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-   -   Opinion on 255 BPM 32nds? (http://www.flashflashrevolution.com/vbz/showthread.php?t=148358)

maximemoring 10-21-2017 07:36 AM

Opinion on 255 BPM 32nds?
 
Asking to the best of the best players out there:

Do you think you can handle 255 BPM 32nds going on for about 13-14 seconds? (which is true to the chiptune I'm currently stepping)

Do you think it's overkill, even if it is still true to the song?

Keep in mind that's 34 notes a second.

XelNya 10-21-2017 08:17 AM

Re: Opinion on 255 BPM 32nds?
 
The trick is about patterning, and which game you're charting for, and then the real question.

Who do you want such a file to cater to? If you want it to be hard, and the difficulty is cohesive, go for it.

If not, maybe make an extra difficulty on Stepmania that has this, and then one with a simplified pattern. Then you get both worlds. :D

If it's for FFR, it's not exactly unheard of, but keeping it so a jumptrill-able roll might be in your best interest. (AKA a pattern of 4 3 2 1 4 3 2 1 4 3 2 1 would suffice as it can be [34] [12] ect.)

Sorry for the vague answer but I hope I covered all the bases.

Walrusizer 10-21-2017 08:19 AM

Re: Opinion on 255 BPM 32nds?
 
it's not possible currently unless it's just straight jumptrillable

MooMoo_Cowfreak 10-21-2017 09:51 AM

Re: Opinion on 255 BPM 32nds?
 
Too fast for that long. Just be dishonest but make it more fun by making it 24ths or somethin

hi19hi19 10-21-2017 10:29 AM

Re: Opinion on 255 BPM 32nds?
 
The difference is between like 2 or 3 players who are the best in the world playing your file once or twice and being like "wow this is a lot"

Or going with say 24ths and making a file that is accessible to many more top players and will have much more replay value.

As someone who has enjoyed making both types of files, I say: it's your choice.

xXOpkillerXx 10-21-2017 10:33 AM

Re: Opinion on 255 BPM 32nds?
 
Maybe Shadow will be able to play it lol

TheSaxRunner05 10-21-2017 02:36 PM

Re: Opinion on 255 BPM 32nds?
 
255 BPM 32nds are the shit

I just have trouble with 255 BPM 16ths still

Moria 10-21-2017 02:44 PM

Re: Opinion on 255 BPM 32nds?
 
very possible and fun for the whole family

Fantasticone 10-21-2017 03:55 PM

Re: Opinion on 255 BPM 32nds?
 
Fast, and if your file is pretty simple everywhere else then also a detriment for replay value.

leonid 10-21-2017 05:37 PM

Re: Opinion on 255 BPM 32nds?
 
Just do it

DossarLX ODI 10-21-2017 06:04 PM

Re: Opinion on 255 BPM 32nds?
 
Keep in mind with a stream that speed you'd need incredibly simple patterns or it becomes unplayable without some sort of mashing. 13-14 seconds is way too long; even if it was a straight jumptrill roll you'd be better off following the other advice given in this thread.

Rapta 10-21-2017 06:11 PM

Re: Opinion on 255 BPM 32nds?
 
2 fast 4 me

maximemoring 10-21-2017 07:17 PM

Re: Opinion on 255 BPM 32nds?
 
Alright, so I made it different, in the 13-14 seconds, only 3.8 seconds of the melody which is in the simplest patern (basically 1-2-3-4 32nds for a couple seconds and 4-3-2-1 32nds for the rest) is stepped in continuous 32nds. The rest are single 4-note 32nd paterns every 4ths. So the same amount of notes as the 16th part before it, but compressed in one 8th (still mostly following the melody) with a pause between the second 8th and the next 4th.

1 2 3 4 - - - - 3 4 1 2 - - - - 4 3 2 1, etc. You get the point.

Song is Aquellex - Starflight, by the way and the part I am talking about is from 1:47
And it is meant for FFR.

rushyrulz 10-22-2017 03:13 AM

Re: Opinion on 255 BPM 32nds?
 
absolutely not

DarkZtar 10-22-2017 01:33 PM

Re: Opinion on 255 BPM 32nds?
 
Quote:

Originally Posted by maximemoring (Post 4595295)
Alright, so I made it different, in the 13-14 seconds, only 3.8 seconds of the melody which is in the simplest patern (basically 1-2-3-4 32nds for a couple seconds and 4-3-2-1 32nds for the rest) is stepped in continuous 32nds. The rest are single 4-note 32nd paterns every 4ths. So the same amount of notes as the 16th part before it, but compressed in one 8th (still mostly following the melody) with a pause between the second 8th and the next 4th.

1 2 3 4 - - - - 3 4 1 2 - - - - 4 3 2 1, etc. You get the point.

Song is Aquellex - Starflight, by the way and the part I am talking about is from 1:47
And it is meant for FFR.

You were given 3 good options from other people in this thread and you took none of them.

Went ahead and listened to the song to see if what you did end up doing will work and it does not, the fast 8bit synth doesn't have super significant volume drops so having arbitrary gaps in 32nds (or 24ths if you end up doing that) creates the illusion of bursts that aren't there. The rhythm is constant, you would best have notes that follow a constant rhythm throughout the section. The bursts of 32nds that you have (assuming you've put them in the right places) could work if you want to follow the percussion in this section, but the melody is much more prominent anyway so that really wouldn't work. I question why you, an inexperienced stepartist, wants to make a file difficult to the point where you can't even playtest it yourself (which is the main/most frequent feedback a stepartist has available). This isn't to say newer stepartists can't make really hard files, but the fact that your attempt at an original solution really doesn't work makes me question your approach to the rest of the file, especially considering you've portrayed this file as a difficulty 105+ just from the original thread question.

This also isn't a post attempting to discourage you from making the file, but I'd rather save you time and potential frustration if it's not as good as you think it's going to be. Step back from the file for a bit and work on getting a better overall grasp of stepping in general. Look at the harder files that are already in game and see what they've done with different situations. If anything, examining and understanding what the hard files in ffr have done is your best resource, since that is the standard your file must meet.

xXOpkillerXx 10-22-2017 01:42 PM

Re: Opinion on 255 BPM 32nds?
 
I wouldn't mind a difficulty 110+ file if it's well structured. A file that the best players get 200+ goods on only makes it less boring. Only files that give me high good counts are DP, Powerflux and Undici, 3 songs out of 2k+. That being said, you're probably not gonna have it ingame cuz people seem not to agree.

DarkZtar 10-22-2017 01:52 PM

Re: Opinion on 255 BPM 32nds?
 
I'm not insinuating that the high difficulty by itself is grounds for likely rejection, I agree that the top-end players need access to more files in the 110+ range. The reasons we don't have more are:
1. Few songs are suitable for files that difficult
2. The exclusivity of the process most of the hardest files have gone through to get in game. (This is a whole other can of worms that I'd rather not open on a public forum).

rushyrulz 10-22-2017 02:31 PM

Re: Opinion on 255 BPM 32nds?
 
I've played Powerflux and You Universe all the way through once and I will probably never play them again.

SpaceGorilla 10-22-2017 02:34 PM

Re: Opinion on 255 BPM 32nds?
 
basically don't step anything you don't understand


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