why do people hate on osu!mania??
everywhere i look on forums people just hate on osu all the time?
why hate? it has lots of good things like a automatic rating system (star rate) which current sm 5 does not have nor ffr it also has a nice leaderboard system which are counted off pp which is very well maintained and is still is gonna have a massive overhaul to make it even better. together with having lots of different types of maps (from one to ten keys!) i dont see any reason to dislike it. |
Re: why do people hate on osu!mania??
- Flawed rating system
- Laggy for some people - Ranked charts not hard enough I heard - Column colors is very hard to get used to - Personally upscroll is not supported well enough for most skins Just some reasons here. |
Re: why do people hate on osu!mania??
It's garbage
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star rating is trash because its based purely on max nps regardless of patterns (which in turn forces a meta in which mappers create heavily manipulatable maps so that they get popular and pushed for rank. on a side note the ranking system is flawed and run by idiots who cant tell the difference between streams and handstreams) the leaderboard is inclusive of all keymodes, which means that 7k players dominate it. its also based on pp, which is based on SR, which is complete shit also sure sm5 doesnt have it, but sm5 is trash. thats why we use etterna which has a rating system infinitely better than sr all the maps on osu are complete garbage save from converts from other games. skinning in om is super minimal and almost nothing can really be accomplished with it outside of putting fucking anime girls everywhere. it has a cancerous reddit-tier community that doesnt know the first thing about VSRG games and hivemind worships any half decent player they see. also the devs dont have a fucking clue about rhythm games in general and the whole game is a joke. oh yeah and their acc system is complete trash too. theres almost no punishment for missing notes |
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sure love me some "how fast can you smash ur keys!!!" leaderboards mmmmmmmm
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Etterna > FFR > Osumania imo
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I think that's a fair summary of what a rhythm game is. As to what makes it a joke I'm not 100% certain what you mean. It must be a very good joke considering its popularity. Quote:
~I enjoy OsuMania, Stepmania, and FFR, stepmania the most of the 3. I enjoy all 3 communities, I started playing osumania recently and the community has been warm and welcoming and downright absolutely has the best MP experience of the 3. You can play against very good players in all 3 games, make friends, experience new things, and not only that it's constant. I'm not here to defend stepmania, osumania, or FFR, but there is no way these statements have been indicative of the true experience of any of the 3 games. It's a lot of trash talk and I would really appreciate if everyone could put their differences aside and enjoy the game. |
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People hate on osu for the same reasons people hate on stepmania. It's mostly because we (communities) can not set aside our differences and just have a good time. There have been hot arguments between the the 2 communities over trivial things that most often boils down to petty differences. Everyone is guilty, and we (communities) should take a mature step back and really take a hard look at each other. Neither game is bad, neither community wants to be the bad guys, but we all wind up rubbing off that way. You say you see hate on the forums all the time, it's most likely the vocal minority speaking here. Please if you want to enjoy stepmania you are absolutely welcome to come and play, the same should go for anyone wanting to play osumania; and if not then let it be water under the bridge. I still stand by the leaderboards and star rating system are not especially important for osumania, the same for leaderboards and etterna rating system in etterna/stepmania. This is not to undermine anyone elses work on trying to build a good rating system, it's an incredibly useful tool to have to know approximately how hard something will be before you play it. But at the end of the day, the true value of either game is your own personally defined experience, how much fun you have, and what you want from the game. Osumania has great support for 4k and 7k, along with other game modes, osu is not 100% core focused around 4k play, while stepmania pretty much is (and pretty good 6k play). This is where a lot of differences and arguments stem from, the simple matter of the fact is osu is not stepmania and never will be, and the same goes for stepmania never being osu. Osu is a whole package, taiko, osu standard, mania, ctb, there's so much variety, it's so open for many players, there's so much content, but on that same note stepmania has many more years of content specifically catered towards mostly 4k. Stepmania likely has the better 4k experience, but osumania i don't think is very far behind, we stand on the shoulders of giants, and progress has always been a way forward, both games are constantly generating user content. I think such dedication is beautiful, i welcome it with open heart and mind, and i enjoy both games. |
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osssssss doesnt even have rates
ur done son |
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osu is objectively better than ffr and if you think otherwise you are delusional
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one could prefer etterna if you don't care much about online ranking
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star rating = trash
lag = always community = trash ( only the ones who decide what beatmaps can be get ranked ) well but exist a way to make rate beatmaps but not many people know how to do it i play sometimes both games but only for fun. forgot to say both games do the same function . |
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lag is a legitimate reason to not like the game, i personally rarely experience lag but that's case by case. It's not cool to just slanderously rag on a community like this, it's this level of immaturity that perpetually gives both communities the idea that each other suck. Despite the bad cookies in both stepmania and osumania, you should put yourself above such idiotic bickering, it serves no good purpose. |
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My only real "issue" with o!m is long notes
1. Having to let go at the end of the notes always (mentally) gets me 2. If I have to hold a note (in columns 2 and 3) while doing complex patterns, I will most likely fail everything at that part however, do note I started mania after months of long note-less ffr so |
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Idk I played osumania for like 2 weeks. Column colors were awful and nigh impossible for me to get used to. I was stuck in downscroll and didn't care enough to download the whatever it is I need to make upscroll happen (which should be a feature, not an add-on). The letting go of freezes on time was just ugh, so I quit because it was too far off from what I was used to. Also, I'd watch hentai if I wanted to hear that much anime whining. |
Re: why do people hate on osu!mania??
