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-   -   Queue/Batch Discussion Thread v2 (http://www.flashflashrevolution.com/vbz/showthread.php?t=116884)

ninjaKIWI 09-10-2011 10:39 AM

Re: Queue/Batch Discussion Thread v2
 
Could we get an estimate on the start of the next batch? I need motivation to stop procrastinating on all of my files.

YoshL 09-10-2011 10:49 AM

Re: Queue/Batch Discussion Thread v2
 
Quote:

Originally Posted by jimerax (Post 3533196)
It's possible when the voters are trustworthy in simfile judgement, otherwise no (can't be done just for the preference).

Final queue/conditional queue will be determined soon.

..

ninjaKIWI 09-10-2011 11:04 AM

Re: Queue/Batch Discussion Thread v2
 
lmao woops. Totally missed that. Thanks.

jimerax 09-12-2011 04:56 AM

Re: Queue/Batch Discussion Thread v2
 
sorry for being late, here's the vote result.

updated the OP with new queue'd files and conditional queue'd files.

[Vote result for borderline files] (Yes/Yes w fix/No)

The Rapids: (18/20, 8/2/0) -> queue'd
-----------------------------------------------------------------------
Luna Ascension: (16/20, 6/4/0) -> conditional queue (dropped notes, add 2 sec silence to the beginning of mp3. rhythms on m24 are weird, just 32nds for the melody is better. some judges think white note switch feature is weird, but it still works I guess)
Elektrik Shiivers: (15/20, 5/5/0) -> conditional queue (water down piano parts, m11-13)
Mortal Kombat: (14/20, 6/2/2) -> conditional queue (pattern usage for slow jacks are overall repetitive)
mutant corecore: (14/20, 5/4/1) -> conditional queue (m5-m6, m43-45 look offsync, and you can just remove some green/white notes)
========================================================
Mark's Revenge: (13/20, 4/5/1)
Pussy Pump: (10/16, 3/4/1)
Press Start: (11/20, 3/5/2)
Creature at the Mill: (11/20, 4/3/3)
Neopandemic: (5/20, 1/3/6)

DossarLX ODI 09-12-2011 08:21 PM

Re: Queue/Batch Discussion Thread v2
 
Oh nice, the conditional queue results finally came in 8D

PrawnSkunk 09-12-2011 08:29 PM

Re: Queue/Batch Discussion Thread v2
 
5/20 and then a 6. lmfao. fml :C

Reshiram 09-12-2011 11:16 PM

Re: Queue/Batch Discussion Thread v2
 
I sent you my fixes for Luna Ascension.

Please, also, remove Minuet in G from the cond. queue; that performance felt very stiff to the notes themselves and I'm going to try recording in both a higher quality and with a touch more... flavor. I have it fixed but, well, it's just a boring piece played too edgelessly.

hXcalltheway 09-14-2011 06:33 AM

Re: Queue/Batch Discussion Thread v2
 
Wrong thread possibly..anyone of you guys brave enough to step a splittercore song? "Friday" to be more specific..

Patashu 09-14-2011 07:25 AM

Re: Queue/Batch Discussion Thread v2
 
Quote:

Originally Posted by hXcalltheway (Post 3536365)
Wrong thread possibly..anyone of you guys brave enough to step a splittercore song? "Friday" to be more specific..

http://www.youtube.com/results?searc...ittercore&aq=f
videos 1 and 4

hXcalltheway 09-14-2011 07:43 AM

Re: Queue/Batch Discussion Thread v2
 
Quote:

Originally Posted by Patashu (Post 3536370)

Very nice I didn't even think of youtube haha..thanks

hi19hi19 09-14-2011 03:38 PM

Re: Queue/Batch Discussion Thread v2
 
That song has been stepped by no fewer than like 6 people...

MarioNintendo 09-14-2011 04:34 PM

Re: Queue/Batch Discussion Thread v2
 
I'll update my conditional anytime I can since school is taking pretty much 96% of my time (4% is mass effect 2)

Ziergdsx18 09-14-2011 08:35 PM

Re: Queue/Batch Discussion Thread v2
 
Sent some minor fixes to The Rapids following judges notes.

DossarLX ODI 09-16-2011 02:09 AM

Re: Queue/Batch Discussion Thread v2
 
Just resent /mu/tant corecore with some revamps according to the measures

Xayphon 09-16-2011 07:04 AM

Re: Queue/Batch Discussion Thread v2
 
Quote:

Originally Posted by jimerax (Post 3393299)
Crash Up Against the Inevitable (Xayphon) - [!]inappropriate hand usage on some parts

Just saw this

Would be nice if I get some input if there are still some inappropriate hands in the fix I sent earlier, because I didn't let any of the judges play it, but that's optional, though

Gonna take a look at it again

MarioNintendo 09-17-2011 12:08 PM

Re: Queue/Batch Discussion Thread v2
 
Sent a fix for Mortal Kombat Metal Menu

One Winged Angel 09-17-2011 03:48 PM

Re: Queue/Batch Discussion Thread v2
 
Kinda noobish question but I figure someone in this thread'll know: how do I gain access to 192nd notes? SM 3.9 only lets me place up to 64ths

Netjet! 09-17-2011 03:52 PM

Re: Queue/Batch Discussion Thread v2
 
I think they're available in SM4.0

One Winged Angel 09-17-2011 03:54 PM

Re: Queue/Batch Discussion Thread v2
 
Yeah I figured it was something along the lines of only being available in 3.95 or higher, just wanted confirmation

Thanks brah

Xayphon 09-17-2011 03:55 PM

Re: Queue/Batch Discussion Thread v2
 
They're available since 3.95

ninjad woop


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