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-   -   TWG XCVI: The Challenge Board (http://www.flashflashrevolution.com/vbz/showthread.php?t=130608)

Krauthammer 06-17-2013 05:04 PM

TWG XCVI: The Challenge Board
 
Story for Night 1 available at a later date.

Quote:

Originally Posted by Krauthammer (Post 3919711)
TWG: The Challenge Board

TWG: The Challenge Board is a faction game with a twist. Instead of players being given powers with their roles, players are given the opportunity each night to select from among sixty single-use powers on "The Challenge Board". However, to use those powers, players must attempt to anticipate and circumvent their opponents' own choices. Like all TWGs, TWG: The Challenge Board rewards teamwork, critical thinking, and the ability to deceive. The winning team is the last faction standing.

The Roles Note: players aren't told who are their partners

King - Board choices cannot be blocked by Barons, Wizards, or Knights.
Baron - Can hold powers in reserve to use in a later phase. The reserved power can be used after death.
Wizard - Once in the game may select a greyed-out square from the board.
Knight - Once in the game may select two squares from the board.

King - Board choices cannot be blocked by Barons, Wizards, or Knights.
Baron - Can hold powers in reserve to use in a later phase. The reserved power can be used after death.
Wizard - Once in the game may select a greyed-out square from the board.
Knight - Once in the game may select two squares from the board.

King - Board choices cannot be blocked by Barons, Wizards, or Knights.
Baron - Can hold powers in reserve to use in a later phase. The reserved power can be used after death.
Wizard - Once in the game may select a greyed-out square from the board.
Knight - Once in the game may select two squares from the board.

King - Board choices cannot be blocked by Barons, Wizards, or Knights.
Baron - Can hold powers in reserve to use in a later phase. The reserved power can be used after death.
Wizard - Once in the game may select a greyed-out square from the board.
Knight - Once in the game may select two squares from the board.

The Board



Each night, each player may PM the host with the coordinates of a square of his choice and, if applicable, a target for the power it contains. If no other player selects that square, the player executes that power that night as indicated. If multiple players select the same square, those players "block" each other from choosing the square and none of those players gains the power that phase. However, the square remains on the board to be chosen in subsequent phases.

The Challenge Board is updated at the end of each night phase with what squares have been used (or "greyed-out"). Those squares may not be selected again in the game (except by the Wizard's single-use ability).

Notes on Squares:

Kill Target - Self-explanatory. Blocked by guarding but not Loose Cannon power.
Seer Target - Returns target player's team colour to user.
Paint Target - Permanently changes target's seered colour to colour of user's choice.
Guard Target - Blocks any kill attempts on target that night. Cannot be used on self unless indicated.
Revive Target - Revives target player. Cannot be used on living players (i.e. as a de facto guarding).
Brutal Self - Power can be held in reserve and activated at any time. If user is lynched, kills a random player who votes for him.
Charismatic Target - Power can be held in reserve and activated at any time. User's target's (or targets') daytime vote is worth +1/+2 as indicated.
Loose Cannon Self - If user is targeted by a power, player using that power is killed. Does not protect user from effects of that power.
Promote Target - "Levels up" target's board priority to King (if Baron/Wizard/Knight) or Deity (if King); Deities cannot be blocked by non-Deities.
Revoke Target - Target player's power use is nullified. Square is still consumed.
Mail Target - Host sends anonymous message from user to target at end of night.
Totem - Host posts anonymous message from user in end-of-night topic update.

Quote:

The Medium power allows an user to create a 200-words message, directed to a dead player. Then that dead player may reply with a 200-words message, and the player who used the Medium power will receive it at the end of the day phase.
PLAYERS LIST

1. DarkManticoreX2
2. Zoshi
3. Vendetta21
4. yo man im awesome
5. Viccica
6. Sage of the Forest
7. Tps222
8. NetJet!
9. YoshL
10. dAnceguy117
11. James May
12. FoJaR
13. travman301
14. pokelda
15. Vote For Courtney!
16. CharlesClaythorne

ROLE PMs HAS BEEN SENT.

GAME HAS STARTED.

Night 1 has started now. Night 1 will end in Wednesday 19th, at 8:00 PM EST


Questions may be asked in public or in PM

Vendetta21 06-17-2013 05:16 PM

Re: TWG XCVI: The Challenge Board
 
this is going to be fun

CharlesClaythorne 06-17-2013 05:21 PM

Re: TWG XCVI: The Challenge Board
 
everyone its the beginning of night 1 and darkmanticorex2 hasnt been killed yet i think hes a wolf


Also, I've heard that many of you discuss the game through AIM (unless I'm mistaken?). I only have a YIM account, but I can make an AIM account if this is true. Only reason I ask is because it was mentioned in the Rules but I hadn't seen much of it from skimming through the last game.