you guys all missed the mark pretty hard
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this means you are either stupid, willfully ignorant, just plain ignorant, or some combination of these things and despite this you jet off to other communities and game forums to advertise your game as being better than others even more unfortunately you are representative of the osu player base that is why everyone hates on osu |
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as far as maps, yes a LOT of the maps are completely boring anime ops with very basic layering and no pr. They dont allow dumps to be ranked, meaning hard maps are very limited. The beatmap ranking system is run by people who probably dont even know what pr is anyways. and even if the BNs or whatever they are called knew what they were doing, the ground rules set in place are unnecessary and convoluted and as a result the ranked maps suffer. about the leaderboards and ratings thing, once again I was responding to the OP. that being said, my statement about SR (which is a bad system) affecting the mapping meta in osu (lots of jumptrills, difficulty spikes, manipulatable patterns) still stands. as far as the whole gameplay > graphics: sure gameplay is more important, but the gameplay is osu is really bad (very easy to mash, poor acc system, score system is a complete joke, etc) also if the skinning system is so bad I cant even get a setup I can read, thats pretty shit Quote:
again, the OP was about "why do people hate on osumania" the community is a perfectly valid reason to hate a game (especially when its so integrated with everything in the game) Quote:
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Re: why do people hate on osu!mania??
oh yeah, and you get a multiplier for using visual mods like hidden sudden and flashlight, despite the fact that the people who use those, use them because it makes the game EASIER to read.
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I don't like column colours
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I mean just the very fact that this was considered a good idea and was pushed through shows just how oblivious the devs are. It took a massive community shitstorm to get it reverted. (Also iirc FL still had the bonus but not hidden and sudden, which further goes to show they didn’t learn their lesson) |
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btw I don't know how far VSRGs are getting to e-sports
all of icy's points are valid when it comes to being a game that's enjoyable but if osu!mania is trying to portray itself as an e-sport(contender), it should fix these issues regardless of casual enjoyment |
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Osu is 2017 FFR is 2007 |
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there were at least two osu!mania tournaments though
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I think there's a not-so-fine line between a couple tournaments and a full-blown esport
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fantastic thread
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[insert stepmania-biased opinion on how bad osu!mania is]
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Lol both games are fun to me.
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Re: why do people hate on osu!mania??
... It's Osu..?
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It's also a very shitty ripoff (? i mean, is it?) and I can't play with 5 controls at once lol
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2. I don't see how it would lag, I've run it on a surface pro 4 before and it worked fine. (It would crash when loading complicated things in the editor or selecting too many objects at one time tho). 3. Loved charts kind of fix that. Some of them are above 13*; which is about lv. 110 on o2jam (number might be off, I'm not the biggest of o2jam players). But there are some ranked charts that are pretty hard, and DT exists (which can make things a lot harder btw). 4. Yeah, single color per column is kinda lame. I wish it had the beat colors like in FFR. 5. Depends on which skins, there's plenty of upscroll skins that work fine. |
Re: why do people hate on osu!mania??
