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Re: Queue/Batch Discussion Thread v2
I liked aim burst as is x:
You were going to replace megamons file that was queued. You failed to do so before the song was release so now you won't have a chance. If the song warrants a v2 and if your file is different enogub you could resubmit yours as a v2 |
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"I personally prefer [your] ver by a bit more, but both versions can co-exist imo if it gets accepted." Now, now, that sounded like they were different enough to warrant a v2, no? What else can this mean? |
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Re: Queue/Batch Discussion Thread v2
I never played megamons so I wouldn't know from camparing the two I'm just giving you straight iinformation regarding the matter. Not saying your file was worse or not different enough or anything
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Re: Queue/Batch Discussion Thread v2
Ah, that freaking stinks! No second chance, I didn't know that.
I'll send it anyway as a resubmit. I might have even less chance of getting it in, but I liked it enough to push my luck. It's already completely fixed, I mean, it could've been in conditional, for that matter... ahh, *grumble*. EDIT: instead of whining about my bad luck, I'll just ask this in the same post: does an artist that has 1 song in queue (or in game, if that changes anything) still considered as new? |
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I have fixes for Passage D as well. I'll send it later today.
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I personally would like to have seen the full song, but if you're doing a cut, don't do a fade-out. Cut whatever portions of the song is excessive. Fade-out (and nothing else) is the lazy way of cutting a song.
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There is a way to make JS interesting, but 3 minutes of it is hardly the way to do so. Good JS patterns that flow take a lot of planning and structure, especially at higher bpms.
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For now you can only send fixes of queue'd files.
a few more comments on conditional files. [Aim Burst] I say songcut isn't mandatory if you can avoid repetitiveness more without it (I think it's by far the most effective way though). Also, I think long JS/streams in that file don't match the song too well. [Distorted God] some hands/quads are put on not very intense parts, or make some awkward patterns. also putting constant triplet 16ths on hihats isn't a very good way imo, For other borderline/queue'd files, I think most files have room for improvement too. Getting a file on the queue isn't really a goal, so keep up the good work on files. |
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Do we need to name the folder something like "[Fix]>Nameoffile<(simartist)" then?
And is the simfile going to be rejudged and replaced with the already queued file? I'll get to some pattern fixtures and such right now |
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Also, I'm wondering what's the deal with judges being so harsh about these borderline files. How is a file getting like 15-16/20 and then having almost half of the judges say "there is no way this belongs in the game, even if you fixed all the problems"? Something's really wrong here. |
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If you make really big change on the file and it causes some issues, the fix can be refused. qqwref: I meant simfilers should keep polishing the file until it is released, as far as possible. The goal is getting positive opinions for your file(s) from many people, not just from judges. If a queue'd file has objectively serious issues (dropped notes, syncing, huge difficulty spikes, severe PR errors etc), it will be moved to conditional, otherwise it won't usually. |
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Alright thank you
Sent a Fix of Fast Asleep |
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So thanks to bmah and TC_Halogen for the complete overhaul of -Glorious Morning- and when I say complete overhaul, I mean sitting for hours on AIM with bmah and AJ probably spending hours on a full BPM fix that was even beyond his imagination. Literally took the song and chart, turned it inside-out and got it fixed. Simfile surgery. We'll find out soon enough if it was successful.
So since no one is answering this question and now I'd like it answered, I'll quote it. Quote:
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Re: Queue/Batch Discussion Thread v2
Just a question, I don't know if it relates to this thread, but, when will we be expecting this week's songs to come out? I mean it is almost Saturday, so they are coming soon, right?
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