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Old 05-12-2012, 02:52 AM   #3383
VisD
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Default Re: Queue/Batch Discussion Thread v2 (Submission Closed)

just to gather all my notes in a convenient place~


5 7 4 5 6 5

(kommi, 5)
-m16 after the 3rd 4th note, you shouldn't ignore the 16th drum bass kick
-m28 flam note isn't needed
-after the 2nd time the main chorus repeats, I'd suggest to follow the rhythm guitar as well rather than just the bass drum kicks
-end of m72 missing a 16th
-m77 try varying your patterns a little, and make them more pitch relevant. Some of these patterns just look thrown in with no coherence whatsoever
-m89 this whole section is completely wrong, but I can understand not wanting to step the guitar notes

(megamon, 7)
-would prefer a jump at b22.5
-m30-31, 64-65, and 106-107 would be better with jumps just to lead guitar
-3-note roll pattern at m80 and m82 doesn't suit the guitar pr-wise
-jumps at b361 and 362.5 should be an 8th note later
-not too sure about jump placement from m96-103
-also try to cut down on one-handed trill patterns in the jumpstream
-rby colour gimmick at end is cool, but makes file hard to read
-jump at b497.5 should be a note later
-ok file, fix some patterns and jumps and it'll be great

(alex, 4)
- Honestly, the majority of the patterns in this file are mediocre and aren't really providing anything interesting or fun. The solo was poorly done, didn't even feel much pitch relevancy there at all.
- Beat 353.00, better to just keep this part as single notes all except for beats 356.00 and 356.50.
- The jumpstream at measure 97, the drums are the most important to layer. Layering more of the guitar makes it confusing and it is barely audible.
- The consistency of the patterns are also very poor but yet seem lazy. Sorry, can't really go any further.

(razor, 5)
• 12.383: Note change for thte drum roll starts here, in which you should've used a different column to start the next part.
• 12.869: Apply the above.
• 23.082: No bass 16ths?
• 29.243: Maybe column 4?
• 45.779, etc.: Refer to 12.383
• 67.179: See 23.082.
• 104.142: This section can be improved on in terms of pitch relevancy. The guitar riffs
don't actually repeat in a staircase fashion, therefore, it'd make sense to have them as
ascending/descending patterns, instead of 1234321234 the entire time.
• 111.356: Why not add the 16th here? It's just one note.
• Summary: Very repetitive and offers little to no variation to keep it interesting. Concepts are usually the same with technical errors here and there such as missing 16th bass, no real relevancy during the solo, and after 111.923, it drags on and repeats itself again. Great effort, but it just didn't cut it for me.

(leonid, 6)
- Straightforward layering. Song was awesome. Fun to play.
- Same patterns repeating in the first half.. Not awesome
- Could use some PR in the 16th guitar solo section.
- WTF is up with the ending with the red-blue-yellow note syndro- ..oh. still lol
- B398.5: Jump here should be in the next 4th instead.

(dossar, 5)
- The sections with guitar that you stepped with lots of empty space feel lacking of their potential. m21 entering into m24 for example could have 16ths going to the guitar, but you decided not to step it -- yet in measure 24 you put a trill to the guitar.

- Some pattern choices, such as m81 and m83, don't really match with the song. 431431431 triplets do not match to a 16th guitar stream, that would be a PR triplet stream.

- Second 114.03, missing a jump here to the guitar (same thing with 116.30)

- m89 to m96, this part needs revision. You have a bunch of 8ths when there's a guitar solo going on, and the 12341234 16th roll doesn't really go to the guitar either. This is a case where you'll have to sync the solo

- The color change at the end to red note syndrome and blue note syndrome didn't reflect the song. Yes there was a buildup, but it didn't warrant a one color syndrome


