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Forum: Bug Reports and Suggestions Yesterday, 12:52 PM
Replies: 37
Views: 658
Posted By xXOpkillerXx
Re: Can Song Rates Over 1 Count?

The number isnt a big issue; velo checks how much data is fine to save and that gives us how many rates we can have. The UI would likely be the same for .1 or .001 increments, unless we want to...
Forum: Bug Reports and Suggestions Yesterday, 12:33 PM
Replies: 37
Views: 658
Posted By xXOpkillerXx
Re: Can Song Rates Over 1 Count?

I'll take that blame, can't say I'm not tired to provide arguments without them being adressed, especially when the person tries to argue the opposite. I do my best to explain why I believe every...
Forum: Bug Reports and Suggestions Yesterday, 11:50 AM
Replies: 37
Views: 658
Posted By xXOpkillerXx
Re: Can Song Rates Over 1 Count?

You: cant make an argument on either side so might as well attempt to laugh at the opposing opinion for no reason so maybe people will follow me

Nah dude
Forum: Bug Reports and Suggestions Yesterday, 09:32 AM
Replies: 37
Views: 658
Posted By xXOpkillerXx
Re: Can Song Rates Over 1 Count?

Here are the different types of people affected:

1. "I want rates to count toward something, to add diversity in metrics"
2. "I want to be rewarded for playing files that are slow for me, without...
Forum: Bug Reports and Suggestions Yesterday, 09:08 AM
Replies: 37
Views: 658
Posted By xXOpkillerXx
Re: Can Song Rates Over 1 Count?

Ok let me answer to each sentence to be even clearer.

1. You say that because I call it a shitty solution, it must be because I don't want to be convince.

Ok, did you read any of my arguments...
Forum: Bug Reports and Suggestions Yesterday, 08:50 AM
Replies: 37
Views: 658
Posted By xXOpkillerXx
Re: Can Song Rates Over 1 Count?

Simple, make new metrics. Have a "Songs passed" or a "Files AAA'd on 1.5" (to keep rates simple), or keep track of the AAA of each files on the highest rate (for each player) which only requires...
Forum: Bug Reports and Suggestions Yesterday, 06:45 AM
Replies: 37
Views: 658
Posted By xXOpkillerXx
Re: Can Song Rates Over 1 Count?

Care to elaborate ?
Forum: Bug Reports and Suggestions 12-11-2019, 10:23 PM
Replies: 37
Views: 658
Posted By xXOpkillerXx
Re: Can Song Rates Over 1 Count?

If they play the song on rates for fun and not for completion of metrics, then they shouldnt care that the score is counted or not towards anything.

Edit: just to clarify, I would be 100% down to...
Forum: Bug Reports and Suggestions 12-11-2019, 09:49 PM
Replies: 37
Views: 658
Posted By xXOpkillerXx
Re: Can Song Rates Over 1 Count?

The only thing making rates count does is make it faster to get avrank. I am pretty confident there's nothing to argue there.

What does avrank measure ? Quite obviously, your average rank on all...
Forum: Bug Reports and Suggestions 12-11-2019, 08:18 PM
Replies: 37
Views: 658
Posted By xXOpkillerXx
Re: Can Song Rates Over 1 Count?

Dude at times you should think a minute before submitting your posts, you seem to often be generating a lot of noise.
Forum: Bug Reports and Suggestions 12-11-2019, 07:40 PM
Replies: 37
Views: 658
Posted By xXOpkillerXx
Re: Can Song Rates Over 1 Count?

If you find it boring to improve your Average rank, which really isn't the main metric of skill at all, then don't improve it. There's no point in making rates above 1.0 count.
Forum: Songs of the Week 12-11-2019, 06:56 PM
Replies: 25
Views: 807
Posted By xXOpkillerXx
Re: Songs of the Week 12/10/19

I think one could ask: does it fit in the same subjective bucket as Bolt Thrower ?
Forum: Songs of the Week 12-11-2019, 08:26 AM
Replies: 25
Views: 807
Posted By xXOpkillerXx
Re: Songs of the Week 12/10/19

Let the pros rate it.

We (including myself) dont have the speed to compare those files on a semi-subjective basis. You can point out metrics like nps but we know too little about what is hard and...
Forum: Songs of the Week 12-10-2019, 09:31 PM
Replies: 25
Views: 807
Posted By xXOpkillerXx
Re: Songs of the Week 12/10/19

How many files give you trouble AAA'ing or SDG'ing ?

Hint: many.

How many files like that for the top 00.01% ?

Hint: very few.

