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-   -   TWGCXXVIII - The Inferno War (http://www.flashflashrevolution.com/vbz/showthread.php?t=140968)

YoshL 02-19-2015 11:01 PM

TWGCXXVIII - The Inferno War
 
Welcome to The Inferno War, where all your dreams are set to go ablaze in an oily inferno.

Unfortunately for all of you, none of the buildings have smoke detectors because you're all cheap bastards.

There are 3 hostiles inbound, 2 of them being arsonists. They will travel as a unit during the night, and will attempt to destroy a building through fire.

The third hostile is a Trichloromethaninst. During the night, they will follow someone to a house and quietly administer gas to them while they sleep, preventing them from being aroused by any fire, effectively roleblocking them. They'll take up the vanilla arsonist role if they're the only hostile remaining alive in the game.


---------------------------------

One of you do know a thing or two about putting out fires. A 1-shot fireman resides somewhere in your midst, able to save the first house that burns down with you in it, as well as everyone inside of the house. Of course, you're really just a dude with a fire extinguisher (the only one in town). You all really need to learn a thing or two about fire safety.

One of you is also much more of a hero than everyone else, and sleeps very lightly. This bodyguard will die in place of everyone else during a night fire if they are in the same building.


All the rest of you just don't want to burn, so good luck. If you get caught in a fire house, you're just plain dead. (sun)

------------------------

14 players, day start, Out of thread talk off, KitB on, night talking is on, insta on.

Card flips are full card flips. Arsonists must burn a building each night, and players must choose a house to go to at night.

Day one will be 72 hours, nights will be 24 hours. Following days will depend on how many remaining players are in the game; once there's 10 or less players, days will become 48 hours. once there's 6 or less, days will be 24 hours.

Parity rules are going to be at my discretion because things can get really weird in this game with kill counts.

There will be 6 buildings available to hide in during the night.

Buildings
===================
1. The Library
2. The School
3. The Third House
4. The Explosives Store
5. The Bar
5. The (Shaq) Shack

Players
===================
1. Funnygurl555 (Vanilla Town) lynch day 3
2. thesunfan
3. Xiz (ARSONIST) lynch day 2
4. Charu (Vanilla Town) burned night 1
5. blindreper1179
6. XelNya (Vanilla Town) lynch day 4
7. choof
8. Cold Kitten, replaced by James May (Vanilla Town), modkilled day 4
9. Red Blaster
10. lurker (Vanilla Town) burned night 1
11. DaBackpack (1 shot fireman) lynch day 1
12. Guest15937 (Vanilla Town) burned night 2
13. Tokzic (Bodyguard) burned night 3
14. DarkManticoreX2

Parity rules are going to be at my discretion because things can get really weird in this game with kill counts.

You must visit a building each night whether through your power or via pm, otherwise i'll random stuff. that's no fun though.

Night 4 ends when this countdown is over. I'll be updating OP with this for convenience.

lurker 02-19-2015 11:01 PM

Re: TWGCXXVIII - The Inferno War
 
blind cold kitten and backpack

Cold Kitten 02-19-2015 11:01 PM

Re: TWGCXXVIII - The Inferno War
 
RUDE. :(

blindreper1179 02-19-2015 11:02 PM

Re: TWGCXXVIII - The Inferno War
 
OH HELL NO LURKER.

Insta voting is MY THING.

Take that dapack of backs

DaBackpack 02-19-2015 11:05 PM

Re: TWGCXXVIII - The Inferno War
 
my house is the third house

Cold Kitten 02-19-2015 11:06 PM

Re: TWGCXXVIII - The Inferno War
 
i feel as though the explosions shop would not turn out great in case of fire

DaBackpack 02-19-2015 11:06 PM

Re: TWGCXXVIII - The Inferno War
 


i'm the interior designer

blindreper1179 02-19-2015 11:08 PM

Re: TWGCXXVIII - The Inferno War
 
I'm loving the color scheme. Could use a bigger TV though.

choof 02-19-2015 11:11 PM

Re: TWGCXXVIII - The Inferno War
 

DaBackpack 02-19-2015 11:12 PM

Re: TWGCXXVIII - The Inferno War
 


and this is the first anime room

seriously this house is dope as fuck

choof 02-19-2015 11:13 PM

Re: TWGCXXVIII - The Inferno War
 
peep my mixtape fam shit's straight.... fire

choof 02-19-2015 11:14 PM

Re: TWGCXXVIII - The Inferno War
 
waka flocka..... flame

DaBackpack 02-19-2015 11:15 PM

Re: TWGCXXVIII - The Inferno War
 
hanako

choof 02-19-2015 11:15 PM

Re: TWGCXXVIII - The Inferno War
 
can somneone edit dabackpack's posts so they're not insufferably fucking large

Tokzic 02-19-2015 11:16 PM

Re: TWGCXXVIII - The Inferno War
 
the shack

choof 02-19-2015 11:16 PM

Re: TWGCXXVIII - The Inferno War
 
Quote:

Originally Posted by DaBackpack (Post 4278650)
hanako

hanako best route
i'm willing to bet Actual Ffr Credits That You Thought Emi Had Best Route

choof 02-19-2015 11:17 PM

Re: TWGCXXVIII - The Inferno War
 
hanako was the route that made me stop playing ks because it was literally too good and nothing would have topped it

choof 02-19-2015 11:17 PM

Re: TWGCXXVIII - The Inferno War
 
"i'm a basic bitch as fuck" - dabackpack

choof 02-19-2015 11:17 PM

Re: TWGCXXVIII - The Inferno War
 
more like dafannypack

Tokzic 02-19-2015 11:18 PM

Re: TWGCXXVIII - The Inferno War
 
i liked the president the best even though her route was super cliche and unexciting


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