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-   -   jTWG XLVII: A Night Under The Iraqi Sky (http://www.flashflashrevolution.com/vbz/showthread.php?t=94294)

rzr 06-12-2008 08:44 PM

jTWG XLVII: A Night Under The Iraqi Sky
 
First off, let me apologize for this ****. I am terribly sorry about having to restart the game. I think we can, however, be greatful that we were not deep into the game.

Secondly, I'll explain what happened, though, I don't want to go too far into detail. The actual medic, pnt, and I got into an argument. He thought that, as the original idea went, he'd be allowed to choose which side he would be joining. He was wrong. Secondly, after I recieved a few night PM's I noticed something wrong. So, I reread some of the initial role messages, and a few of the roles sent out were errors. They got switched in the process, giving some people other roles.

Again, I'm terribly sorry. Please, don't get mad, it happens. I will add the player list and original story, etc, shortly.

I would rather have played it safe, than sorry.

Furthermore, the night phase has begun. It will end tomorrow, Friday, at 7:00 PM EST.
========================================================================

16 Players Total

4 Wolves -
Master Wolf
Wolf Elemental
Wolf
Lone Wolf/Anti-Medic


Special Wolf Details:
Master Wolf - Seers green.
Wolf Elemental - Has 1 vigi, 1 seering, and 1 guarding that can be used at ANY TIME. The event will occur at the end of the phase, but the powers may be used during any phase. If the vigi is used on the LW/Anti-Medic is woll fail. If the seering is used on the LW/Anti-Medic it will return with the exact role.
Wolf - Regular wolf.
Lone Wolf/Anti-Medic - Does not know the other wolves. This wolf sends in a kill each night also. It has a 30% success rate, whereas the regular wolves have 70%. Both will not succeed, only one. ALSO, this player counter acts the Medic. As long as s/he is alive, the success rate of the Medic reviving someone is 50%. This is done automatically.


4 blues -

Elemental
Seer
Guardian
Medic


Special Blue Details:
Elemental - has 1 vigi, 1 seering, and 1 guarding that can be used at any time. The event will occur at the end of the phase.
Seer - Can see the color of one player each night
Guardian - Can guard the life of one player each night.
Medic - Chooses one person to revive each night. THEY MUST DO THIS. They have a 50% chance of success.


Other details and important roles:
- There is a red miller. They do not know that they are the Red Miller.
- There is no card-flipping.
- There is night posting.
As far as talking to the living after death, since there's a medic I'm not concerned on if you do or not, it's at your own risk.

In conclusion, here's the game, enjoy it. I'm so thrilled to have all these veteran players here. This game will be a challenge to host, I'm really looking forward to it. Have fun!
Attention, soldiers! This is Commander In Chief Ar Zee Ar. I am the president of The United States of America. The sixteen of you are the most impressive and well trained American soldiers of our time. From Privates to Generals, you all are the elite. However, there is a small error. Four of the sixteen have become traitors. We will be running missions, once a day, and once a night, over a course of the next few weeks. We will be weeding out the individuals that we deem most suspicious of treason, and they shall die. Expect no less, no mercy, no repentance, from the United States. We except nothing but the best from our soldiers. Our intelligence agencies and scouts have discovered the following:

1 - There are four total traitors.
2 - Three of them know the others.
3 - One of them deserted the others, they seek to prevent our Medic from succeeding in his duties and reunite himself with his comerades.
4 - One of them will always appear American.
5 - One of them has the ability to snipe, use night-vision, and protect.
6 - One is a regular traitor.
-----------------------------------------------------------------------------------------------------------
7 - We have four PFC's.
8 - One of them has the ability to reveal his fallen brothers.
9 - One has night-vision
10 - One can protect his friends.
11 - One can snipe, use night-vision, and protect.
================================================== =====================
Furthermore, we have discovered that one of our soldiers will appear as a traitor under night-vision. We also know that our Medics success rate is 50%.
Now is the time. You must defend your country. You must prevail. You must not allow terrorism to rule the modern world!
================================================== =====================
ALERT ME ASAP AND I WILL FIX THIS IF YOU DID NOT RECIEVE A ROLE!

1. Lightdarkness (lightdarkness42)
2. Massflavour (Massflavour)
3. Xplayfan (JONALEON1)
4. argo15 (argo1516)
5. emerald000 (emerald3x0)
6. sc979 (Sam97379)
7. DrKirth (drkirth)
8. EnR (ryanffr)
9. roundbox (tehroundbox)
10. DarkMantocreX2 (darkmanticorex2)
11. lightknight924 (nakah92)
12. jwcgator (jwcgator2)
13. t3hDDRKid (TheVisualParadox)
14. pntballa18 (merlonifan28)
15. x3rohour (doppelbox)
16. heavylee (heavyleah)


EnR 06-12-2008 08:49 PM

Re: jTWG XLVII: A Night Under The Iraqi Sky
 
new thread O.O

roundbox 06-12-2008 09:44 PM

Re: jTWG XLVII: A Night Under The Iraqi Sky
 
gjdm

pntballa18 06-12-2008 10:06 PM

Re: jTWG XLVII: A Night Under The Iraqi Sky
 
yay i'm alive

T3hDDRKid 06-12-2008 10:36 PM

Re: jTWG XLVII: A Night Under The Iraqi Sky
 
ACH!

