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-   -   Rave7 [13 or 12?] (http://www.flashflashrevolution.com/vbz/showthread.php?t=121916)

00Razor00 01-4-2012 03:28 PM

Rave7 [13 or 12?]
 
Not 13 worthy. Despite the transitions being skhdgdgw9euj2ewtf, it's just not up to par with charts like Death Piano, RATO or even Gigadelic (which should also be a 13, not a 12). Anywho, discuss.

Trogdor!!!! 01-4-2012 03:29 PM

Re: Rave7 [13 or 12?]
 
The first time I played this, this honestly didn't feel like a 13, and your first time playing a song should always be the hardest. I would say really high 12.

PrawnSkunk 01-4-2012 03:30 PM

Re: Rave7 [13 or 12?]
 
Certainly seemed like an easy 13 - as far as FSO-difficulty files go. But what do I know? ._.

IMO, just seems like a very hard 12 with a few derp bursts of difficulty thrown in.

edit: In this sense, it is in no way comparable to DP or RATO - as there is no constant WTF factor.

rushyrulz 01-4-2012 03:31 PM

Re: Rave7 [13 or 12?]
 
This file kind of has all the difficulty smashed into the ending, and for that reason I'd put it (and possibly metro) at a 12 for the same reason.

Plan_Bsk81127 01-4-2012 03:32 PM

Re: Rave7 [13 or 12?]
 
12, if you fill in those odd breaks in the 24ths in the beg. then it can be a 13.

TC_Halogen 01-4-2012 03:34 PM

Re: Rave7 [13 or 12?]
 
The level 13 difficulty area is a huge grey area and boundaries haven't been defined yet. With that being said, looking at a file of this difficulty requires examination of other files just like it.

Eclipse has one single stream that's fairly long, and 30 BPM faster (in 16ths), but for some reason, the pattern can just be strung together without much attention. A lot of players who do well on Eclipse have claimed at least once that their hands went on an "auto-pilot" of sorts, and I definitely agree with that.

Then we get to something else with a bit more distant runs, like Almost There, which is also sitting in the FGO area. The stream patterns in Almost There are absolutely horrible, with the streams going into and out mini-trills. Outside of that, however, the song is very easy. If there was a lot more going on in the song, Almost There is a song that could be a potential candidate for the FSO difficulty. The fact of the matter is, there's nothing else aside from the stream.

Then we get to something like Metro, which was slightly contested as a 12/13. Metro pushes a ton of 300 BPM 16th note sprints, that get interrupted by 32nd note fifthlets/24th note bursts. Metro is also incredibly draining and runs constantly throughout the entire file. It is very easy to FC in comparison to DP/RATO, but the scoring difficulty is through the roof.

Then we get something like Rave 7, that takes the speed of Metro and FORCES you to sustain 20 tap per second runs for extended periods (13 worthy), and then throws every kind of difficult pattern at 200 BPM without using constant streaming (jumpstreams, bursts, jacks, polyrhythms, colored messes, inconsistent frame gaps, etc). On top of all of that, the file is very hard to complete in terms of stamina.

I think it's worthy of a 13 rating, and I personally find it a bit harder than Metro to score on. It has a bit more complexity in structure in comparison to Metro, as well.

(Also, something to add, the level 13 area should start being used more, because if we don't utilize it, we'll be fitting files like this in the 12 area and comparing them to something like Time to Eye.)

smartdude1212 01-4-2012 03:36 PM

Re: Rave7 [13 or 12?]
 
These threads are getting annoying but yes, Rave7 is a 12 in my eyes. Like I said in the song discussion thread, the 24th stream isn't as difficult as the 32nd messes of Eclipse or Almost There, and the ending is just colourful like CCCP but somewhat faster.

AlexDest 01-4-2012 03:39 PM

Re: Rave7 [13 or 12?]
 
Quote:

Originally Posted by TC_Halogen (Post 3606489)
The level 13 difficulty area is a huge grey area and boundaries haven't been defined yet. With that being said, looking at a file of this difficulty requires examination of other files just like it.

