Flash Flash Revolution

Flash Flash Revolution (http://www.flashflashrevolution.com/vbz/index.php)
-   FFR General Talk (http://www.flashflashrevolution.com/vbz/forumdisplay.php?f=14)
-   -   Ingame Song Information (http://www.flashflashrevolution.com/vbz/showthread.php?t=34509)

jimerax 08-8-2006 05:39 PM

Re: R1 - Actual Song Difficulties V2
 
yea.

Shashakiro 08-15-2006 08:55 AM

Re: R1 - Actual Song Difficulties V2
 
I vote MoG = 4.5.

jimerax 08-15-2006 08:58 AM

Re: R1 - Actual Song Difficulties V2
 
Yea it's as hard as Tribal Transcendency.

Tasselfoot 08-15-2006 02:04 PM

Re: R1 - Actual Song Difficulties V2
 
I'd agree. Like Tribal, it is a 95% or so FC... but PA wise, still not all that great.

igotrhythm 08-16-2006 11:14 AM

Re: R1 - Actual Song Difficulties V2
 
About Mother of God: some parts reminded me of Save Me, while others brought up bad memories of my failed attempts to full combo Noir Remixed with the 16th bursts and jumps in the oddest places. This song is by no means Difficult...maybe Very Difficult, around the level of Courage. (Broke 1 million on my first try, though. :D)

As for the 1 to 6 scale, I'd agree on saying it's a 4.5.

dore 08-21-2006 08:40 AM

Re: R1 - Actual Song Difficulties V2
 
Quote:

Originally Posted by Kit-
For the record, Crowdpleaser, OMW, and Revo DO have 1236, 1057, and 1600 notes respectively. Molto has 1177, not 1187.

Do you have the SM files? because if not, it's impossible to tell until someone FCs because of good-misses.

Shashakiro 08-21-2006 10:05 AM

Re: R1 - Actual Song Difficulties V2
 
She does.

Apeescape 08-27-2006 04:31 PM

Re: R1 - Actual Song Difficulties V2
 
I would say Max forever should be 4.5. It's almost as long as pants. :O

dore 08-27-2006 04:40 PM

Re: R1 - Actual Song Difficulties V2
 
Nope... it's too easy... there's only one stream in the entire thing besides the trills.

Shashakiro 08-29-2006 01:54 PM

Re: R1 - Actual Song Difficulties V2
 
HD5 - 3.5
HD7 - 5

Tasselfoot 08-29-2006 03:29 PM

Re: R1 - Actual Song Difficulties V2
 
yea.. middle to upper 3.5 for HD5
and low 5 for HD7

dawg4321 08-30-2006 05:29 PM

Re: R1 - Actual Song Difficulties V2
 
god dang i agree with the 5. i can't fc that yet :(

igotrhythm 09-2-2006 09:12 AM

Re: R1 - Actual Song Difficulties V2
 
I AAed HD5 (36 goods) first try. Nice job with the file, Shash. :) *cough*I think it's a 3*cough*

The jumps in HD7, however, seem to make no sense, but in this case I think I'll defer to the masters. 5 seems about right.

Edit: OMGOMG 11 goods second try! :O

windsurfer-sp 09-2-2006 10:27 AM

Re: R1 - Actual Song Difficulties V2
 
Hey I think this is the most important thread about the gameplay of FFR. Anyhow I was wondering if it could be improved by adding in a seperate stat for each song on the credits per minute?

I think it is an interesting statistic that may help people who are trying to work out the best way to earn their creds. It may not be of use to the pros who have practically unlitimed creds but for us newbier players it might be nice.

jimerax 09-3-2006 11:21 AM

Re: R1 - Actual Song Difficulties V2
 
couldn't play this game for a while.

added #5 to 3.5, #7 to 5.

Quote:

Originally Posted by windsurfer-sp
Hey I think this is the most important thread about the gameplay of FFR. Anyhow I was wondering if it could be improved by adding in a seperate stat for each song on the credits per minute?

You can calculate them easily.

Total Points = MAX Combo * 1000 + Perfect * 550 + Goods * 275 + Averages * 55 - Misses * 310 - Boos * 20
so, Notes * 1,550 = MAX Total Points

Since basically Int (Total Points / 50,000) = credits you can get, your best selection for credits is the song that is fast, easy to combo, and has many notes.

dore 09-3-2006 05:44 PM

Re: R1 - Actual Song Difficulties V2
 
Fast songs with <1000 arrows=best credit songs.

EDIT: A little less if you have decent PA, I think...

jimerax 09-4-2006 06:32 AM

Re: R1 - Actual Song Difficulties V2
 
Quote:

Originally Posted by dore
Fast songs with <1000 arrows=best credit songs.

EDIT: A little less if you have decent PA, I think...

800 combo = 24 creds
1000 combo = 25 creds

So getting quick 800 combo and 24 credits is more efficient.

windsurfer-sp 09-4-2006 08:00 AM

Re: R1 - Actual Song Difficulties V2
 
Quote:

Originally Posted by jimerax
You can calculate them easily.

Total Points = MAX Combo * 1000 + Perfect * 550 + Goods * 275 + Averages * 55 - Misses * 310 - Boos * 20
so, Notes * 1,550 = MAX Total Points

Since basically Int (Total Points / 50,000) = credits you can get, your best selection for credits is the song that is fast, easy to combo, and has many notes.

Yeah thats cool, you generally get a feel for which songs earn credits well anyhow. Just an idea, keep up the good work!

dore 09-4-2006 01:18 PM

Re: R1 - Actual Song Difficulties V2
 
Quote:

Originally Posted by jimerax
800 combo = 24 creds
1000 combo = 25 creds

So getting quick 800 combo and 24 credits is more efficient.

Word. So if you want credits, play FotBB. If you can FC...

igotrhythm 09-6-2006 04:33 PM

Re: R1 - Actual Song Difficulties V2
 
Shash needs to be prohibited from ever putting jumpstreams in an R1 file again. Strangeprogram is nuts...can't 100 combo that yet. Probably a 5.5.


All times are GMT -5. The time now is 12:43 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright FlashFlashRevolution