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Old 08-27-2012, 04:27 PM   #11
foxfire667
The FFRchiver
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Join Date: Jun 2009
Location: USA
Age: 30
Posts: 2,168
Default Re: The Current Path of FFR

It really isn't that long of a read guys.

Anyway, I can understand why it would be a decent idea to give beginner players a sort of unlocking / reward / progression system. Allowing for newcomers to take in a lot of easier songs, and understand how to hit patterns in a progressively more difficult manner, would make things a lot less overwhelming. This could also motivate newer players to continue through the game, and would hopefully showcase the quick skill boosting that comes with playing (instead of dropping their jaw at Brutal / Ridiculous files and giving up). Maybe completing the missions could award extra credits, which could be used to purchase features in the game (like since early on people play one handed, maybe 100 credits could allow you to purchase custom key setup, or a custom speed-mod option). Then newcomers will have a lot to do, unlocking various options in the engine and progressing in skill level, and would overall make FFR a lot more appealing to outside users.

Perhaps completing certain levels or missions could be shown as profile badges if wanted, and maybe there could be a really cliche, hilarious storyline that goes with it.

The real question is if such an idea was adopted, what would be storyline be, or how should level progression / rewards / unlocks be handled?
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