Flash Flash Revolution

Flash Flash Revolution (http://www.flashflashrevolution.com/vbz/index.php)
-   The Werewolf Game (http://www.flashflashrevolution.com/vbz/forumdisplay.php?f=47)
-   -   TWG LXXII Player Signups (http://www.flashflashrevolution.com/vbz/showthread.php?t=103438)

Brilliant Dynamite Neon 11-27-2008 08:05 PM

TWG LXXII Player Signups
 
The Chimera Code began as little more than an advanced computer virus, engineered by the military computer experts of a losing Malranian army. Malrana was the latest of the lands conquered by the Talian empire, an imperialist dictatorship that used its acquisitions to exand its wealth and power. Tired of being subjugated under their iron rule, the people of Malrana launched an insurrection. The Chimera Code was to be the victory blow against Talus in what was later called the Black War. The virus, once strategically released inside Talian networks, would spread through nearly all forms of electronic communication, seizing and corrupting all technology it could find. Such a thing might have ensured Malran’s victory, had it been successful. However, such powerful things are not easily contained; a lesson that the Malranians learned the hard way...

---------------------------------------------------------------

ZW1 Security Records
October 17th, 2017
Loading Data Packet...
Complete.
Viewing: Terminal 18 (COMMAND CENTER)
@ Time: 1525
---------------------------------------------------------------

"This is it, gentlemen." A bright-eyed and confident Commander Zell declares to his audience. "In a matter of minutes, the war will be won. Thanks to our brilliant computer scientists, who sadly can't be with us right now, our suffering at the hands of this cruel empire will be over, and we will be able to live free at last!"

At this, moderate applause and cheering went up among the audience.

"Keep in mind, however, that we would be doing all of you here a great injustice if we did not thank you as well. All of you here are the most highly regarded of our forces. You showed bravery, compassion, and dedication, even in the face of overwhelming odds. Even though we've been beaten down, we've continued to fight for our freedom. Now we will be victorious. Talus will learn the error of her ways. And Malrana, this great country that has endures for so long, will be free once again!"

This time, it was real applause, real cheers. It was rejoicing for an end to the war that had torn apart so many lives and cost so much to the people of Malrana, and all took part in it.

"Okay, okay," said the Commander after catching a tossed hat. "Enough of my drivel. Let us tune in to our friends at the launch center, and await the end of this war."

The main screen flashes to the launch center, and Willis Meine, the Chimera Code's creator. "Hello, gentlemen!", he cheerfully addresses the assembly. "I'm sure you've all been awaiting this moment for a long time, and we have no plans to disappoint any of you. Abide a moment longer as we perform the final diagnostic, and then we will start. With the push of this button, this age of war will end...

and a new age will begin!"

---------------------------------------------------------------------------

Prologue will continue when signups are filled.

THE CHIMERA CODE: REDUX

19 players.

The Chimera Elite (Wolves)

#000: Master Wolf. Has the one-time use power to infect a human. This makes them seer red, and also makes them count as a wolf in the wolf/human count. The infected human must be dead in order for humans to win the game. This ability can be used during any phase of play and happens without the knowledge of the target. Seers GREEN.

Zade: Wolf Thief. Attempts to steal items from one person during the night. Seers RED.

Malakh: Wolf Scavenger. Searches the city for items at night and distributes his findings to other players. Seers RED.

Arun: Wolf. Seers RED.

2 Infected Humans: Lonewolf Masons. They are freshly infected, so they are still difficult for #000 to rein in.. They seer RED. By Night 5, they are told who the other wolves are and lose their kill ability.

Each night, both regular and lost wolves send in kill PMs. Since they represent 1/3 of the wolf population, there is a 1 out of 3 chance that the lost wolf kill will succeed.

Security Force Mobius (Special Humans)

Ether: The Mobius leader. A highly advanced biomech with impressive defense capabilites. (Guardian. Guarding protects a player from any kind of death except lynching and curse death.) Seers BLUE

Psykit: Ether’s partner and SIC of Mobius. Highly skilled at detecting both enemies and allies. (Seer. If, by the time the MW infects a human, the wolf thief was unsuccessful in stealing any items, the seer receives a PM saying a human was infected, unless she is infected herself, of course.)

3 Masons:
Ailian: Cursed Mason. On Night 3, the night of the eclipse*, she can seer someone. She dies Night 4. Seers GREEN.
Marth: Mason with the others. Seers GREEN
Jade: Mason with the above two. Seers GREEN.

