Re: FFR TCG Raidboss Thread
Nicely done
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Re: FFR TCG Raidboss Thread
need like 20 more people to participate to kill round 1
or buff the multipliers |
Re: FFR TCG Raidboss Thread
Zoobin's missing 1-6, OWA is missing 7/8, Marcus missing 6/7/8
10 people who've done at least 1 raid boss previously haven't submitted anything. I don't think it's impossible, but part of the reason it's a multi-stage thing is that it gives me a chance to gauge how many people are doing it, and make adjustments for later. Everybody's personal multiplier will be going up each stage, so by round 8, everybody will have gone up 0.35 also |
Re: FFR TCG Raidboss Thread
I tried doing bang and ambient ooparts nomod but it was too hard to aaa so i did them on rates instead and got destroyed by my blackflag curse
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Re: FFR TCG Raidboss Thread
spoiler tags are your friend my dude
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Re: FFR TCG Raidboss Thread
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Re: FFR TCG Raidboss Thread
Yeah going to have to fiddle with numbers for future rounds I think
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Re: FFR TCG Raidboss Thread
round one all song attacks
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Re: FFR TCG Raidboss Thread
okie dokie!
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Re: FFR TCG Raidboss Thread
I think giving a larger bonus for your division's song would help out (maybe 10 instead of 3)
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Re: FFR TCG Raidboss Thread
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Re: FFR TCG Raidboss Thread
That moment when your division's file is your worst rank
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Re: FFR TCG Raidboss Thread
My last two attacks.
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Re: FFR TCG Raidboss Thread
I don't plan on coming back to these files before round 2's start, so here are my attacks for D6/7/8
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Re: FFR TCG Raidboss Thread
sweet, up to just over 15 million and OWA hasn't submitted his D7/D8 yet.
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Re: FFR TCG Raidboss Thread
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Re: FFR TCG Raidboss Thread
Round Two - Constructing Siege Weapons
While about a third of the garrison escaped, they only served to cause the castle to prepare for a siege, raising the drawbridge, filling the moat, and bringing in supplies from the local area. You now have a chance to build the siege weapons that you'll need in order to break through the castle walls. HP = 5,000,000 Weakness: Round 2 Songs Each time the HP total is reached this round, you will have constructed another battery of siege weapons to bring to bear on the wall, giving everybody an additional x2 multiplier on round 3. (IE: At 5m damage, next round gets an extra x2, at 10M damage, next round is x4, x6 at 15M etc) Few enough people posted that I think I'm fine to allow updated scores, as long as people aren't going to post every time they get a 1 good improvement. |
Re: FFR TCG Raidboss Thread
aaas and early week submissions for r2 boss
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Re: FFR TCG Raidboss Thread
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Re: FFR TCG Raidboss Thread
Got em to here
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