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Old 04-13-2013, 08:28 PM   #20
arcnmx
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Default Re: Beta Engine: R^3 [Updated 4/13/13]

Indeed, encoding songs at 60fps would break all the other engines, so it can't be used for FFR songs. The goal is to change R^3 to run fps-independent and move away from frame timing altogether, then it wouldn't matter what the songs are encoded at. This is something that will take time, but if an alt engine host wanted to encode songs at 60fps that would only work on R^3 I could implement some quick fixes that would make it work.

Quote:
Originally Posted by bballa48 View Post
Any way to block your opponents combo/accuracy in multiplayer?
There is not an option for this currently. The MP interface itself is still very much a work in progress.
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