10-2-2012, 10:07 PM
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#6
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stepmania archaeologist
Join Date: Aug 2005
Age: 34
Posts: 4,090
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Re: First attempt at making a game
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Originally Posted by Guest15937
Haha, the lone bullet is there so my spawn method knows what a bullet looks like. If it's not there, none of the bullets appear, since the bullets are actually just images (to avoid lag). I couldn't really find a way around it, so I just stuck it in the top left where it would do the least damage.
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Why not put it just outside the game screen?
Quote:
Originally Posted by Guest15937
And as far as diagonal movement goes, the slant has always been there, but it wasn't something I paid much attention to. I could fix it with a few AND conditionals and 45 degree angles. Don't have the time to fix anything tonight though :P
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I'm not sure how you're doing the movement, but one way to make sure the 45-degree angles work properly is to keep track of a change-in-x and change-in-y variable. They both start at zero, if the up button is pressed you increase the change in y by 1, etc. So for instance if I hold up and right then the change in both x and y is 1, and the movement is automatically a 45 degree angle. Also, holding left and right will make you do nothing :)
edit: OH GOD LEVEL 7 LOL
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Last edited by qqwref; 10-2-2012 at 10:09 PM..
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