View Single Post
Old 08-20-2022, 02:06 PM   #6
XelNya
[Nobody liked that.]
FFR Simfile AuthorFFR Veteran
 
XelNya's Avatar
 
Join Date: Sep 2012
Posts: 3,359
Default Re: Songs of the Week 08/20/2022

Quote:
Originally Posted by FlynnMac View Post
You don't even play the game anymore lol
Their concern is valid, stop trying to write it off. They expressed it nicely, and calmly. Your post is unneeded, and just bad for the actual discourse Wiosna is trying to have, and Klim's contribution towards it. It's actually something with the looming dump batch the community should be talking about.

Quote:
Originally Posted by Wiosna View Post
I'm particularly curious about how players (and steppers, I suppose) feel about Rainshower. It's the most explicitly dumpy chart in the game as far as I know of -- while ghost notes have been used for bass wobbles numerous times over multiple charts, and there's the use of ghost notes to represent a solid layer of music (e.g. synth + percussion), but I don't think there have been any charts that use ghost notes for sounds with much lighter timbres like saxophone. This does set a precedent on how ghost notes can be used in the future, and even with a small discussion among multiple judges (one of which which found the ghost notes to saxophone a bit iffy but ultimately fine), I think their word is a bit too small to be consensus or representative of the player or stepper base at large.

The existing reception towards ghost notes to bass wobbles has been mostly ambivalent leaning towards positive on FFR, but I do wonder how much a step away from the most traveled maxim of "placing notes at the start of each attack" are players and steppers willing to deviate before feeling that it's intuitively offputting to play. I think this would also be a great barometer for judges in the future, especially with the dump batch closing submissions very soon that will likely delineate what is permissible for FFR stepping and what isn't in the future.
Also from a purely creative standpoint, I really like the idea of a structured dump that has rules to it a player can pick up on as they play. It sounds like the bass wobble ghost notes hit that as a method of emphasis, and is therefore really cool sounding to me. (Considering my current work as a side note is more reliant on this idea than actual layering mostly, is kind of where I am coming from.)

Though, I haven't seen the file, nor played it. But as a concept it sounds fine / well executed based on how you describe it. Tactful use of dump elements can make a file jump up a level in depth and fun, not only just adding some replay value to catch all the fun stuff you toss in.

Last edited by XelNya; 08-20-2022 at 02:07 PM.. Reason: I hope I spelt Wiosna correctly, Jesus that's hard to remember.
XelNya is offline   Reply With Quote