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Old 05-28-2012, 12:03 AM   #17
UserNameGoesHere
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Default Re: Looking for insight, suggestions on game designing

"Easiest" and "best" programming language do not belong in the same sentence.

As far as listing them, easiest first, sure, that's easy enough.

Easiest (but worst): Something almost entirely visual like GameMaker, ClickTeam, etc...

Easy (and decent): Python, Visual Basic, Visual Basic .NET, Pascal, LISP, Scheme, Lua

Middle-of-the-road (and pretty good): Java, C#, Delphi, C

Slightly-above-middle-of-the-road (also good): C++, Objective-C

Harder but more specialized: OCaml, F#, Haskell, Prolog

Hardest and best (at least most efficient/fastest executables possible + literally can make ANY type of program, but least portable): Various assembly languages and VM languages (as appropriate for your exact hardware).

Not an entirely comprehensive list, but should be a pretty dang good approximation and useful to get an idea at a glance.
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