Thread: FFR Suggestions
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Old 02-4-2011, 04:21 PM   #407
TC_Halogen
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Location: Bel Air, Maryland
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Default Re: FFR Suggestions

Quote:
Originally Posted by Plan_Bsk81127 View Post
boom, nice multiplier you got therr. :P


Quote:
Originally Posted by Velocity View Post
Right now, I can connect and talk to people in my engine's MP.

getting the rest of the code working shouldn't be hard, just time consuming.

(the code is a combination of the MP and MOD client.)
Oh nice. I'm actually looking forward to seeing how MP runs on your engine in comparison to others. Is the MP layout in rooms/during play going to be the same? Or are you going to make it a single-screened MP ( similar to KBO/SMO)?

I've heard people say that having both sets of screens at the same time causes issues both for lag and for playing because it's not quite the same as being in the center. I have no issues with either way, but it does seem like I have to hit a little earlier in MP (possibly lag on input side, not sure?).
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