What even is your point ?
Forum: Brag Board 12-6-2019, 10:45 PM
Replies: 814
Views: 91,862
Posted By xXOpkillerXx
Re: FFR Scores ~2019 Remix~

I compliment your good score, and you pull this lmao ormix pls

Can you even 1.0 that file ? 😂
It's impossible to comment on those, they're all controlled vibro
Forum: Brag Board 12-5-2019, 11:08 PM
Replies: 814
Views: 91,862
Posted By xXOpkillerXx
Re: FFR Scores ~2019 Remix~

Ormix your Packed your ears score is pretty solid, I just barely beat it a few days ago when I tried it, and I felt like my run was great.
Forum: Completed Sets 11-16-2019, 01:58 PM
Replies: 31
Views: 2,418
Posted By xXOpkillerXx
Re: 2019 September/October Set 5

Ok, fixes were uploaded. Should be good now :)
Forum: Completed Sets 11-16-2019, 01:07 PM
Replies: 31
Views: 2,418
Posted By xXOpkillerXx
Re: 2019 September/October Set 5

- 13.930: I can see the PR in this sequence, but the repeated left arrow looks a little strange given that the same melodic repeat/pattern deviation at 15.219 doesn’t carry that; percussion is all...
Forum: FFR General Talk 11-15-2019, 11:40 AM
Replies: 105
Views: 5,312
Posted By xXOpkillerXx
Forum: FFR General Talk 11-15-2019, 09:59 AM
Replies: 105
Views: 5,312
Posted By xXOpkillerXx
Re: New FFR Features ?

Yeah, I mean there would be plenty of ways to approach it. My point was moreso that for it to be battle royale it'd need quite a few things implemented and it's definitely not trivial; the lag too,...
Forum: FFR General Talk 11-15-2019, 09:34 AM
Replies: 105
Views: 5,312
Posted By xXOpkillerXx
Re: New FFR Features ?

You're missing a main element of battle royale though, which is a way for players to attack other players. If you put 100 players in the same game playing the same song it's not battle royale, it's...
Forum: FFR Batch Forum 11-12-2019, 06:32 PM
Replies: 9
Views: 1,329
Posted By xXOpkillerXx
Re: Nov/Dec 2019 Regular Batch

Tfw it looks like you didnt even step it super-accurate and still 100+ rip desu
Forum: Brag Board 11-8-2019, 09:47 AM
Replies: 8
Views: 568
Posted By xXOpkillerXx
Re: Promotion to D7

Welcome to the club~
Forum: Video Games 10-24-2019, 11:23 AM
Replies: 15
Views: 849
Posted By xXOpkillerXx
Re: Game development is exploitative

Game development is a saturated market, product-wise. It has become so easy to make games that getting your game out there is a massive task. However here's the catch: if you want to compete on...
Forum: FFR Events 10-19-2019, 07:45 PM
Replies: 65
Views: 8,600
Posted By xXOpkillerXx
Re: Halloween Banner Contest

This is such big meme l m o a
Forum: FFR Events 10-18-2019, 11:01 AM
Replies: 65
Views: 8,600
Posted By xXOpkillerXx
Re: Halloween Banner Contest

3 votes

https://i.imgur.com/7c1eBUp.png
Forum: FFR Batch Forum 10-17-2019, 01:20 AM
Replies: 31
Views: 1,532
Posted By xXOpkillerXx
Re: Difficulty Consultant Applications

I'm debating how difficulty should be assessed. I'm very ok with having a lower lvl player tackling this challenging task; it's not an insult that they may have a tougher time to do it than a more...
Forum: FFR Batch Forum 10-17-2019, 12:33 AM
Replies: 31
Views: 1,532
Posted By xXOpkillerXx
Re: Difficulty Consultant Applications

Many people use the typical "difficulty is subjective" line when they can't or don't want to argue further on difficulty. Yes difficulty is subjective, however that doesn't mean it shouldn't have...
Forum: FFR Batch Forum 10-16-2019, 11:45 PM
Replies: 31
Views: 1,532
Posted By xXOpkillerXx
Re: Difficulty Consultant Applications

Because very, very few people actually met the criteria of (1) having the time for this "job", (2) putting in the effort of somewhat defining boundaries/structure for their decisions on difficulties...
Forum: FFR Batch Forum 10-16-2019, 11:41 PM
Replies: 31
Views: 1,532
Posted By xXOpkillerXx
Re: Difficulty Consultant Applications

Do you not consider at all the possibility that you are better at speed stuff than technical ? "Weird ass patterns" is very vague. Also D7 very likely do the opposite of judge diff 50 files based on...
Forum: FFR Batch Forum 10-16-2019, 11:28 PM
Replies: 31
Views: 1,532
Posted By xXOpkillerXx
Re: Difficulty Consultant Applications

I dont think you can correctly argue the difficulty of any file, easy or hard, in terms that me (or owa, or any other high lvl player) can't understand. Therefore, it's only a matter of assessing...
Forum: FFR Batch Forum 10-16-2019, 06:37 PM
Replies: 31
Views: 1,532
Posted By xXOpkillerXx
Re: Difficulty Consultant Applications

We can screen that easily in a few releases. If the DC doesnt seem to consider lower level difficulty structure, people will notice.
Forum: FFR Batch Forum 10-16-2019, 06:29 PM
Replies: 31
Views: 1,532
Posted By xXOpkillerXx
Re: Difficulty Consultant Applications

Can you provide arguments to explain your claims ? It's not obvious to me that this is true or not.