My power got knocked out and I didn't get a chance to play - I was MW, now I'm a crappy human.

This is my second game ever being green ;-;

rzr 06-12-2008 10:49 PM

Re: jTWG XLVII: A Night Under The Iraqi Sky
 
In case you guys wanted to know, here's the old roles:

Wolves: kekeb (regular wolf), lightknight (wolf elemental), t3hddrkid (mw) argo (lw/anti-medic).

Blues: Kirth (guard), heavy (seer), mak (elemental), medic (pnt).

Red Miller: -Leon-.

Humans: Everyone else.

DrKirth 06-12-2008 10:59 PM

Re: jTWG XLVII: A Night Under The Iraqi Sky
 
lol I guarded X3ro night 1.

T3hDDRKid 06-13-2008 02:12 AM

Re: jTWG XLVII: A Night Under The Iraqi Sky
 
It's three in the morning

Normally that'd be cool, but the ACT is 8 AM tomorrow [not today like in five hours but in twenty-nine]

Need to get enough sleep, you know?

tl;dr - I'm gone Saturday from midnight-noon.

roundbox 06-13-2008 02:33 AM

Re: jTWG XLVII: A Night Under The Iraqi Sky
 


So I started playing Diablo again

and I get this -_____________________-

T3hDDRKid 06-13-2008 11:20 AM

Re: jTWG XLVII: A Night Under The Iraqi Sky
 
Good, but DII is much better.

In fact, I'd play Hardcore with somebody if they wanted to.

rzr 06-13-2008 04:39 PM

Re: jTWG XLVII: A Night Under The Iraqi Sky
 
Sticky, please.

rzr 06-13-2008 05:03 PM

Re: jTWG XLVII: A Night Under The Iraqi Sky
 
Ok, I'm leaving with my girlfriend at 6, so I'm just going to update now:

From the Military Journal of Dr.Kirth:

I calmly sat, holding my rifle. It was aimed at the hill ahead of me. I tensed my finger on the trigger as I saw the rustling of a bush about 100 yards away. Resting the barrel of the gun on a notch in a tree, I slid my legs out from underneath me, to lay flat and spread eagle on the desert ground. There way another Private off to my right, and several to the left and behind me. There was a sniper on the roof top, but he was ours, the enemy did not know. All of a sudden, there was an ambush! Several men holding AK-47's and one with an old M-14 came up and begun to fire. I saw a bullet sink through my friend Buzz's head. He dropped. I saw Gary peppered with gun-fire. The golden cross on the back of his dog tags flashed in my eyes as his body continued to shake. WHY WASN'T THAT ME? WHY DID HE HAVE TO GO!? I was crying as I opened fire and shot everything that wasn't in camo. As I looked out of the battlefield I saw I was the only man left standing. As I begun to turn around I saw the glint of a gun hidden in a dwelling, a bang, and I...


Dr.Kirth is dead. Day one has begun. Let the voting commence- You have until Saturday at 5:00 PM EST.

Remember, the elemental can use his or her powers at any time during the game. They will not work until the end of the phase.

Lightknight924 06-13-2008 05:44 PM

Re: jTWG XLVII: A Night Under The Iraqi Sky
 
I was already telling people on aim, so I want to verify it here. 16 players. 8/16 are blues or reds, plus the red miller, and there are around 12 vets. Therefore, we must all be very careful, most vets could be blue and/or red.

roundbox 06-13-2008 06:05 PM

Re: jTWG XLVII: A Night Under The Iraqi Sky
 
Requesting updated player list

DrKirth 06-13-2008 08:08 PM

Re: jTWG XLVII: A Night Under The Iraqi Sky
 
Quick question: how did I write all that stuff down when I didn't even live through what I was talking about:?::?::?:


Lol. Have fun everyone.

heavylee 06-13-2008 09:11 PM

Re: jTWG XLVII: A Night Under The Iraqi Sky
 
wow, things are interesting already... I will gather a few more facts and report... I don't know when I will get on a computer next though, because I will be away tomorrow without internet. :( Any way we can make it a longer day phase? Like till Sunday evening? Anyways, I will check back in the morning before I go, and make a vote then if you don't like my extended day suggestion.

EnR 06-13-2008 10:26 PM

Re: jTWG XLVII: A Night Under The Iraqi Sky
 
Quote:

Originally Posted by rzr (Post 2209235)
Blues: Kirth (guard), heavy (seer), mak (elemental), medic (pnt).

ROFL, wolves prob thought rzr just handed out the exact same roles.

Lightknight924 06-14-2008 12:11 AM

Re: jTWG XLVII: A Night Under The Iraqi Sky
 
Placing a blind vote on TehDDRKid because I have reason to believe his role isn't merely human.

T3hDDRKid 06-14-2008 05:53 AM

Re: jTWG XLVII: A Night Under The Iraqi Sky
 
Quote:

Originally Posted by rzr (Post 2210376)
Dr.Kirth is dead.

... Who?

heavylee 06-14-2008 06:20 AM

Re: jTWG XLVII: A Night Under The Iraqi Sky
 
alright voting for argo right now, but I really wish day could be extended so I could talk to some people. :(


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