Eclipse has one single stream that's fairly long, and 30 BPM faster (in 16ths), but for some reason, the pattern can just be strung together without much attention. A lot of players who do well on Eclipse have claimed at least once that their hands went on an "auto-pilot" of sorts, and I definitely agree with that.

Then we get to something else with a bit more distant runs, like Almost There, which is also sitting in the FGO area. The stream patterns in Almost There are absolutely horrible, with the streams going into and out mini-trills. Outside of that, however, the song is very easy. If there was a lot more going on in the song, Almost There is a song that could be a potential candidate for the FSO difficulty. The fact of the matter is, there's nothing else aside from the stream.

Then we get to something like Metro, which was slightly contested as a 12/13. Metro pushes a ton of 300 BPM 16th note sprints, that get interrupted by 32nd note fifthlets/24th note bursts. Metro is also incredibly draining and runs constantly throughout the entire file. It is very easy to FC in comparison to DP/RATO, but the scoring difficulty is through the roof.

Then we get something like Rave 7, that takes the speed of Metro and FORCES you to sustain 20 tap per second runs for extended periods (13 worthy), and then throws every kind of difficult pattern at 200 BPM without using constant streaming (jumpstreams, bursts, jacks, polyrhythms, colored messes, inconsistent frame gaps, etc). On top of all of that, the file is very hard to complete in terms of stamina.

I think it's worthy of a 13 rating, and I personally find it a bit harder than Metro to score on. It has a bit more complexity in structure in comparison to Metro, as well.

(Also, something to add, the level 13 area should start being used more, because if we don't utilize it, we'll be fitting files like this in the 12 area and comparing them to something like Time to Eye.)

Thank you.

The transitions in Rave7 are complete hell to hit discretely, even try to BS them into only perfects. Not many people can nail them.

V-Ormix 01-4-2012 03:42 PM

Re: Rave7 [13 or 12?]
 
high 12, it doesn't really have anything WTF about it other than as a lot of people have mentioned the burst at the end... and even those don't seem brutle compared to rato at all I really just think the transitioning in the beginning 24th streams with those trills can be a pain.

Xx{Midnight}xX 01-4-2012 03:49 PM

Re: Rave7 [13 or 12?]
 
I agree with Halogen... The 13 area should be used a lot more. (I refuse to call it fso sorry.)

Let's be honest with ourselves... This chart is borderline ridiculous. In terms of playability. Hi19 pretty much stepped pretty much everything he heard from the looks of it (I have not played it yet but I have looked at it a few times via bot replay.) Getting a good score on this is is hard unless you're nightmarish good. You need not only godly stamina, but VERY efficient reading skills along with a few other higher end skills.

Tl;DR: 13.

~Zeta~ 01-4-2012 04:24 PM

Re: Rave7 [13 or 12?]
 
tbh, do i smile seems way harder to PA than Rave. intro isn't terribly hard (300 bpm 16ths), ending reminds me of CCCP (extremely jumptrill heavy frames).

DossarLX ODI 01-4-2012 06:51 PM

Re: Rave7 [13 or 12?]
 
Quote:

Originally Posted by TC_Halogen (Post 3606489)
Then we get to something like Metro, which was slightly contested as a 12/13. Metro pushes a ton of 300 BPM 16th note sprints, that get interrupted by 32nd note fifthlets/24th note bursts. Metro is also incredibly draining and runs constantly throughout the entire file. It is very easy to FC in comparison to DP/RATO, but the scoring difficulty is through the roof.

Then we get something like Rave 7, that takes the speed of Metro and FORCES you to sustain 20 tap per second runs for extended periods (13 worthy), and then throws every kind of difficult pattern at 200 BPM without using constant streaming (jumpstreams, bursts, jacks, polyrhythms, colored messes, inconsistent frame gaps, etc). On top of all of that, the file is very hard to complete in terms of stamina.

(Also, something to add, the level 13 area should start being used more, because if we don't utilize it, we'll be fitting files like this in the 12 area and comparing them to something like Time to Eye.)

Thank you. Rave7 is ass when you actually take the time to observe the parts after the 24th streams in the beginning. It's a pretty bad mess to read with how many colors there are to interpret (and zero frame intervals in some cases!) and another thing to actually hit. A lot of the patterns can't be cheated and makes for some nasty anchors, and since it's constantly filled with dense parts you have almost no time to rest/transition properly.