IIDX is just osu! with a turntable
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Re: why do people hate on osu!mania??
People hate o!m becuase it has some unfamilliar features, as a o!m maina, when I came to ffr, ln's, and the even for other vsrg's, the having to let go at end of ln was what I was used to (although tbf getting used to ln's for 1st was weird af) anyways, people get lag case by case... yes the rankings usually suck, although in my 1.5yr+ of playing I've found quite a lot of good maps, and there's a bunch of good unranked maps... and people who complained 7k dominates: there's 4k maps, so yeah no, they don't there' plenty of 4k only players rank 400+. As for difficulty rating, yeah no, that's fk'ed, the devs don't care for it, so yeah... it's just a mess there... but I can't blame em, they have to focus on fixing the main game mode std (standard) and not making jumps give too much pp (and as of rn they're making new client with new revamp etc). (EDIT: Skinning portion is also your opinion, and again depends on what you're used to, and your skills/patience) Next, skinning a skin I find much simpler... although my experience with ffr skinning is practically nothing... o!m skinning is quite simple once you understand each element, as it's name based, and even the skin.ini file is easy to understand. You also can't say it's just anime moaning etc. because you could easilly make your own, even ifyou don't wanna take the time to make each element yourself, you could copy paste .png/.jpg and rename to make em for the specific element you want... including hitsounds (and colors if you don't like the colors because they're "to bright". It's skinning, you make it however you want.) Now as for only being able to scroll one way without plug in's...yeah that sucks for yall... i got used to it so I could say the same about other games which don't include scroll like o!u. It's just something the devs didn't consider when making the gamemode, and if it really bothers you, with the new client I'm willing to bet you could make an argument to make them include both. Then punishment for missing... yeah no, there's different hp, so if you're playing easier maps, the hp is rlly fking forgiving (usually, because you get to manually set this when mapping) and then harder ones have worse hp than any ffr map I've seen... plus the difficulty of the maps in o!u range to being more difficult than any ffr map I've played... I'd be willing to bet I can pass any ffr map... yet ik I can barely pass a few 6*'s. If you want a good example of a good o!u map, aiae waffles shd. Now, this I have problems with ffr would be: no ln's... can also give me lag with timings and honestly... I've had just as many problems w/ ffr as o!u. (and I've played o!u a lot more) and then song selection and maps are limited severely (although I can't blame them.) (addition I just remembered seeing in an arguement: yeah, people praise any decent player, because o!u is more popular rn than ffr, and people who are just new to the game are going to praise anyone they think is 1/2 decent... that would be the same for ffr if ffr was more popular. And if you want to attack me that ffr is more popular I'm going to have to say, based on active players... and total player count... o!m is still more popular, which is probably in part due to std mode and then advertisement (advertisement as in people showing off, usually are ones showing off o!u skills, and i'd say there's less ffr vids recently than o!u... especially with the "talent show" crap that a lot of the decent o!u players hate because 1/2 of em are intermediate players pretending to be good.))
Considering all of that, there's really no reason to hate either game... it's made for each game's player base, and if the game's not for you, it's not for you... both games have just as many problems, and just as many community issues (if you account for scale). To answer this threads question: people will hate it because people don't like what they're not used to and then there's people who don't enjoy the game... and there's toxic/manipulative people who'll get new players and intermediate players etc. to agree with their toxic ideas while making it so they don't form their own conclusions. |
Re: why do people hate on osu!mania??
because it's actually shit
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because this is a good bait thread :)
Also 2 years has passed and people have (mostly) given up on shitting on o!m. |
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op never came back :(
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LNs are fun, but SV sucks
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Hey look guys, this fucking loser thinks he can gate keep the rhythm gaming community on quality |
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damn guess the counterbait worked
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No one is mentioning that leaderboards may not be important, so far as top ranks, but are important to glean a sense of self improvement
Many players want to get better. If because of a bad ranking system you rank up, but arent appreciably getting better, you will feel bad. O!m encourages combo and bad habbits, a la manipulation. The ways you appear to get better objectively make you less accurate, or not learn the fundamentals. The mid to low range playera (most players) will suffer big time due to this, and the high level players will already have vsrg experience to know how to actually get better. The ranking system needs to be diverse and well implemented for the majority of people to FEEL like they are improving, and actually be able to demonstrate it, or they will quit or call it a shit game. K go home i answered the thread Edit: ffr and etterna cleanly glean how you are getting better, thus they give more value to the player. O!m is bigger because it forks off the established very different osu! Comparing their actual popularity is donwright uninformed as to *how* people find games. |
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i look forward to posting in this thread in 10 years when people will still be posting in this thread every year.
