TWG Turbo 30 - The Nonary Werewolf Games [Signups]
The Nonary Werewolf Games Hello? I know you can hear me now. I know you don’t know me, but I need to tell you about this universe. Well, that’s not quite right. Universes would be more accurate. I know the many Nonary Games have left you with a shock, and you may not know what I mean now, but I really must emphasize that any reality can occur. Even though you may be familiar with a few universes, we will never know which one we are in until you open the box. Who will be alive or dead? Do we exist in an infinite state of both? It’s time to take a look inside. --- The Nonary Werewolf Games is a semi-open setup. 9 players can join this game. General Mechanics Day Start 12/12 Phases Cardflips: FULL OOTC: OFF (Minus factional wolf chat) Night talk: OFF Post minimum: 5 per phase Voting Mechanics Knife in the Box: ON No Lynch/No Kill: ON --- Setup Information The Nonary Werewolf Games is a semi-open setup for 9 players. Unlike most semi-open setups, The Nonary Werewolf Games has an incredibly high number of iterations. Here is how The Nonary Werewolf Games is rolled: -First, a row or column is determined. The host will roll a number 1-6 to determine if the setup is comprised of one of the three games (rolls 1-3) or one of the three states of Dimensional Flux (4-6). -Dimensional Fluxes occur when universes collide and personalities from each game are misplaced. There are no duplicate participants in Dimensional Fluxes. -After a row or column has been determined, the host rolls each player a character. -After characters have been determined, the host rolls alignment. Here is the alignment distribution: -2 Town Power Roles -2 Wolf Power Roles -5 Vanilla Town -One town power role and one wolf power role will be permanent abilities. Permanent abilities can be used every night. -One town power role and one wolf power role will be one-shot abilities. One-shot abilities, as the name implies, can only be used once per game. -All abilities are based off of which character has been rolled. Refer to the charts to see each characters’ abilities for either alignment. -The four players rolled as power roles will be informed of their character and their ability (permanent or one-shot). -The five players rolled as Vanilla Town will only be told that they are Vanilla Town and not which character they are. -Any character that has been rolled as Vanilla Town will be name flipped upon death. Character lists for each setup Power Roles Power FAQ and Notes -Powers follow Natural Action Resolution. -Any role that receives a report from the host as a part of their action will be informed of any role blocking that occurs. The report will show up as: Code:
You have been roleblocked! -The Interceptor role cannot exist in a setup that does not generate any reports. -The Light Sleeper role will not be informed if they are jailkept. -A player can visit multiple targets in one night. A player under the affect of the Accuser power will carry out their normal action (if any) and visit the night kill. -Any investigative action that is redirected will be informed on the redirected player. (i.e. Colour Cop C checks Wolf W, but they are redirected. Colour Cop C will receive the report "Colour Cop C is [Blue]"). -There is a guide to follow when a bus driver drives another bus driver, but hopefully we won’t get into that situation. sunfan made a post breaking this down, I believe. Role PMs Example Rolls and Setups |
Re: TWG Turbo 30 - The Nonary Werewolf Games [Signups]
Phase times will be at 11 AM and 11 PM server time.
Player list: 1. raeko 2. the sun fan 3. TWGma 4. Bolth mannn 5. fatfuck42 6. Hakulyte 7. flashflash account 8. Funnygurl555 9. Tokzic ------------------------ Replacements 1. Cold Kitten 2. 3. |
Re: TWG Turbo 30 - The Nonary Werewolf Games [Signups]
in
I wanna be clover or june |
Re: TWG Turbo 30 - The Nonary Werewolf Games [Signups]
in
will give townreads to anyone who understands the setup |
Re: TWG Turbo 30 - The Nonary Werewolf Games [Signups]
I'm not Superman, that's for sure. And I'm not Batman, or Spiderman, or Aquaman, or a merman, or a wolfman. I'm not a brahman, or common, or ramen. But what I am, is in (as TWGma).
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Re: TWG Turbo 30 - The Nonary Werewolf Games [Signups]
in
Quote:
Fuck |
Re: TWG Turbo 30 - The Nonary Werewolf Games [Signups]
Oh hell yeah!
in |
Re: TWG Turbo 30 - The Nonary Werewolf Games [Signups]
in
[reading setup intensifies] |
Re: TWG Turbo 30 - The Nonary Werewolf Games [Signups]
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Re: TWG Turbo 30 - The Nonary Werewolf Games [Signups]
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Re: TWG Turbo 30 - The Nonary Werewolf Games [Signups]
in
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Re: TWG Turbo 30 - The Nonary Werewolf Games [Signups]
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you're just getting wolves to fall for the reading the setup scumtell |
Re: TWG Turbo 30 - The Nonary Werewolf Games [Signups]
in
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Re: TWG Turbo 30 - The Nonary Werewolf Games [Signups]
i'll try w/ the activity ;_______;
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Re: TWG Turbo 30 - The Nonary Werewolf Games [Signups]
Is this like... a random chance of three possible Matrix 6 setups with a town/wolf role given depending on who rolls town/wolf? (But only to 2 town and 2 wolves)
Am I understanding this correctly? |
Re: TWG Turbo 30 - The Nonary Werewolf Games [Signups]
out
I'd be missing every single EOD I look forward to spectating |
Re: TWG Turbo 30 - The Nonary Werewolf Games [Signups]
When would day end?
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Re: TWG Turbo 30 - The Nonary Werewolf Games [Signups]
Oh it was in the second post. I was checking only the op and no other post ooooppss
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