Metro and Rave7 make good files for low 13s. The problem is that 13 is a difficulty that is never used and it's basically been a joke scale. A good way to look at it is that since FFR has a severe lack of files reaching this difficulty range, there should be low FSO, mid FSO, and high FSO. With FFR's current files, RATO could be the mid-high FSO, Death Piano could be the Low-Mid FSO, and Rave7/Metro can be the low FSOs; Vertex Beta vrofl totally wrecks everything here and is irrelevant to this difficulty discussion.

hi19hi19 01-4-2012 06:51 PM

Re: Rave7 [13 or 12?]
 
Rather than bump Rave7 down, I think we should bump a handful of the other highest 12s UP.
RATO as a high 13, DP as a mid 13, Rave7 and Metro as mid-low 13s, then the current highest 12s as low 13s seems to make a lot of sense.

DossarLX ODI 01-4-2012 06:53 PM

Re: Rave7 [13 or 12?]
 
Quote:

Originally Posted by hi19hi19 (Post 3606742)
Rather than bump Rave7 down, I think we should bump a handful of the other highest 12s UP.
RATO as a high 13, DP as a mid 13, Rave7 and Metro as mid-low 13s, then the current highest 12s as low 13s seems to make a lot of sense.

Totally agreed.

Quote:

The problem is that 13 is a difficulty that is never used and it's basically been a joke scale. A good way to look at it is that since FFR has a severe lack of files reaching this difficulty range, there should be low FSO, mid FSO, and high FSO. With FFR's current files, RATO could be the mid-high FSO, Death Piano could be the Low-Mid FSO, and Rave7/Metro can be the low FSOs; Vertex Beta vrofl totally wrecks everything here and is irrelevant to this difficulty discussion.

nois-or-e 01-4-2012 07:07 PM

Re: Rave7 [13 or 12?]
 
Seems that some of this discussion on what should constitute as a border between 12s/13s could be taken to the sticky. Making a discerning line between the 2 difficulties could lead to the FSO title being used more prevalently and accurately. As some people have mentioned, comparing something like TTE, Reality, FN to the likes of Eclipse or Do I smile? could be better/more evenly divided.

~Zeta~ 01-4-2012 07:34 PM

Re: Rave7 [13 or 12?]
 
played rave about 4 times. change my mind. definitely stays at FSO. it's such a dick to combo let alone attempt to PA. Those framered jacks (which framed makes them 1 frame at times which is like 240 bpm or something) are just a mess.

DossarLX ODI 01-4-2012 08:20 PM

Re: Rave7 [13 or 12?]
 
Rave7 doesn't have any 1 frame minijacks but definitely does have a crapload of 1 frame/zero frame intervals. It's a little over 200 bpm.

MikeShinoda12345 01-5-2012 01:12 AM

Re: Rave7 [13 or 12?]
 
personally it's a 13. I don't have much speed, but I can't hit like any section of it, period. And though it might just be that DP was here when I started playing and Rave7 is new, but I'm a lot more comfortable hitting DP than I am Rave7.

and tbh I haven't even played the whole thing yet. It's so fast I just give up every time.

hi19hi19 01-5-2012 02:04 AM

Re: Rave7 [13 or 12?]
 
Quote:

Originally Posted by DossarLX ODI (Post 3606820)
Rave7 doesn't have any 1 frame minijacks but definitely does have a crapload of 1 frame/zero frame intervals. It's a little over 200 bpm.

There's only like, 4 files that have 1 frame jacks in FFR. vrofl, Crowdpleaser, RATO, Gigadelic... any others?
Rave7 definitely has a handful of 2 framers though.

EzExZeRo7497 01-5-2012 02:44 AM

Re: Rave7 [13 or 12?]
 
I really don't have much to say about the difficulty about rave7, it feels like a very very high 12, if not borderline 13. However if I compare it to a file like Metro (13), it's a 13.

Like what Dossar said, 13 was never really used and it's usually took as a joke scale.

Also it's an ass to combo haha, it's really hard to combo and I think that should be took account.


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