5 6 5 5 5 5

-the beginning starts awkwardly in the middle of a sequence
-m17/18 huge gap, no reason why
-end of m30 listen closely for a few missed 16th notes
-this whole file has some missed 16th amen break notes. I'd suggest revising closely
-m45 this section doesn't seem to pay much attention to anything going on aside from the bass drum. There are lots of melodies to follow here
---------------------------------------------------
-missing grace note at b28
-m16-20 feels empty with just the drums - try including at least the melody
-missing 32nds to hats all over the place, but you don't need to step these since they're pretty quiet
-32nd roll at b116 only lasts for half a beat (same with b148 and similar spots)
-32nd pattern at b132 and 164 needs changing
-missing 16th at b151.75
-i don't think you should stop stepping jumps at spots like b180, 196 and 212, it disrupts the flow of the section
-not sure why you randomly started stepping jumps at b222 when you didn't before
-pretty much exact same comments for the second drum part since it's nearly identical
-not bad, but fix pattern choice and misrhythms
---------------------------------------------------
- There are quite a bunch of noticable errors in this, compared to your other file this played better but still no dice. The 24th colored rolls are a good appeal though.
- Missing a 48th grace right at measure 8.
- Beat 61.00, why is there a jump?
- For consistency, beat 72.75, change this to a (34) jump. Beat 78.00 should be changed to a (24) jump.
- Measure 24, change these 2 jumps to just single notes.
- Measure 30, this 32nd roll is 4 notes too long (there are plenty more of these later on in the file).
- Beat 117.50, the melody isn't to be layered at this point of the song, change to a single note.
- Beats 180.00, 181.00, 196.00, and 197.00, 212.00, 213.00, should have jumps.
- Revise this chart, a good song for FFR to play through until it is fixed.
---------------------------------------------------
22.365: Place a couple of notes in the melody here, so the section isn't so empty/boring
to the player.
• 25.199: See above.
• 26.865, 27.198: Missed 8ths.
• 31.365: 24th roll?
• 32.025, 42.691: No jumps?
• 84.324, 94.991: These look pretty gross; try changing these 32nd rolls up.
• 97.679: See 31.365
• Overview: Chart seems ok for the most part. 32nd bursts need a bit of reworking. Some of them are just completely weird to hit and poorly placed. Song is a bit generic which also forces generic notions with little to no replay value offered. Nonetheless, chart has potential, provided it gets a revamp in a few areas. Great effort.

---------------------------------------------------

- Was sorta enjoyable.. Patterns were too repetitive IMO. Song was nice, but it's one of those songs that just repeat a short, good-sounding part over and over. Can't really make great simfiles out of songs like this.
- B116,148,246,278: 32nd roll should be 4-note-long, not 8-note-long.
- B174~222: Same pattern repeating for way too long.
- B180,196,212: I don't get the 8th jacks here.
- B65.25,117.75,143.75,151.75,273.75,281.75: Missing a 16th here.
- B119.25,149,25,247.25,279.25: These 16ths are an 8th too early.
---------------------------------------------------
- m9 to m24, you could just step to the melody and then include the percussion along with it rather than layering jumps and immediately stopping when the percussion comes in (it'll make it feel less awkward and the layering scheme won't feel inconsistent)

- Seconds 34.23 and 34.32, these 32nds are ghost notes

- Measure 34, that 1234-4321 32nd pattern does not represent the music well and forms a nasty minijack/roll transition. I suggest stepping it as 123421431 instead (something that doesn't form a 16th minijack)

- m35, rather than having [23]1-[23]1-[23]1 into the the 32nd roll (making a one handed transitions), you can step [23]41[23]41[23]4 which not only makes a smooth transition to the roll, but also fills in missing notes!

- Seconds 44.90 and 44.98, these 32nds are ghost notes.

- m42, you did the same this as in m34. Change the pattern to something like a roll or spin to better represent the music rather than 4321-1234 which forms an unnecessary gap missing note along with a 16th minijack.

- m44, after the 32nd roll you should layer to the melody and start following PR. Right now, the 8ths here don't go to the melody which is the most prominent sound in this section and the 8th jacks like in m46 are inconsistent with the quiet synth.

- The slowdown from m56 to m60 should be single notes. It doesn't make sense to have an 8th jumpglut which totally goes against your previous layering layout and when the sound gets gradually softer.

- In the second half, you have several more technical errors (same as the ones I mentioned above about the 32nds)



also the 24th rolls in saffron city are supposed to represent the closest approximation to saffron in ffr...they're not random lol

and the rby ending in rby is...yeah...i thought that one would've been obvious

edit: meh. I thought I'd at least have a chance with resub rights for at least one of these files but no dice. Maybe because when I send them in for testing before judging everyone's being too nice whoops anyway back to the drawing board~

Last edited by VisD; 05-12-2012 at 03:44 AM..
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