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people having fun is cool
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o!m the game is shit because their charting/mapping meta is boring farm bait garbage
osu the community is shit for two reasons: young sheltered anime avatar morons and groomers who target young sheltered anime avatar morons |
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The way I see it, just let people enjoy what they want y'all, it's not hard. I personally prefer osu!mania over etterna and I'm doing well off. There's not one set way to do things and people shouldn't be forced to line up with one's specific rhythm game opinions. There really isn't much else needing to be said here.
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also love that this thread is eternal and you can bump it any time any year to pick up right where you left off. |
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it's almost impossible to do well with a touchpad x.x (at least for me)
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It's obviously hard to summarise the charting meta of one giant rhythm game because every circle is so segregated, but the circles that I've mostly been observing focus a lot on "technical" charting that either focus a lot on visual emphasis (through the use of LNs, minijacks, and grace notes particularly, and bursts to a smaller extent), and/or enforcing a very strict sense of consistency through very consistent use of the same types of chords for specific sounds/types of percussion throughout. A lot of charts in that circle utilise a lot of LN emphasis to accentuate more details in the song as well. The charts in general are also relatively lightly layered if you take out the LNs in the charts. Their song choice has been more or less the same over the past few years though. Dump charting in that circle follows very similar principles of trying to follow as many details as possible through the use of broken rhythms (e.g. bursts, gallops, and grace notes) rather than continuous rhythms. I personally dislike that circle's style of mapping mostly because I think they focus way too much on visual emphasis in almost every capacity (dump charting or not) and way too little on how a chart plays, many patterns end up feeling as if they're too broken to play through or they lack the appropriate emphasis required to accent some rhythm kinaesthetically. There seems to be an absurd emphasis over how a chart looks and how it's structured rather than how a chart is played, far more than any other community. I do think that a lot of it has to do with the average skill level of a charter in that community (not all that high), but I'm not sure. Regardless, I can't say that that criticism is particular to that o!m charting circle. That said, the o!m community is indeed pretty shitty because of the number of really dumb and occasionally malicious young sheltered people with anime avatars. This also includes some of the charting community. The groomers don't help too! I do think that there are a lot of valid reasons to dislike osu!mania in general, either as an engine, as a community (or the people who are higher up), or in terms of charting approach in general. In general I do find the interface of just uploading a chart for people to try to be the most convenient part of it all and is my main reason for creating content for osu!mania. |
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I don't necessarily think o!m is really that bad of a game - especially when it brought some players over to etterna as well. If anything, that's a blessing in disguise.
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o!m is dogshit because people tell me it's dogshit and I have no reason to not believe them
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people hate on o!m because its riddled with poor design decisions.
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As someone who comes from o!m:
No snap colors. No rates (besides 1.5 and .75) No chart previews. Deviance graph is weird. Quality of life issues that just seem silly for a game that's generally got so much prestiege. The ranking system is terrible. Vibro/speed is pretty much the only thing that's even remotely valuable in terms of skillset for rank (at a higher level. It's not so bad when you're making pre 400-500 pp plays.) Map variety is really bad. There's like, what, 1 ranked jack map at a high level? AiAe? No dumps? And I swear, there's like maybe 100 maps at the 6 star level. Maybe. You're better off importing from other games or browsing unranked. This would not be nearly as big of an issue if you could rate things because it would allow you to adjust maps to your skill level, but that doesn't exist in o!m. My biggest gripe by far is the ranking system. It's just bad. It's really bad. The only reason it works is because generally as you improve your speed also will improve relative to other players. It feels very "subjective", which every ranking system will have to a degree; but in o!m it's like... on the far spectrum of subjective. I much prefer objectivity. I'm also not sure why a maps difficulty isn't judged by the amount of PP it gives. Star rating not being tied into the ranked system or vice versa is just bizarre. |
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