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-   -   [Concluded] Benguin's (and Xel's!) Rates Tourney #2 (Round 6 in Progress) (http://www.flashflashrevolution.com/vbz/showthread.php?t=148564)

reuben_tate 12-13-2017 11:38 AM

Re: Benguin's (and Xel's!) Rates Tourney #2 (Registration Open)
 
Quote:

Originally Posted by TheToaphster (Post 4601368)
If you use R^3 as well it is good to note that the "Raw Good" value that is given after each map is a way to immediately see how many goods you have (it uses the same math/method that reuben discussed) without having to pay attention to score. I'm pretty sure this is only in the R^3 engine but I'm not sure.

Just putting that out there for anyone who doesn't know

How have I not seen this feature? O.O Thanks a bunch for bringing this up xD

Quote:

Originally Posted by DDRNSTPMGMX (Post 4601371)
ok im starting to get it. So you generate an X amount of goods and the goal is to get the RAW goods the same or less than the generated number? Like for example 20 raw goods. I could get like 10 goods 10 boos 1 miss and 3 averages which is 19.8. Is that what you are talking about? Also we would need to get the amount of raw goods or less in 0.05 rate intervals trying to get the fastest interval without going over the raw goods that was generated?

Exactly, I think you got it ;) Just to clarify, the rates do need to be multiples of 0.05, but you don't need to do every 0.05 increment (i.e. you don't need to start at 1.00x, then go to 1.05x, then 1.10x, then 1.15x etc. You can start out by playing at 1.50x if you want and if you get within the required number of goods, then great! From there you can try 1.55x or if you felt that 1.50x was still easy, you could try jumping to 1.60x. We'll just take the fastest rate you can do it at, you don't need to play every single 0.05 increment).

The reason for the 0.05 increments is because we don't want people 1-up'ing each other by adding an unnoticeable amount to the rate (i.e. we don't want a situation where someone is like "oh, you played it on 1.4x rate? Well, I was able to do the song on 1.400000000000000001x rate!") Changing the rate by 0.05 is still at a level where it is noticeable. Anything less than that starts becoming less noticeable, so we felt like 0.05 was a good increment value.

Hope that answers your question!

reuben_tate 12-13-2017 11:38 AM

Re: Benguin's (and Xel's!) Rates Tourney #2 (Registration Open)
 
Quote:

Originally Posted by XelNya (Post 4601366)
I'm so glad you're good at math so I don't have to be bothered

c:

XelNya 12-13-2017 11:43 AM

Re: Benguin's (and Xel's!) Rates Tourney #2 (Registration Open)
 
Quote:

Originally Posted by TheToaphster (Post 4601368)
map

Also, we don't play maps here.

:troll:

DDRNSTPMGMX 12-13-2017 11:59 AM

Re: Benguin's (and Xel's!) Rates Tourney #2 (Registration Open)
 
yes it ansered my question and no wonder you guys did 0.05 increasments and i appreciate the help :D also i dont know if you know but im in :V

reuben_tate 12-13-2017 12:12 PM

Re: Benguin's (and Xel's!) Rates Tourney #2 (Registration Open)
 
Quote:

Originally Posted by XelNya (Post 4601366)
I'm so glad you're good at math so I don't have to be bothered

Quote:

Originally Posted by DDRNSTPMGMX (Post 4601383)
yes it ansered my question and no wonder you guys did 0.05 increasments and i appreciate the help :D also i dont know if you know but im in :V

no problem~

Also we've already added you to the participants list and the tournament spreadsheet (both found in the OP).

DDR_Anna 12-13-2017 02:13 PM

Re: Benguin's (and Xel's!) Rates Tourney #2 (Registration Open)
 
As an enthusiast of competition and credits I'm interested

Soundwave- 12-13-2017 06:06 PM

Re: Benguin's (and Xel's!) Rates Tourney #2 (Registration Open)
 
haha look at these nerds competing at rhythm games



Okay yes I'd like to participate too.

XelNya 12-13-2017 06:08 PM

Re: Benguin's (and Xel's!) Rates Tourney #2 (Registration Open)
 
Quote:

Originally Posted by Soundwave- (Post 4601446)
haha look at these nerds competing at rhythm games



Okay yes I'd like to participate too.

Nerd.

FirstMaple8 12-13-2017 06:49 PM

Re: Benguin's (and Xel's!) Rates Tourney #2 (Registration Open)
 
IM IN

Soundwave- 12-13-2017 07:27 PM

Re: Benguin's (and Xel's!) Rates Tourney #2 (Registration Open)
 
Quote:

Originally Posted by XelNya (Post 4601447)
Nerd.

n-no u v-v

Tarrik 12-13-2017 09:31 PM

Re: Benguin's (and Xel's!) Rates Tourney #2 (Registration Open)
 
Really wishing i hadn't injured my left hand the other day. Hoping it will be usable before the end of round one..

awein999 12-13-2017 11:14 PM

Re: Benguin's (and Xel's!) Rates Tourney #2 (Registration Open)
 
prec told me to - innerino

SoFast 12-14-2017 11:49 AM

Re: Benguin's (and Xel's!) Rates Tourney #2 (Registration Open)
 
in

XelNya 12-14-2017 12:37 PM

Re: Benguin's (and Xel's!) Rates Tourney #2 (Registration Open)
 
Spreadsheet is tentatively updated to here.

beary605 12-14-2017 01:04 PM

Re: Benguin's (and Xel's!) Rates Tourney #2 (Registration Open)
 
sign me up :D
hype

-paexaea- 12-14-2017 06:01 PM

Re: Benguin's (and Xel's!) Rates Tourney #2 (Registration Open)
 
Eh. Screw it, add me.

sherellegirl 12-14-2017 10:54 PM

Re: Benguin's (and Xel's!) Rates Tourney #2 (Registration Open)
 
COUNT ME INTOOOOOOOOOOOOOOOOOOOOO =]

iSquishy 12-15-2017 06:07 PM

Re: Benguin's (and Xel's!) Rates Tourney #2 (Registration Open)
 
I'm in!!! :)

this is also my first time posting on the forums. lol

Elmerz 12-15-2017 07:42 PM

Re: Benguin's (and Xel's!) Rates Tourney #2 (Registration Open)
 
I'm in

prongsie 12-15-2017 11:12 PM

Re: Benguin's (and Xel's!) Rates Tourney #2 (Registration Open)
 
Am down for this, pls sign up :)


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