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Re: Queue/Batch Discussion Thread v2 (Submission Closed)
Hey, can't always be politically correct.
I just felt like speaking my opinion and I'm fairly certain I'm correct in my assessment. samurai doesn't suck at JS > "jumpstream was nice" kommisar whose last legit score was in 200X > "16th patterns are awkward" kjwkjw > "jumpstream is awkward" i dont know you but cool, you are wrong megamon > "some patterns are icky..." once again who are you, what qualified you as a judge etc.? wrong also. sorry if i come across as a douche (spoilers: i am), but i am offended that people question my JS patterns. Also, thats "subjectivemanias", as Dossar calls it. Can't hit it? Pass it. It's fine the way it is. |
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I didn't play the file, so I pretty much don't know what I'm talking about... Jumpstream is a valid pattern and has its share of possibilities, but it has to be used right just like every other pattern, doesn't it? I believe it's possible that the judge found the patterns awkward because they were awkward jumpstream - not just because it was ordinary jumpstream. Is it too fast of a pattern for the BPM? idk. Was the song asking for that pattern? No clue. But I just wanted to throw out this idea that the judges might've had a problem with the actual charting, rather than just the general pattern itself. |
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SOMEONE TELL ME HOW TO VIEW MEASURES ON DDREAM. My sm editor mode is being gay. |
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Re: Queue/Batch Discussion Thread v2 (Submission Closed)
Oh huh. Judges don't like hands & quads. ;c
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Re: Queue/Batch Discussion Thread v2 (Submission Closed)
I just played Punch You since CBR sent it to me after I asked him if he agreed.
I have to say the chart IS well made and is NOT inaccurate. If we look outside the jumpstream part which seems rather controversial, everything has been well crafted and made as clean as possible. Onto the jumpstream itself, every note is justified. However, I believe the question is not about the patterns being too awkward and whatnot. They're fine. The actual "awkward" deal seems to be in the layering of that part. I THINK what the judges meant by awkward is that the jumps go to sounds that are hard to distinguish from all the other synths. Of course, when you listen closely, you can all relate what sound goes with what, that I can agree. However, it would've been much less awkward if the jumps had gone to the actual BEATS going on behind the music. You can hear them, for example, at 43.461s, 43.610s, 44.058s, 44.207s, and so forth. Picture this. You literally gotta hammer your keyboard to master the file. When you press for the jumps, it has to sound hard at this speed. This is why the judges disliked the file; it could've been done another way that suited more this mood. If you were going for elitepr0 difficulty, CBR, I can understand that my idea might shock you a bit, as I'm suggesting to remove a couple jumps. However, the stream itself is hard enough to warrant a solid 11, so I think no one loses here. I suggest you try out what I'm suggesting just to see if it makes sense. I did it in my editor and it played a LOT better. edit: and that's NOT because I suck at this game ;-P |
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Re: Queue/Batch Discussion Thread v2 (Submission Closed)
ask CBR, I'm not dangling around his file without his permission.
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you got the link |
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I can see why some people would say the JS patterns are weird or awkward because a lot of them have anchors that (might) be hard to hit for people with weaker left hands or weaker right hands. But the patterns are dumb or stupid lol. There's more pressure for the right or left hand during certain sections but that's about it. :p |
Re: Queue/Batch Discussion Thread v2 (Submission Closed)
99% of the time, "awkward JS" comments come from hidden 8th anchors.
Look for those, if you have hidden 8th jacks that are longer than like, 5 arrows, there's your problem. |
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Re: Queue/Batch Discussion Thread v2 (Submission Closed)
I've been using that theory of hidden 8th jacks in JS ever since I was working on Boisterous Little Oscillator (and I'm sure others have had that notion before me too) but it's nice to finally have a name for it lol
The other source of awkward JS is hidden 1-hand gallops. If you cover side of the file and just look at them hand by hand, if you have stuff like 1 2 - 2 1 - 1 2 - 2 1 over and over again, it's going to get annoying fast |
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Re: Queue/Batch Discussion Thread v2 (Submission Closed)
More like, most experienced SM players find JS boring because they've played a lot of JS files...
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Re: Queue/Batch Discussion Thread v2 (Submission Closed)
Ffr consists of mostly experienced sm players, yep
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1) admins/mods 2) the stepmans ~eLiTe cLuB~ (they usually have orange or black usernames cause they're 2 cool for ffR) 3) ffrians (these guys usually have blue names and come in all shapes and sizes) 4) peoples (these people have black names) 5) 1.5 million unused accounts ??) solo ( these guys play with 6 keys :!:) |
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Re: Queue/Batch Discussion Thread v2 (Submission Closed)
1h 54m js challenge
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Re: Queue/Batch Discussion Thread v2 (Submission Closed)
I played that, not repetitive at all, let it into FFR!
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