In addition, is there a public chatroom used by people here? Or are all the conversations private? I suppose this question isn't too important for this game based on its design, but maybe it would be useful to use one anyway!

Krauthammer 06-17-2013 05:25 PM

Re: TWG XCVI: The Challenge Board
 
Oh my God, I realize I forgot to explain this one! My bad.

Quote:

The Medium power allows an user to create a 200-words message, directed to a dead player. Then that dead player may reply with a 200-words message, and the player who used the Medium power will receive it at the end of the day phase.
Also yes, Mashi, many players use an AIM account to talk to each other in real time. It isn't something 100% needed, but it makes life easier.

Tps222 06-17-2013 05:27 PM

Re: TWG XCVI: The Challenge Board
 
I thought all forms of outside thread communication were banned?

Krauthammer 06-17-2013 05:31 PM

Re: TWG XCVI: The Challenge Board
 
No, they aren't banned.

yo man im awesome 06-17-2013 06:20 PM

Re: TWG XCVI: The Challenge Board
 
well shit, this'll be fun.

CharlesClaythorne 06-17-2013 06:21 PM

Re: TWG XCVI: The Challenge Board
 
Quote:

Originally Posted by Savvy-Sauce
I'm going for B4. Pick something else or get nothing.


And just in case you're really stupid:

It would be really stupid to try and block me. First of all, I may be a King and you may be wasting your time. Second of all, you don't know what team I'm on. Finally, it'll almost guarantee that you'll waste your n1 board pick, essentially guaranteeing that you'll cripple your own team. I know you may think it would be funny to block me and ruin my fun for no good reason, but when your team loses, they'll be mad you wasted one of your board picks. It's a stupid risk, don't take it!!!

Discuss.

CharlesClaythorne 06-17-2013 06:54 PM

Re: TWG XCVI: The Challenge Board
 
Oh, also, made my AIM as frivolousinanity if anyone wants to discuss the game with me at some point in the future.

Vendetta21 06-17-2013 07:18 PM

Re: TWG XCVI: The Challenge Board
 
ffs i have to install aim on my phone?

Vendetta21 06-17-2013 07:23 PM

Re: TWG XCVI: The Challenge Board
 
who is savvy sauce?

CharlesClaythorne 06-17-2013 07:32 PM

Re: TWG XCVI: The Challenge Board
 
A cool person.
A cool person who I may or may not be imitating in this game!!!

And not necessarily, I would imagine, Vendetta21. But it might be easier for other Players in forming suspicions and discussing with Faction members if you have it. Simple PMing might just be fine if installing AIM on your phone is too bothersome though, I suppose.

Viccica 06-17-2013 07:54 PM

Re: TWG XCVI: The Challenge Board
 
Is there any particular harm on us all agreeing on which squares to use provided promote and kill are off-grounds?

Just a thought, since we're all anonymous at this point. It ensures that everyone gets an ability for at least night one and makes endgame more exciting.

Viccica 06-17-2013 07:55 PM

Re: TWG XCVI: The Challenge Board
 
Nevermind. Ideas that require 100% compliance are probably a bad idea.

dAnceguy117 06-17-2013 08:11 PM

Re: TWG XCVI: The Challenge Board
 
i'm drunk so i'm going to reveal this:

i am a wolf

dAnceguy117 06-17-2013 08:12 PM

Re: TWG XCVI: The Challenge Board
 
MANTI ARE YOU GOING TO LYNCH ME BECAUSE I'M MAKING JOKES BEFORE ANYTHING HAPPENS fucking capsfilter

Vendetta21 06-17-2013 08:15 PM

Re: TWG XCVI: The Challenge Board
 
Quote:

Originally Posted by Viccica (Post 3923387)
Is there any particular harm on us all agreeing on which squares to use provided promote and kill are off-grounds?

Just a thought, since we're all anonymous at this point. It ensures that everyone gets an ability for at least night one and makes endgame more exciting.

yes. all promote squares are out of bounds. i intend to pick all of them tonight.

pokelda 06-17-2013 08:15 PM

Re: TWG XCVI: The Challenge Board
 
You took my joke. I don't like you.

Vendetta21 06-17-2013 08:17 PM

Re: TWG XCVI: The Challenge Board
 
Quote:

Originally Posted by pokelda (Post 3923418)
You took my joke. I don't like you.

the more the funnier

CharlesClaythorne 06-17-2013 09:17 PM

Re: TWG XCVI: The Challenge Board
 
Yeah, I think that idea is better in theory than in practice, Viccica, but it's still a good idea, nevertheless! It made me think of the following, at least:

Barons should be going for Kill or Revive Squares to put on reserve.
Knights, I suggest using your double Square power tonight; better to have powers or information earlier than later in this type of game.
Wizards and Kings, do whatever I guess???


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