At this time, I can no longer change speedmods for users. I will be using the value that you posted when you joined.
This is what the speed-mod portion was for.
The twist is going to be a potential score bonus for anyone who wishes to experiment with their speedmods!
We're going to be using a
formula to determine a player's raw score for the song that they played. Values of speedmods (both the player's normal and what they used) are input into this formula, along with their actual Raw score. Based off of their performance, they can actually gain points by playing at a higher/lower speedmod!
The formula looks as such:
r+((|s1-s2|/.05)*[((0.001-(0.00005*(g/50)))*h))*.3]
Where:
r = Player's Raw Score
s1 = Player's Typical Speedmod Setting
s2 = Player's Used Speedmod Setting
g = Number of Goods (rounded down)
and h = the total possible raw score for that round's song
[(~)*.3] = The .3 is ONLY for those using a lower speedmod.
It looks complicated, but it's really not rocket science! Here is the explanation.
Using a spoiler system to make things more manageable since it's a complicated order of operations deal lmao
A player's raw score (r) is kept intact, regardless. You will never lose points.
Added to that, is:
The difference between what a player typically uses (s2), and what they used on that particular song (s1). This number is then divided by .05, to determine how many .05 intervals away from their typical speedmod the user's play was.
This is then multiplied by:
If for some reason this fails and things get ridiculous, I apologize. I tried to develop something that would work, and all I can do now is test it and see how things go. If it isn't working, we will be forced to revert back to normal tournament rules unless I can modify it to make things reasonable again. I ask that if that becomes the case, PLEASE be patient and understanding...
You will be able to check your scores yourself, using a spreadsheet I will provide here. Due to the nature of this idea, if you wish to use different speedmods you will probably want to experiment to see what kind of scores you can get. Here I will explain how to do that.
First, open this document:
https://docs.google.com/spreadsheet/...UVsU0k5ZzJmeUE
This is an excel spreadsheet that is set up with how to calculate your score. Once on this page, go to File (on the page) and then Download As. Then, download it as an excel file (if you don't have excel, talk to me about it) and go ahead and open it [in excel].
From here, you need to input some things:
in the proper division space, insert your perfects, goods, avgs, misses, and boos. This should automatically put in your Raw score, make sure it matches up haha! Then, from there, input your normal speedmod and your USED speedmod for that song. It will then give you the proper difference between the two, as well as the number of .05 intervals you increased/decreased. This should ALSO give you the number of 50 good intervals. ROUND THIS NUMBER DOWN TO THE NEAREST WHOLE NUMBER. The additional raw score will now be correctly calculated, as well as the new total Raw Score, the score that will be used in the tournament. :]
Also, if you play down on speedmod, use the values in the lower box rather than the upper box (as described earlier, playing lower will still help you, but not nearly as much as playing up!).
You can calculate scores for your own benefit, as well as to check my math (we're not perfect!), but you do not NEED to post them with your score unless you wish to. I'll be doing ALL scores myself (unless yo man does some as well), so posting them is simply for your guys' benefit.
If I missed something, I will try to mention it shortly. Experiment with some scores and the spreadsheet for the next hour, and ask questions if you need to!