*NOTE: During the eclipse, #000 loses his powers of concealment, seering RED to any seering method, and specifically being revealed as the MW if seered by Ailian.

Ran: Scavenger. Searches for items and gives the little gifts to other players. Isn’t he sweet? Seers BLUE.

Kain: Mystery Role!

Mavy: Mystery Role!

Tair: The crafty thief. Steals items from people and -- hopefully -- benefits his team. Seers GREEN.

ACSF Soldiers: 4 Regular Humans. Nothing special. They seer GREEN.


Scavengers/Items/Thieves!!!

Scavenging odds are as follows:

Human Scavenger:
4/12 chance of finding no items.
5/12 chance of finding 1 item.
2/12 chance of finding 2 items.
1/12 chance of finding 3 items.
Wolf Scavenger:
3/7 chance of finding no items.
3/7 chance of finding 1 item.
1/7 chance of finding 2 items.

Stolen items carry over to the next night, regardless of special effects.

Item odds are as follows:

12 of 20 items found will be shards, of which:
6 will be pure shards, and
6 will be tainted shards.

5 of 20 items found will be crystals, of which:
2 will be pure crystals,
2 will be tainted crystals, and
1 will be a natural crystal.

2 of 20 items found will be Soul Talismans.

1 of 20 items found will be Great Soul Talismans.


Item Descriptions

Pure Shard/Tainted Shard
~ Destruction Ability: Can vigi any player. You may choose yourself.
~ Protection Ablility: Can protect a player from any kind of death during the night, except curse death. You may choose yourself.
Only one ability can be used.

Pure Shard Special Conditions:
– If the MW is in possession of a pure shard, and is seered, the reading will return BLUE unless the seering was done using a crystal or higher item.
– If a wolf other than the MW recieves a pure shard and does not use it in the same phase, the wolf dies.

Tainted Shard Special Conditions:
– If the MW is in possession of a tainted shard, and is seered, the reading will return RED unless the seering was done with a crystal or higher item.
– If a human other than a blue receives a tainted shard and does not use it in the same phase, the human dies.

Pure Crystal/Tainted Crystal/Natural Crystal
~ Destruction Ability: Can vigi any player. You may choose yourself.
~ Protection Ablility: Can protect a player from any kind of death during the night, except curse death. You may choose yourself.
~ Revelation Ability: Can seer any player.
Only one ability can be used. Exception: Two abilities may be used from the natural crystal.*

Pure Crystal Special Conditions:
- If the MW is seered while in possession of a pure crystal, the reading will return BLUE regardless of seer method.
- If any wolf receives a pure crystal and does not use it in the same phase, the wolf dies.

Tainted Crystal Special Conditions:
- If the MW is seered while in possession of a tainted crystal, the reading will return RED regardless of seer method.
- If any human receives a tainted crystal and does not use it in the same phase, the human dies.

Natural Crystal has no Special Conditions.

*NOTE: When using a crystal, PM the name of two powers you would like to use and who you would like to use them on, putting the one you would like to use most first.

Players cannot physically determine a shard or crystal's alignment.

Soul Talisman
~ Resurrection Ability: Can bring any deceased player back into the game.
You can use this ability plus one ability from the following:
~ Destruction Ability: Can vigi any player. You may choose yourself.
~ Protection Ablility: Can protect a player from any kind of death during the night, except curse death. You may choose yourself.
~ Revelation Ability: Can seer any player.

Soul Talisman Special Conditions:
– If a thief steals this item and does not use it, the thief will be unable to steal the following night.

Great Soul Talisman
~ Resurrection Ability: Can bring any deceased player back into the game.
You can use this ability plus two abilities from the following:
~ Destruction Ability: Can vigi any player. You may choose yourself.
~ Protection Ablility: Can protect a player from any kind of death during the night, except curse death. You may choose yourself.
~ Revelation Ability: Can seer any player.


Great Soul Talisman Special Conditions:
– If a thief steals this item and does not use it, (s)he will be relegated to normal human status and be unable to steal items ever again.
If four or more wolves remain, and the MW has infected a human, the player will be cured if a human uses this item.
If three or less wolves remain, the MW gains an extra infection power if a wolf uses this item.

Phases

Nights end, at maximum, 24 hours after I send 1st Item Distribution PMs.
Days end 48 hours after Nights terminate.

