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-   -   Question : Ingame Filter (http://www.flashflashrevolution.com/vbz/showthread.php?t=149165)

potasium56 05-6-2018 10:01 PM

Question : Ingame Filter
 
Hello

So, loving the filters it helps me find songs i can improve on. However, some filters aren't very descriptive, as an example the filter " Score ".

After a song is complete there are like 2 scores the raw score & grand total?

which one of those does the "score" filter use?

TC_Halogen 05-7-2018 09:25 AM

Re: Question : Ingame Filter
 
The score filter is based on the raw score, which is what shows in the engine under Best when you're picking a song.

With that being said, the score filter is not going to be the most useful towards helping you improve — it is going to be inherently based on the number of notes within a song, meaning longer songs with high notecounts that might have poor scores can fall outside of the filter, while shorter songs with lower notecounts that might have good scores can fall within the filter.

You would be better off using the Song Flags filter to highlight songs that you don't have certain results on. If you want to find songs that you haven't full comboed yet, you can do Song Flags -> Doesn't Contain - Full Combo to knock out every song that you've FC'd. You can also do similar things by extension: you can knock out all AAAs, blackflags (1 good), booflags (1 boo), non-single digit goods (i'm not entirely certain it works this way, but ideally it should knock out anything that is above 9.8 raw goods).

EDIT: in retrospect, this might be a good idea to request a feature that has you search by number of raw goods as well, since that is directly related to the score you are away from AAA.

potasium56 05-7-2018 03:10 PM

Re: Question : Ingame Filter
 
Quote:

Originally Posted by TC_Halogen (Post 4618758)
The score filter is based on the raw score, which is what shows in the engine under Best when you're picking a song.

With that being said, the score filter is not going to be the most useful towards helping you improve — it is going to be inherently based on the number of notes within a song, meaning longer songs with high notecounts that might have poor scores can fall outside of the filter, while shorter songs with lower notecounts that might have good scores can fall within the filter.

You would be better off using the Song Flags filter to highlight songs that you don't have certain results on. If you want to find songs that you haven't full comboed yet, you can do Song Flags -> Doesn't Contain - Full Combo to knock out every song that you've FC'd. You can also do similar things by extension: you can knock out all AAAs, blackflags (1 good), booflags (1 boo), non-single digit goods (i'm not entirely certain it works this way, but ideally it should knock out anything that is above 9.8 raw goods).

EDIT: in retrospect, this might be a good idea to request a feature that has you search by number of raw goods as well, since that is directly related to the score you are away from AAA.

Quote:

The score filter is based on the raw score, which is what shows in the engine under Best when you're picking a song.
So if i do bad on a song, would the best rank be a low number or high number? like im not sure if higher the better or lower the best number the better?

Thanks for the song flag filter suggestion

What im trying to do is filter songs that can dramatically increase my leader-board rank? Like songs that i can dramatically improve

Below is my current filter setup


devonin 05-7-2018 08:31 PM

Re: Question : Ingame Filter
 
TL;DR version: Get more AAA/Blackflag/SDGs on stuff in the mid 20s. Get more "Relatively solid, like, <20 good" scores on stuff in the mid 30s.


When you say "Leaderboard Rank" which rank specifically are you talking about?

"Skill Rating" is probably best improved by never playing songs as low as the AAA equivalency of your best song (which in your case is 25 right now) because AAA'ing anything lower than a 25 won't displace your best song.

Your top 15 (which are what your skill rating is derived from) comes from a range of

"Pretty good scores on 20-25s"
and
"Reasonably okay scores on 25-35s"

So to best challenge yourself and improve you probably want to be playing more of the 30-40 range songs because a good score on those will displace songs already in your top 15 with higher AAA equivalencies which is what ups your skill rating.


Your best "bad score" score seems to be your 16-2-2-2 on Emerald Hill (Metaljonus Mix) which is a 35, and that score gets you a AAA equivalency of 21.17

Continuing to play that song and songs of that same difficulty while slowly improving your scores will slowly creep up those equivalencies and thus your skill level ranking. Bear in mind, improving that 16-2-2-2 to a AAA ups your AAA equivalency from 21->35 and filling your top 15 with things that have an equivalency of 30-35 will be a big improvement over the 16-25 that is there now.


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