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-   -   AAA'ing For FFR (http://www.flashflashrevolution.com/vbz/showthread.php?t=124725)

dawg4321 07-7-2012 04:40 PM

AAA'ing For FFR
 
Hey guys. This is dawg. I was just wondering if anyone could explain the arrow combination trill at the end of the song For FFR. Apparently it's rated as a master level song and I've AAA'd it easily up to the trill at the end multiple times....and then i usually end with 40 goods and 7 averages from smashing the trill at the end. Any help would be appreciated! Thanks guys.

TheSaxRunner05 07-7-2012 04:44 PM

Re: AAA'ing For FFR
 
When I have trouble with a part, I look it up on the FFR song list and watch the song preview. If I'm not mistaken, it starts out 4,3,1,2, then switches to a roll.

Edit:// Or is it 4,1,3,2? Bah it's too fast for me to tell, i usually just hit 4,3,1,2 and hope for the best until it hits the 4,3,2,1 rolls

http://www.flashflashrevolution.com/...s.php?level=86

dawg4321 07-7-2012 04:50 PM

Re: AAA'ing For FFR
 
Thanks man! This was very informative and helpful! I'll try it again when I get back.

Hakulyte 07-7-2012 04:59 PM

Re: AAA'ing For FFR
 
http://etylukah.zxq.net/hakulyte_Engine.swf

For FFR - Ending.

Have fun.

lumphoboextreme 07-7-2012 06:07 PM

Re: AAA'ing For FFR
 
Probably the best AAA I have lmao.

V-Ormix 07-7-2012 06:10 PM

Re: AAA'ing For FFR
 
ugh for FFR -_- guess all I would say is its not as fast as it seems...

Elite Ninja 07-7-2012 06:19 PM

Re: AAA'ing For FFR
 
I still don't have it AAAed cuz I can't find a method to AAA that ending.

TheSaxRunner05 07-7-2012 06:32 PM

Re: AAA'ing For FFR
 
Quote:

Originally Posted by Hakulyte (Post 3721794)

108 BPM One Handed 24th gallops for the D1 Final LOL

qqwref 07-7-2012 07:57 PM

Re: AAA'ing For FFR
 
Yeah, it's mostly rated that high because of the ending. Even some D5/D6 players have trouble with it, so don't worry too much.

TC_Halogen 07-7-2012 08:11 PM

Re: AAA'ing For FFR
 
Quote:

Originally Posted by qqwref (Post 3721899)
Yeah, it's mostly rated that high because of the ending. Even some D5/D6 players have trouble with it, so don't worry too much.

Quoted for truth -- that first half of the stream is a disaster because it's very easy to turn into a different pattern or into cohesive jumps, both of which will net you a large sum of goods...

and even if you're lucky enough to nail a good chunk of the first pattern, messing up the timing on the transition alone can lead to 20+ goods, haha. Bad memories with this song...

MrMagic5239 07-7-2012 08:55 PM

Re: AAA'ing For FFR
 
(IIRC) you have to nail the first chunk of the end fairly quickly, then pretty much straight roll the end at a decent pace. But in all honesty, if you can nail the first chunk, and time the first 2 lines in the rolls you should be golden. Consistency is a major key.

blindreper1179 07-7-2012 08:58 PM

Re: AAA'ing For FFR
 
You're alive?!

dawg4321 07-7-2012 10:22 PM

Re: AAA'ing For FFR
 
haha hey man! yeah i am. hey everybody! hey lump! i gotta say hi to you on facebook. :)

dawg4321 07-7-2012 10:24 PM

Re: AAA'ing For FFR
 
and sorry for double post but yeah, it's the beginning 4-1-3-2 trill thing. i hate that crap!! my fingers won't work for it. I played standard spread technique and it's just so uncomfortable. when i used to play three fingered (2 fingers left 1 finger right) I would demolish patterns like that, but it's insanely fast and technical. *sigh* I'll give it a go again. thanks for the help guys. maybe i'll get it down to like 10 goods or something haha.

EDIT: TC_halogen, i just read the last part of what you wrote. omg i couldn't agree more. i'm like shit, am i going for GA here? (instead of PA)

EDIT EDIT: 14 Billion club hah.


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