TWG 2016 Ranked Test Thread
**THIS IS JUST A TEST. YOSHL IS CREATING SOMETING BIGGER AND BETTER. BUT FOR NOW, TO GENERATE THOUGHTS** Click Here For Spreadsheet General: - Games must not be jTWG games - Games must be at least majority over year it took place - Games must end before the new year - Top 13 will compete in an All-Star game at end of the year, separate from Ranked - I might have an IRL reward, but that's a big might. We shall see. Points: +5 Alignment win +2 Host Game +1 Loss +1 Replacing In -5 Being Replaced -10 Modkilled This is still a work in progress, but feel free to give me any recommendations, because I am still balancing and perfecting this. Also, this might help for the TWG awards at the end of the year. Thanks! |
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rocking that 0% win rate :D
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cool idea and i'm interested to see where it goes
i don't see why jtwgs don't count, more stats the better imo |
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Ayyy im all for this. Good idea
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I know I haven't played any games since coming back here but I plan on playing in the next one so please add me to the spreadsheet tia
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I support this very, very, very mildly
It gives people less incentive to host games Winrate is not a good example of how good someone is in a team game like TWG, but its \ok\ It misses a lot of things like whether or not someone got carried in a few victories or not, and rewards people for winning while being very, very wrong. Its still \ok\ though. |
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\ok\ is exactly how I would describe it atm. I'm slowly breaking down everything into its own section so I can adjust accordingly. |
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i do think jtwg's should count or at least as their own ranking if there are enough of them
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So far this year there have been 1, so if I would add it in it would be to the main group.
Would jTWG's count as much as normal TWGs? |
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They should be counted as some modified number or half of the values of a normal game, and if I recall jTWG's are on the shorter time/shorter player count side of things which would warrant them lower in "value" than a normal TWG game. EDIT: iirc there were single digit jTWG games (or it at least seemed so in the second half of the year/when I started to play) so if the general idea was revitalized so that there are more, then it should be its own like Makilaz stated or equal in value. |
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jtwg's should either count for ~1/2 of a normal game or be completely separate
junior games tend to be much simpler mechanically compared to "real" twg games regardless of how often veterans like to play in them |
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And ''real'' twg games could easily have simpler mechanics. Are all the ''real'' twg games with these setups also going to be 1/2 counted?
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i think jTWGs should be 1 point for losing and 3 for winning. it shows that playing a jTWG is still important, but also shows that its not as hardcore in a sense as normal TWG.
i Think a good host number is 2. on average it gives less points than playing a game (assuming 50% winrate) while still rewarding points for actually hosting. a good way to reward players for playing well could be to give them an extra point if they were alive when the game ended. This also means that even if the team lost the game, you managing not to die can get rewarded, |
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1 point per player, so 13 games = 13 points total. Goes down 2 point per day (till 3) So.. 13 player game, town wins d3 = 7 points 13 player game, town wins d4 = 5 points 13 player game, town wins d5 = 3 points Then... 20 player game, town wins d6 = 10 points? That way, the more people play, greater risk? I dunno. Quote:
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Also, how about getting a +1 point for replacing IN?
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