During the night:
Seer/Guardian/Wolves send in PMs.
Scavengers receive First Item Find PMs.
Thief attempt #1.
Theft notices are given to robbed players.
Scavengers send Item Distribution PMs to host.
Thief attempt #2.
Theft notices are given.
Scavengers recieve Second Item Find PMs.
Scavengers send Item Distibution PMs to host.
Wolves/Blues send in PMs.
Item Usage PMs are sent.
-----------------------------------------------------

READ THE GAME CAREFULLY AND ASK ANY QUESTIONS YOU HAVE NOW, OR ELSE YOU'LL BE QUITE LOST WHEN THE GAME BEGINS!

Signups are now open. First come, first serve.

1. tupacodaman (tupacodaman)
2. aTzUeLo1191 (aTzUeLo1191)
3. Bynary Fission (MagmaGR)
4. u84 (u8477)
5. freakysnots (freakysnots)
6. travman301 (RBennie362)
7. jump_the_bullet (aksmooth77)
8. Xception704 (jungmour2009)
9. DarkManticoreX2 (darkmanticoreX2)
10. pntballa18 (Merlonifan28)
11. roundbox (tehroundbox)
12. Temote (Sumote)
13. jwcgator (jwcgator2)
14. iluswirl (iluswirl)
15. Litodude (Litodude)
16. gnr61 (basketcase1161)
17. Tps222 (Tps7910)
18. heavylee (heavyleah)
19. DrKirth (drkirth)

Substitutes:
1.
2.
3.

tupacodaman 11-27-2008 08:21 PM

Re: TWG LXXII Player Signups
 
in

aTzUeLo1191 11-27-2008 08:58 PM

Re: TWG LXXII Player Signups
 
hi in.

Bynary Fission 11-27-2008 09:07 PM

Re: TWG LXXII Player Signups
 
Definitely in. I've been wanting to get back into TWG, and this kickass game would be a great way to do so.

P.S Use my sister's AIM MagmaGR - she never logs on it, and I forgot the password to my own.


~Bynary Fission

robertsona 11-27-2008 09:11 PM

Re: TWG LXXII Player Signups
 
why do you always have ridiculously awesome stories and games
not in for now because of jtwg and business

u84 11-27-2008 10:29 PM

Re: TWG LXXII Player Signups
 
You know what, why not. I'm in. Maybe this will get me heated again for TWG.

freakysnots 11-27-2008 10:51 PM

Re: TWG LXXII Player Signups
 
+freakysnots

travman301 11-27-2008 10:53 PM

Re: TWG LXXII Player Signups
 
I'm not sure if I played in this last time. :?

Regardless in.

Brilliant Dynamite Neon 11-28-2008 12:26 AM

Re: TWG LXXII Player Signups
 
Oh yes, please post your AIM. I don't like having to check people's AIM icons

freakysnots 11-28-2008 12:30 AM

Re: TWG LXXII Player Signups
 
mine is easy to remember.

On a more serious note:

Where the hell are we going to get 19 players?

jump_the_bullet 11-28-2008 12:58 AM

Re: TWG LXXII Player Signups
 
so IN baby

AIM is aksmooth77

now to read that story lol

aTzUeLo1191 11-28-2008 09:44 AM

Re: TWG LXXII Player Signups
 
AIM is same as username if you didn't know.

tupacodaman 11-28-2008 01:15 PM

Re: TWG LXXII Player Signups
 
same here

Xception704 11-28-2008 01:49 PM

Re: TWG LXXII Player Signups
 
In. (Jungmour2009)

DarkManticoreX2 11-28-2008 04:33 PM

Re: TWG LXXII Player Signups
 
IN darkmanticorex2 of course

pntballa18 11-28-2008 11:32 PM

Re: TWG LXXII Player Signups
 
in

Xception704 11-29-2008 01:48 AM

Re: TWG LXXII Player Signups
 
my AIM is jungmour2009, not jungmour2007

roundbox 11-29-2008 02:22 AM

Re: TWG LXXII Player Signups
 
in and thin

Temote 11-29-2008 03:48 AM

Re: TWG LXXII Player Signups
 
In. (Sumote)

jwcgator 11-29-2008 08:47 AM

Re: TWG LXXII Player Signups
 
in


All times are GMT -5. The time now is 12:51 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright FlashFlashRevolution