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-   -   [RELEASE] Delta Epsilon's experimental series minipack #1: Roll Tech Edition (http://www.flashflashrevolution.com/vbz/showthread.php?t=150832)

Delta Epsilon 04-1-2019 02:04 PM

[RELEASE] Delta Epsilon's experimental series minipack #1: Roll Tech Edition
 

Click on the banner to download the pack.
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Introduction:
This is probably going to be one of the most unusual packs you'll play.
All of the charts here introduce and explore extremely unusual and rare patterns and I hope this pack will serve as an inspiration for charters to explore the untapped potential of various techniques and patterns shown in those charts.
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Requirements:
Etterna 0.65+ is highly recommended due to a change to rolls that occured in 0.65.
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The concept:
This pack explores the potential of the so-called roll tech, the gist of which is basically using rolls in a variety of almost never seen before ways.
Additionally, there are a couple files that showcase cmod gimmicks: Annihilation and Chaos Theory.
You may also find a fair share of hold-intensive files as well.
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New names?:
Momentum roll tech - you're led into repeating a pattern you just played. The Moon shows this clearly with the 32nd minijacks -- you're tricked into tapping the roll as a 32nd jack.
Fake roll tech - rolls that are supposed to be treated as holds with penalties for hitting them as rolls. KABOOM has this everywhere.
Mirror roll tech - a roll and regular notes where you're tricked into tapping the roll together with the regular keys. Could be played like that anywhere where applicable, but shown most prominently in the first roll section of ROLLS difficulty of WASP.
Confusion roll tech - a long roll that has no obvious tap rate or anchor notes or does not provide them within the roll window, shown in Chaos Theory.
Cmod gimmick - exactly what it says on the tin, a warp-like gimmick in cmod. Annihilation / Chaos Theory showcase this, also the ending of Thing.
Forced sudden - shown in Annihilation in the ending
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The contents:

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The MSD:
Unfortunately, MSD doesn't matter for any of those songs as the patterns are way out of the bounds of the calc.
To have a rough guide of difficulty, see the difficult meter which will show a relative value of how hard the chart is going to be.
As a general guide, the higher the MSD, the easier the file is. Yes, it's inverted.
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Target audience
Players of any skill may play it, but in general it's intended for 20+ players. Be aware that even highly rated players may struggle with some of those files as the files require highly specific and rarely trained skillsets.
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Warnings:
This is not intended to be uprated NOR downrated.
For some files, downrates may actually be much harder than uprates too.

Quality of files is not guaranteed, but expected with the sole exception of Chaos Theory, which is intended to be a pure torture and a mental stamina test.

It's also my first pack
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Special thanks:
poco0317 for Big Change: Restricted the early window for taps immediately after Holds and Rolls to Good or better. This was done so that regrabbing Holds and tapping Rolls doesn't force an extremely early Bad if there happens to be a tap immediately after it
Foxfire for playtesting.
DourGent for being DourGent
Evolution Canceler from Bursts of Teitoku Kai for giving me the idea.
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I hope you enjoy this.


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P.S. DourGent discovered roll tech independently.

DourGent 04-1-2019 02:11 PM

Re: [RELEASE] Delta Epsilon's experimental series minipack #1: Roll Tech Edition
 
paq

Void_ 04-1-2019 02:14 PM

Re: [RELEASE] Delta Epsilon's experimental series minipack #1: Roll Tech Edition
 
wrong forum dumy

poco0317 04-1-2019 02:16 PM

Re: [RELEASE] Delta Epsilon's experimental series minipack #1: Roll Tech Edition
 
when you change how the game works for a pack release

DourGent 04-1-2019 02:18 PM

Re: [RELEASE] Delta Epsilon's experimental series minipack #1: Roll Tech Edition
 
Quote:

Originally Posted by poco0317 (Post 4669806)
when you change how the game works for a pack release

When you still play on an older version just to make it harder on yourself

Delta Epsilon 04-1-2019 02:25 PM

Re: [RELEASE] Delta Epsilon's experimental series minipack #1: Roll Tech Edition
 
Quote:

Originally Posted by poco0317 (Post 4669806)
when you change how the game works for a pack release

When you ask to change how the game works just so you could have your pack released and it actually works!

foxfire667 04-1-2019 04:42 PM

Re: [RELEASE] Delta Epsilon's experimental series minipack #1: Roll Tech Edition
 
Very cool content, would recommend downloading and immediately losing faith in your abilities as a player.

Kraezymann 04-1-2019 04:51 PM

Re: [RELEASE] Delta Epsilon's experimental series minipack #1: Roll Tech Edition
 
I, too, feel like losing my mind.

This looks very interesting, I'll definitely give it a go tonight. Make me upgrade my version too

PixlSM 04-1-2019 08:15 PM

Re: [RELEASE] Delta Epsilon's experimental series minipack #1: Roll Tech Edition
 
deltaepsilon paq

DourGent 04-2-2019 10:13 AM

Re: [RELEASE] Delta Epsilon's experimental series minipack #1: Roll Tech Edition
 
im shit at this pack but rolltech is really fun to learn tbh

suicidaln00b 04-2-2019 05:11 PM

Re: [RELEASE] Delta Epsilon's experimental series minipack #1: Roll Tech Edition
 




StarrySergal 04-3-2019 12:54 AM

Re: [RELEASE] Delta Epsilon's experimental series minipack #1: Roll Tech Edition
 
interesting files dude, cant wait for the next minipack!

Delta Epsilon 04-3-2019 03:55 PM

Re: [RELEASE] Delta Epsilon's experimental series minipack #1: Roll Tech Edition
 
Quote:

Originally Posted by DourGent (Post 4669923)
im shit at this pack but rolltech is really fun to learn tbh

You're not the only one.

Quote:

Originally Posted by suicidaln00b (Post 4669941)




Playing three of the hardest files in the pack and calling it easy smh


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