View Single Post
Old 01-4-2019, 04:06 PM   #268
PixlSM
D7 Elite Keymasher
D7 Elite Keysmasher
 
PixlSM's Avatar
 
Join Date: Jul 2017
Posts: 385
Default Re: Unpopular gaming opinions thread

Quote:
Originally Posted by DaBackpack View Post
these guy being edgy for the sake of being edgy

Each of the stages is segmented into screens which control the pace of the game. Going screen-to-screen gives the player a feeling of accomplishment when they overcome hard obstacles, since the screens are essentially encapsulated challenges. This also allows for natural checkpoints --- both for respawning and for player reward.

The level designs require both vertical and horizontal progression and follow previously established platformer conventions (besides MAYBE Flashman's) but are also designed with powerups in mind: you can complete them with vanilla Megaman, but you are rewarded with shortcuts if you complete the stages in an intelligent order. This allows for a degree of player exploration and is one of the first games in modern computer gaming to reward routing as we know it today, given that almost all platformer games were unisequential in nature. (left-right sidescrolling with minor detours)

The Megaman series was groundbreaking whether you like to admit it or not: mainly due to the ability to acquire enemy abilities, which allows you the freedom to choose different routes through the game in order to maximize efficiency versus certain bosses. Beating Woodman to give you an advantage on Airman, for example, and getting Item 2 from Airman to help with getting to Heat Man

You -could- make the argument that getting the Metal Blade makes the game easier, which it does, but to suggest that the game sucks because of this is just nonsense.

I know that this is an "unpopular gaming opinions thread" but fuck yeah I'm going to challenge bullshit opinions
dude the boss abilities dont mean shit when it takes like 7 shots from the normal buster to kill all the bosses.
99% of enemy placement is done in a way that just suddenly hits you for chip damage
99% of the time the biggest loss when getting hit by an enemy is the time it wastes by stopping your momentum because Hp drops are so plentiful and you hardly take large amounts of damage anyways

i played through the game a few months ago and i died a grand total of ONE time, and it was just because i didnt know touching the dragon boss in the wily's castle stages would OHKO

if you died at all in megaman 2 from just losing all your hp normally you probably have parkinsons and or multiple mental disabilities.

99% of the game just wastes your fucking time with obnoxious enemy placements and shitty dissapearing block cycles that add absolutely nothing to the level.

also trying to claim that the game being seperated into screens makes the game "rewarding" is fucking laughable dude.seeing a screen transition doesnt make you feel relief for overcoming an obstacle actually fucking clearing the obstacle does that

megaman 2s level design is almost a direct opposite to the level design of castlevania 1, which was aimed at making you carefully analyze a situation and approach it with certain subweapons in mind, which often had tradeoffs as useful subweapons for a level may be less useful during that stages boss, or perhaps you simply preferred using another one for a lot of the stage

the weapons in megaman 2 have no tradeoffs, they are just win buttons for boss fights that make bosses take 5 seconds instead of 10. there is no replayability to a game that has a pointless nonlinearity to it
nonlinearity is only good when your choices are equally valid or at the very least equally accomodating for certain playstyles. megaman 2 just has a right order (which makes the game a larger cakewalk than it already is), and every route that isnt the right order is the wrong order, where it plays basically the same every time except sometimes you might have more or less instakill weapons for the bosses as you get to them.

just because you thought robots were cool as a kid doesnt mean you cant look more critically at the game now

edit: the one thing megaman 2 does get right is that for larger enemies like the fire dogs or the dudes who throw ball chain shits at you, they are typically good about introducing those enemies in isolation before putting them in harder scenarios, but with how easy the game is, it doesnt end up mattering much anyways

Last edited by PixlSM; 01-4-2019 at 04:09 PM..
PixlSM is offline   Reply With Quote