
Age: 32
Posts: 4,737
Default TWG 203 - VOTING THREAD

Alright squids, it's that time again (finally). Y'all know how this goes. You have up to 3 votes. Use them wisely.

Your options are:


C H R O M A V A L O N

A bit of a departure from standard setups, but there's a lot to consider with the mechanics of claims vs counterclaims here and I thought it'd be fun. With that said, here's the


Setup:

11 Players
* 5 Vanilla Towns
* Red Merlin
* Blue Merlin
* Green Merlin
* Red Werewolf
* Blue Werewolf
* Green Werewolf


Game Info:
* Werewolves are given a set of 5 town including the 3 Merlins and 2 random VTs, but they don't know who's who. Wolves cannot NK any of these players on the first night.
* Each colored Merlin knows their color, and the identity of their correspondingly colored werewolf.
******* If wolves fail to achieve parity, they can win by identifying the colors of all Merlins correctly. This occurs after all werewolves have been lynched and before the game result is announced. If wolves are able to match the colors and identities of all merlins, the wolfteam wins.
* Only alignments reveal on flip.
* Wolftalk is always present, and dead wolves can continue to chat in the scum discord after death.
* Merlins know the other Merlin identities, but not their colors.

Role PMs

Welcome, PLAYER, you are a Vanilla Townie.
Abilities
During the Day, you may vote for whomever you want lynched.
Win Condition
You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same. You only win if the werewolves do not correctly match the colors and identities of the Merlins.


Welcome, PLAYER, you are a Town Red Merlin.

Abilities
During the Day, you may vote for whomever you want lynched.
Red Merlin - You know that PLAYER is a Red Werewolf.
Wizard Tower - You know that PLAYER and PLAYER are also Merlins. If Town lynch all Werewolves, but werewolves guess the colors of you and your fellow Merlins, Town loses.
Win Condition
You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same. You only win if the werewolves do not correctly match the colors and identities of the Merlins.


Welcome, PLAYER, you are a Town Blue Merlin.

Abilities
During the Day, you may vote for whomever you want lynched.
Blue Merlin - You know that PLAYER is a Blue Werewolf.
Wizard Tower - You know that PLAYER and PLAYER are also Merlins. If Town lynch all Werewolves, but werewolves guess the colors of you and your fellow Merlins, Town loses.
Win Condition
You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same. You only win if the werewolves do not correctly match the colors and identities of the Merlins.


Welcome, PLAYER, you are a Town Green Merlin.
Abilities
During the Day, you may vote for whomever you want lynched.
Green Merlin - You know that PLAYER is a Green Werewolf.
Wizard Tower - You know that PLAYER and PLAYER are also Merlins. If Town lynch all werewolves, but werewolves guess the colors of you and your fellow Merlins, Town loses.
Win Condition
You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same. You only win if wolves do not correctly match the colors and identities of the Merlins.


Welcome, PLAYER, you are a Red Werewolf, along with your partners PLAYER, a Blue Werewolf, and PLAYER, a Green Werewolf.
Abilities
During the Day, you may vote for whomever you want lynched.
Factional Kill - A member of the werewolves may kill one player per Night.
Factional Communication - There will be a Werewolf Discord that can be used for discussion at any time.
Avalon - You know the following set of players contain three Merlins(one of each color), who individually know the matching colored werewolf, as well as two Vanilla Townies:
PLAYER, PLAYER, PLAYER, PLAYER and PLAYER
Win Condition
You win when all town-aligned players are eliminated and at least one werewolf-aligned player is still alive (or nothing can prevent the same).
If you fail to achieve parity, you can win by identifying the colors of all Merlins correctly.


Welcome, PLAYER, you are a Blue Werewolf, along with your partners PLAYER, a Red Werewolf, and PLAYER, a Green Werewolf.
Abilities
During the Day, you may vote for whomever you want lynched.
Factional Kill - A member of the werewolves may kill one player per Night.
Factional Communication - There will be a werewolf discord that can be used for discussion at any time.
Avalon - You know the following set of players contain three Merlins(one of each color), who individually know the matching colored werewolf, as well as two Vanilla Townies:
PLAYER, PLAYER, PLAYER, PLAYER and PLAYER
Win Condition
You win when all town-aligned players are eliminated and at least one werewolf-aligned player is still alive (or nothing can prevent the same).
If you fail to achieve parity, you can win by identifying the colors of all Merlins correctly.


Welcome, PLAYER, you are a Green Werewolf, along with your partners PLAYER, a Red Werewolf, and PLAYER, a Blue Werewolf.
Abilities
During the Day, you may vote for whomever you want lynched.
Factional Kill - A member of the werewolves may kill one player per Night.
Factional Communication - There will be a werewolf discord that can be used for discussion at any time.
Avalon - You know the following set of players contain three Merlins(one of each color), who individually know the matching colored werewolf, as well as two Vanilla Townies:
PLAYER, PLAYER, PLAYER, PLAYER and PLAYER
Win Condition
You win when all town-aligned players are eliminated and at least one werewolf-aligned player is still alive (or nothing can prevent the same).
If you fail to achieve parity, you can win by identifying the colors of all Merlins correctly.



GWT SDRAWKCAB

7 wolves
2 town
48 hour day phases
24 night phases
OOTC: OFF
Night Talk: ON
Phantom votes: OFF
Card flips: on



Single Phase Werewolf

As a group of merchants visits an isolated village, it becomes clear that not all intend to simply make an honest sell. An evil lurks among them and if it isn't found out by nightfall it will surely lead it's kin to the village in the dead of night, leaving only death in it's wake! Can the travelling traders find out among them is a fake, or will their inability to do so let the werewolves feast on the innocent bystanders?

2 Vanilla Merchants
1 Perceptive Merchant
1 Violent Merchant
1 Disguised Werewolf


5 Player Game
A Single 24 Hour Phase, Day Start. There will be no night phase of any kind
OOTC: Off
KitB: On
Minimum Posts: Off
ITA: ON

As per the rules I will allow replacements in the case of a player having to leave over IRL issues, however I will NOT replace any slot over low post count for a single phase game.

This game could be considered light bastard, but only because some roles lie outside normal TWG arch types. All additional rules and stipulations are meant to balance the game for it's single day format, not induce chaos.



Voting will last for ONE WEEK.
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