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-   -   TWG XLVII: 28 Half-dozen Hours Later (http://www.flashflashrevolution.com/vbz/showthread.php?t=69167)

StoicRoivaS 05-27-2007 09:18 PM

TWG XLVII: 28 Half-dozen Hours Later
 
PMs are out. I need return PMs from all appropriate people. Night 1 will end 12:00 AM (midnight) tomorrow, Monday 5-28, night

The human PM is as follows:

----------------------------------------

This town has always been quiet, but you sort of liked it that way. The city officials have taken it upon themselves to barricade their homes quite well. If only you could afford such a luxury. It seems something's going on, but no one is willing to talk just yet. There has been rumors of horrible murders, and things even worse that the townspeople won't even whisper about. You hope that you're safe within the walls of your home, but something tells you it won't be that simple.

You are Human. Try not to die.

----------------------------------------

Feel free to ask any questions through PM or over aim. I'll tell you as much as I can, but you should have roughly everything you need to know in your PM. Enjoy.

PS: You are all in Osceola, Indiana. That is all.

PPS:
Night posting is ON
Insta-lynch is ON

roundbox 05-27-2007 09:23 PM

Re: TWG XLVII: 28 Half-dozen Hours Later
 
brb gameplay mechanics

DiscoBobbyPARANOiA 05-27-2007 09:24 PM

Re: TWG XLVII: 28 Half-dozen Hours Later
 
OSCEOLA LMAO NO WAI THATS WHERE I LIVE RIGHT NAO

ps caps

DiscoBobbyPARANOiA 05-27-2007 09:27 PM

Re: TWG XLVII: 28 Half-dozen Hours Later
 
ps guys I just wizzle you ta know I aint even looked at tha setup/whateva yet. Stoic rapped ta me `bout it whizzen I was at tha college, but I dizzy hustla anyth'n� n shit. Ill read up on it tomorrow poser I git bizzay from wizzay n tha YMCA (LMAO IM AWESOME) n probably post thizzen mah nizzle.

Stella! 05-27-2007 09:27 PM

Re: TWG XLVII: 28 Half-dozen Hours Later
 
god i am human like seventh game in a row and i just wanna die from happiness. except, i really need to do this puzzle.. :(:(:(

edubardus 05-27-2007 09:33 PM

Re: TWG XLVII: 28 Half-dozen Hours Later
 
brb watching movies.

roundbox 05-27-2007 09:33 PM

Re: TWG XLVII: 28 Half-dozen Hours Later
 
Quote:

Originally Posted by DiscoBobbyPARANOiA (Post 1553099)
words ending in izzle

fizzle wizzle

ps
I live like 11 hours away from Indiana

talisman 05-27-2007 09:52 PM

Re: TWG XLVII: 28 Half-dozen Hours Later
 
I'll be driving through indiana in a week.

also, I'm human, that's boring, please convert me into a zombie.

roundbox 05-27-2007 09:56 PM

Re: TWG XLVII: 28 Half-dozen Hours Later
 
Quote:

Originally Posted by talisman (Post 1553174)
I'll be driving through indiana in a week.

also, I'm human, that's boring, please convert me into a zombie.

WAIT
You have to question them to see who they talked to first.

talisman 05-27-2007 09:59 PM

Re: TWG XLVII: 28 Half-dozen Hours Later
 
poor roundbox.

that reminds me though, keep all your convos you lazy bastards. Also, you're going to have to fake some because I may or may not be an annoying ass and ask you for every single convo ever.

edubardus 05-28-2007 12:09 AM

Re: TWG XLVII: 28 Half-dozen Hours Later
 
:ver threatening:

roundbox 05-28-2007 01:33 AM

Re: TWG XLVII: 28 Half-dozen Hours Later
 
PLAYER LIST(for relevance)
1. Sert
2. Kilga
3. x3ro
4. Talisman
5. Manti
6. Flaw
7. Pnt
8. Yesssss
9. FoJar
10. Fiction
11. Roundbox
12. Thunder
13. Stella
14. Observer
15. Rioting
16. DBP

Stella! 05-28-2007 10:41 AM

Re: TWG XLVII: 28 Half-dozen Hours Later
 
Oh, I'm number 13. :D

DiscoBobbyPARANOiA 05-28-2007 11:14 AM

Re: TWG XLVII: 28 Half-dozen Hours Later
 
Okay I aint looked at tha setup yet (between wizzle n YMCA) But this is very important:

DONT Tizzy ANYONE Yo ROLE . Real *****s recognize the realness.. I DONT CARE IF YOU Wizzy TO BE TURNED INTO A VAMPIRE, I DONT CARE IF YOU HAVE A CRAPPY Rizzle so you betta run and grab yo glock. I DONT CARE IF YOU THINK Yo ROLE IS USELESS.

The roles were were given wizzy ta counta tha wolves, if we lose our specials early gizzy we ARE screwed.

More ta come afta I actually kizzle whats going on.

(this was all prompted fizzle convos last night)

edubardus 05-28-2007 11:28 AM

Re: TWG XLVII: 28 Half-dozen Hours Later
 
you seriously need to stop doing that, rofl.

roundbox 05-28-2007 11:34 AM

Re: TWG XLVII: 28 Half-dozen Hours Later
 
Quote:

Originally Posted by DiscoBobbyPARANOiA (Post 1554030)
DONT Tizzy ANYONE Yo ROLE . Real *****s recognize the realness.. I DONT CARE IF YOU Wizzy TO BE TURNED INTO A VAMPIRE, I DONT CARE IF YOU HAVE A CRAPPY Rizzle so you betta run and grab yo glock. I DONT CARE IF YOU THINK Yo ROLE IS USELESS.

DBP TWG (11:42:43 AM): OKAY GOOL

So, question, does each zombie has their own night kill?

If so, f*** exponential growth.

edubardus 05-28-2007 11:37 AM

Re: TWG XLVII: 28 Half-dozen Hours Later
 
sounds overpowered, so I'll asusme not.

talisman 05-28-2007 11:39 AM

Re: TWG XLVII: 28 Half-dozen Hours Later
 
only latest zombie can do the killing, I think.

roundbox 05-28-2007 11:43 AM

Re: TWG XLVII: 28 Half-dozen Hours Later
 
Quote:

Originally Posted by talisman (Post 1554092)
only latest zombie can do the killing, I think.

I think this is what I'm looking for:

Quote:

Originally Posted by Stoic
a specific zombie will be making each nightly attack, as opposed to an arbitrary zombie PM that magically kills someone


X3R0H0UR 05-28-2007 12:02 PM

Re: TWG XLVII: 28 Half-dozen Hours Later
 
First Infected:
This is a typical zombie. They just happen to be special in the fact that they are the first bite victim (and consequently the first sign of an outbreak). The Night 1 attack will be carried out by this zombie (see below).

I'm pretty sure this implies and confirms what talisman has said. If I understand the mechanics right there are two team red players. The progenitor role doesn't say anything about carrying out attacks, but I assume since its team based, they'd work together.


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