09-18-2019, 08:51 PM
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#45
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FFR's Resident Trashpanda
Join Date: Sep 2012
Location: Michigan
Age: 29
Posts: 1,095
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Re: New FFR Features ?
Quote:
Originally Posted by One Winged Angel
Dan courses
Pre-made queues of four charts somewhat similarly clustered in difficulty with restarting leading to a restart of the entire queue, not the individual chart. First three charts each test a different skillset at the specified difficulty level (streaming, stamina, technical) with the final chart optimally testing all three and potentially being slightly higher in difficulty than the others. Five to ten second breaks between each chart. Given FFR's focus on accuracy, goal can be to pass the entire course with less than X raw goods as opposed to hitting a percentage threshold (exact total will be dependent on chart difficulties and which skill level is expected to pass the course, most courses likely in the 50 or 100g range). Successful pass awards title of having reached the specified Dan level (or beyond) and a profile badge indicating highest level achieved. Could also have leaderboards showing PA counts for each course.
Envisioning ten courses for 1st - 10th Dan and then maybe two or three past that point depending on what the chart pool looks like post-tourney.
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This sounds pretty fantastic. You thinking using files already in-game or new files for this? Something like this would be cool to announce like as an event so new files would bring a lot of hype about similar to the tournament files each week.
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