Re: Queue/Batch Discussion Thread v2
I'm fine bringing in hard files but the charts have to be good too
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Re: Queue/Batch Discussion Thread v2
there is such a thing as a good hard file that isn't LOL BURSTS 64TH WALLLLLLLLLLLLLLLLLLLLLLLLLSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS LOOK AT MY RAINBOW INCOHERENT PATTERNS HOLY **** I AM HARD RIGHT NOW
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Re: Queue/Batch Discussion Thread v2
oops
EDIT: brb too coherent |
Re: Queue/Batch Discussion Thread v2
He sent me the file awhile back, I dont remember it too well/know what he edited. Just remember it being a very fast file.
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Re: Queue/Batch Discussion Thread v2
wowowow bmah where did arrogant cobbler go
i'm sending it this batch |
Re: Queue/Batch Discussion Thread v2
If a file feels comfortable to many players it probably isn't a hard file
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Re: Queue/Batch Discussion Thread v2
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Re: Queue/Batch Discussion Thread v2
we've more or less adapted to a style of stepping that pleases people the most; something structured, that flows well and feels like you're actually playing the song (keynotes YEAH!!). So basically everyone is conforming to that style.
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Re: Queue/Batch Discussion Thread v2
I don't believe in keysounding entirely. I care for accenting more than anything.
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Re: Queue/Batch Discussion Thread v2
it's how people make files, but personally yeah accenting is way more efficient. kil theory
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Re: Queue/Batch Discussion Thread v2
Keysound things that are inharmonic and then pick your leads to match the pitch to. You can permute the columns on repetitions if the song isn't doing much. This isn't a stylistic concern, this is how to put down the right notes.
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Re: Queue/Batch Discussion Thread v2
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But holy shit that was a mind-fuck for the BPM's. I'll have to look into it, I don't have ddream because I've attempted to use it and it was really complicated for me. Especially since I don't really have anyone to sit down and fully explain it to me. I'm assuming the first number is the beat and the second number is the BPM at that beat? If so I can fix all of this and resend and see what you think. |
Re: Queue/Batch Discussion Thread v2
You can just paste that into the .sm and it'll update all those bpms. First number is measure (decimal for divisions), and second is bpm.
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Re: Queue/Batch Discussion Thread v2
Famicom: :)
Gotta Catch 'em All: :) Scavenger: :) Metro: :) PS: All accepted from me |
Re: Queue/Batch Discussion Thread v2
Famicom: :roll:
Gotta Catch 'em All: :shock: Scavenger: :mrgreen: Metro: I didn't play any of them |
Re: Queue/Batch Discussion Thread v2
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- due to subjectivamanias, getting a good enough rating depends on luck, so the group of good files and the group of accepted files won't match up - jx doesn't like the conditional queue, so accept-quality files that need smaller fixes don't always get them Quote:
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Re: Queue/Batch Discussion Thread v2
There are two reasons which may necessitate file strictness that I didn't think about earlier, but they are unrelated to any idea of how "good" the file is:
- you may want stylistic unity in your game (KBO for example. I've been making a few KBO files knowing that if it is too Arch0wly stargroup has legitimate reasons for rejecting it. I don't consider it "making the file better" but "making the file in the way stargroup wants" and I've been working repeatedly to do this.) - you may feel that having too many songs released at one time is too much to keep up with competitively, which is understandable however, I don't think either of these reasons were expressed by anyone in this thread. worth reading: http://youarenotsosmart.com/2010/05/...introspection/ (sorry if this post is poorly written, I'm in a hurry atm.) |
Re: Queue/Batch Discussion Thread v2
Ya know I always figured Arch would be an arrogant asshole. But now I see he's got some good points to everything. I saw a lot of contrast between his notes and the other judges of his group. Just a random thought.
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