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Re: FFR Scores ~2012 Remix~
Ben you're dead
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Re: FFR Scores ~2012 Remix~
rip
(watch) 2g from the intro |
Re: FFR Scores ~2012 Remix~
randomly applying trashy overmashage
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Re: FFR Scores ~2012 Remix~
SDG #24
Could've been a good score |
Re: FFR Scores ~2012 Remix~
damn misses i couldnt fc shit today lol.. but still thought this pa was decent.. |
Re: FFR Scores ~2012 Remix~
Improved by 1-0-0-2 lolrofl
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Re: FFR Scores ~2012 Remix~
Quote:
Oh and hey Blackflag #28320478926786 |
Re: FFR Scores ~2012 Remix~
SDG'd till the ending... then LOLNOPE
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Re: FFR Scores ~2012 Remix~
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Re: FFR Scores ~2012 Remix~
Justin, how have you not killed something yet.
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Re: FFR Scores ~2012 Remix~
justin, that 234234[12] 48th part you seem to be messing up often. The right side is all 1 frame intervals so you you can just hit 2[34]2[34][12] there, like a 32nd jumptrill thing but the left side has that anchor.
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Re: FFR Scores ~2012 Remix~
Idk. The one time I AAA that roll thing, I derped somewhere else
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Re: FFR Scores ~2012 Remix~
I think in your case though you're better hitting the right side as jumps because whenever you try to "trill" it you usually get a miss there.
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Re: FFR Scores ~2012 Remix~
I actually do just kinda try to jumptrill it... which is why it baffles me that I tend to miss that same spot every time regardless of how I choose to go about it
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Re: FFR Scores ~2012 Remix~
Emphasize it. When I'm jumptrilling my keytaps usually get louder.
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Re: FFR Scores ~2012 Remix~
Quote:
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Re: FFR Scores ~2012 Remix~
need feedback
how good is this? |
Re: FFR Scores ~2012 Remix~
Very
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Re: FFR Scores ~2012 Remix~
You definitely have the speed to keep up with the 32nds - you showed it in the first half of the huge run.
If hitting the down/up jump is causing you problems and you have strong control beforehand, you could try quickly mashing just before it so that you have a bit of a buffer to jump right back into the run. It might sound ridiculous to jump back in the run, but the patterns are surprisingly fluent and natural. If you get the hang of the patterns after quickly jumping the gun before the [UD], you'll suffer maybe an average/good or two, and a boo or two, but you certainly won't double your good count and add non-combos as well. |
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