I tend to think the opposite: high level players (with a decent amount of experience, and having...
Forum: FFR Batch Forum 10-16-2019, 01:28 PM
Replies: 31
Views: 1,532
Posted By xXOpkillerXx
Re: Difficulty Consultant Applications

All difficulties assume spread play. It's the direction the game took and it's a necessity to stay coherent with that. The only reason index might be considered in difficulty is if a song's hardest...
Forum: FFR General Talk 10-7-2019, 09:13 PM
Replies: 36
Views: 1,945
Posted By xXOpkillerXx
Re: FFR Visual Novel (A Simfile Dating Sim)

He might grind2 or even grind4 at the rave1, who knows
Forum: FFR General Talk 10-7-2019, 09:12 PM
Replies: 36
Views: 1,945
Posted By xXOpkillerXx
Re: FFR Visual Novel (A Simfile Dating Sim)

Papyrus will have one naughty adventure
Forum: FFR General Talk 10-7-2019, 07:46 PM
Replies: 36
Views: 1,945
Posted By xXOpkillerXx
Re: FFR Visual Novel (A Simfile Dating Sim)

I don't mean to break your bubble but you're saying you'll learn 3 fields to make a novel ?

Unless you come up with a defined plan or at least progress, I dont think people will (or even can) do...
Forum: Birthdays 10-7-2019, 08:17 AM
Replies: 18
Views: 760
Posted By xXOpkillerXx
Re: Happy Birthday Shadow_God_10

Happy birthday ! *posts hentai*
Forum: Tournaments 10-4-2019, 02:54 PM
Replies: 864
Views: 66,875
Posted By xXOpkillerXx
Re: 12th Official Tournament

where were you when ffr was resurrect and kill again
Forum: Completed Sets 10-1-2019, 11:54 AM
Replies: 21
Views: 2,071
Posted By xXOpkillerXx
Re: 2019 September/October Set 3

I know absolutely nothing about these files; only pointing out that 9/10 is a high rating and that you gave many of those. If they're justified, it's very ok.
Forum: Completed Sets 10-1-2019, 11:49 AM
Replies: 21
Views: 2,071
Posted By xXOpkillerXx
Re: 2019 September/October Set 3

Wow that's a lot of 9/10, expecting high quality content from this
Forum: FFR General Talk 10-1-2019, 09:32 AM
Replies: 47
Views: 3,651
Posted By xXOpkillerXx
Re: Scoring Data in Brutal Difficulty Range

My thoughts after discussion are this:

Cold -> 100
Odd -> 103
La Camp -> 98
Forum: Tournaments 09-28-2019, 11:25 PM
Replies: 864
Views: 66,875
Posted By xXOpkillerXx
Re: 12th Official Tournament

I mean I honestly don't mind much (only for completionist but that's irrelevant), I just thought that saving these tokens for events would give some incentive to d8 to participate to other, smaller...
Forum: Tournaments 09-28-2019, 11:19 PM
Replies: 864
Views: 66,875
Posted By xXOpkillerXx
Re: 12th Official Tournament

Ah wow, I guess I learned something. Didnt know that was a thing, even though that's probably how I got the current ones. Still sounds a bit silly imo but oh well
Forum: Tournaments 09-28-2019, 11:09 PM
Replies: 864
Views: 66,875
Posted By xXOpkillerXx
Re: 12th Official Tournament

I just learned about prizes, thought it was only credits and ramen for 4th rofl.

May I ask why d8 gets all event tokens ? Seems a bit unfair tbh; they get a user color already. Giving each D8...
Forum: Bug Reports and Suggestions 09-25-2019, 12:35 PM
Replies: 34
Views: 1,468
Posted By xXOpkillerXx
Re: request: EXTREMELY EASY songs batch (difficulty 1 songs and lower)

In all the years I've played this game I've never seen any new player struggle with difficulty 1-3. I'd argue that a lack of familiarity with game settings holds back most new players. Heck after 2...
Forum: FFR General Talk 09-19-2019, 05:32 PM
Replies: 105
Views: 5,312
Posted By xXOpkillerXx
Re: New FFR Features ?

I initially meant this as a thread to have suggestions for things I could work on for the FFR dev site. It turned out to be general suggestions, but I'll be working on something that was suggested...
Forum: FFR General Talk 09-17-2019, 06:47 PM
Replies: 105
Views: 5,312
Posted By xXOpkillerXx
Re: New FFR Features ?

Hmm ok, I see what you mean now
Forum: FFR General Talk 09-17-2019, 06:37 PM
Replies: 105
Views: 5,312
Posted By xXOpkillerXx
Re: New FFR Features ?

I have to agree with rushy here, I dont see the point/addition of using dan? The concept seems as arbitrary as divisions and limits the passage requirements to a few files (courses).
Forum: FFR General Talk 09-17-2019, 01:48 PM
Replies: 105
Views: 5,312
Posted By xXOpkillerXx
Re: New FFR Features ?

Yes, flash support is an imminent issue given the amount of work that needs to be done on the game and website. I will make it my priority to start diverging from swf files. Hopefully we can stop...
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