Rhythm Simulation Guide - 4k/6k Notecharting
Preface: I've been working on this project for quite some time now, spending many hours researching, thinking, writing, and revising. This was initially supposed to be a library database for KBO, but it will be a while before it is released there, so I modified it a bit for general usage to the public.
Hopefully, this guide will help people better understand rhythm simulation as a genre, but the core focus is notecharting. Optimally, the bulk of this will be a notecharting guide that will help explain all of the modern techniques and help artists understand and learn them faster. This is an ongoing work in progress. Any sort of input, suggestions, contributions, etc. are greatly appreciated. http://www.cosmovibe.com/ncguide/ |
Re: Rhythm Simulation Guide - 4k/6k Notecharting
Looks great :) good job, Bufang
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Re: Rhythm Simulation Guide - 4k/6k Notecharting
All heil the king.
Really good stuff here, read about 30% and already learned new stuff. Sticky, anyone? (at least when it's finished) |
Re: Rhythm Simulation Guide - 4k/6k Notecharting
I only majorly disagree with one thing I read
Limiting your pattern choices by avoiding jacks severely limits your work, especially for 4-key, where you don't have a lot of room to begin with. By incorporating jacks into your patterns, you not only have more options, but these jacks will add a lot of expression into your work. There's a lot that can be done while avoiding misc jacks and such. Still a great guide either way. |
Re: Rhythm Simulation Guide - 4k/6k Notecharting
Huge respect for adding a section on chart connotation -- it's something that more stepartists need to learn.
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I'm not noting that the jack theory is incorrect, but it should be used stringently. Quote:
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That's all I have. This is a really good guide, Bufang. |
Re: Rhythm Simulation Guide - 4k/6k Notecharting
Updated the sentence about not using jacks limiting pattern choices. Hopefully this is an improvement.
As for the phrase length, here's an analogy: "TC_Halogen's definition of a phrase was slightly off, so I clarified what I meant." Each clause is a phrase, which is usually 4 measures. The whole sentence is usually the 8 measures you're talking about. Musical example: here you can see that the melody doesn't really reach "completion" until the authentic cadence at the end, a total of 12 measures. However, this isn't a single phrase, it's more like a sentence. This excerpt is actually 3 four-measure phrases. And one last note: Quote:
Updated the added comment about staccato notes with mine usage. |
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Re: Rhythm Simulation Guide - 4k/6k Notecharting
Added an article.
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reading through this now, this is awesome. |
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I'm very much going to read the rest of this completely. It's got a lot of things answered I've been curious about from a very strong point of view. A few other things I might add: Maybe add a section discussing the types of rhythm games? Sections could include: KBO SM (4K and 6K) FFR Osu! (Taiko and Standard would make great mentions) Tips and tricks could have some subsections: AntiSplitting Techniques if there aren't any Cheating patterns such as rolls Key Setups? For charting a section on appealing to a specific difficulty would be outright amazing. But what's here so far, outright sexy. Thanks for the guide. |
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Re: Rhythm Simulation Guide - 4k/6k Notecharting
bufang
hows college |
Re: Rhythm Simulation Guide - 4k/6k Notecharting
he dropped out of college to become a professional writer of guides on stepping, a fleeting musician and a pro LoL player
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Re: Rhythm Simulation Guide - 4k/6k Notecharting
great guide, tons of stuff for newbies to read and learn about.
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Re: Rhythm Simulation Guide - 4k/6k Notecharting
Something maybe worth mentioning regarding pitch-relevancy: there are multiple ways of conveying an ascending or descending melody line. This can be achieved through symmetry.
The basic example is 1234 or 4321, but what if the melody line ascends/descends for more than four notes? Use symmetrical patterns that give a generally ascending/descending impression. Some examples: 5 notes: 13243, 42312, 21324, 34231 6 notes: 121324, 213243, 131424, 123234, 234123, etc. 7 notes: 1213243, 2132434, etc. 8 notes: 12132434, 43423121, 21314243, 34241312 This would most likely fit within your Advanced Pitch Relevance/Counterpoint section. Dunno if you mentioned this but certain patterns may provide different "textures" to the file. e.g. smooth, streamlined stuff may be 1234321, while a "bumpy" texture may be 1324132. I call them textures because the patterns affect the way your fingers move from one arrow to the next. |
Re: Rhythm Simulation Guide - 4k/6k Notecharting
aihgt man we cool
good guide son, glad to see youre still on that stepmania grind, u should like teach stepmania or some hsit |
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and yes i should |
Re: Rhythm Simulation Guide - 4k/6k Notecharting
how cool would that be
formulating a syllabus of historically important stepfiles maybe have a few screenings |
Re: Rhythm Simulation Guide - 4k/6k Notecharting
Creating a course out of it wouldn't be very difficult. In fact, most of the guide I just made can easily be adapted and translated into a course with some work.
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