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Old 05-31-2014, 07:26 PM   #1518
stargroup100
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Join Date: Jul 2006
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Default Re: League of Legends [v2]

Quote:
Originally Posted by hi19hi19 View Post
That's why I said they should have gone with horizontal mirror as an initial design decision.
Yeah it's really easy to imagine how much impact camera angle would have on a third-person overhead MOBA game. Clearly they should've figured this out while they were designing the game from the beginning.
Even if you were right, hindsight is 20/20.

Quote:
Originally Posted by hi19hi19 View Post
Yes, very much so.
I guess we'll agree to disagree here then. Correlation does not imply causation.

Quote:
Originally Posted by hi19hi19 View Post
Since champion picks are all equal, pick/ban phase is perfectly equal, objective placement on the map is perfectly equal, literally all that remains to cause the observed imbalance is camera angle.
Champion picks are certainly not equal, as every champion has VERY different mechanics. Pick/ban phase is not perfectly equal too in the same way that chess isn't perfectly equal; someone gets first pick, someone gets first ban, and you can't pick the same champion twice. Objective placement isn't equal either, since the map isn't symmetrical.


Gonna make quick bullets to each point.

"It is not beneficial to the player to have the UI and foreground elements in the way."
No matter what camera angle you use there is always going to be something in the way.

"There is no meaningful strategic depth created by putting the UI in the way."
I generally agree. But you don't increase strategic depth by getting it out of the way either.

"It is harder to understand what is going on when the UI and foreground elements are in the way and your field of vision on the lane is smaller. Game is less fun when a key move you could have made was interrupted by having the UI in the way."
I also generally agree.

"You can shrink the UI all you want, it's still more in the way when you are playing red side than blue, along with the field of view being suboptimal for red side. Thus the imbalance in win rates. Simple as that."
Correlation does not imply causation. How do you know this isn't because baron opening is facing blue side? I could say that just because baron opening is facing blue side, it makes it easier for blue side to choose when to engage baron, giving them the advantage and therefore causing imbalance in win rates. I could just as well say the same thing for dragon, but dragon is more important since it allows one team to gain early leads, giving red/purple side higher win rates. What method are we using to determine which of these statements hold water?

Quote:
Originally Posted by hi19hi19 View Post
I would not be surprised if over half your post count was this exact post.
Which is why you ignore him. lol
I wonder if this is gonna bait him into saying something stupid hehe
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Last edited by stargroup100; 05-31-2014 at 07:30 PM..
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