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-   -   jTWG LIV: A Nomadic Adventure POSTGAME (http://www.flashflashrevolution.com/vbz/showthread.php?t=102659)

iluswirl 11-4-2008 10:29 PM

jTWG LIV: A Nomadic Adventure POSTGAME
 
HUMANS WIN (breaking the streak)

1. litodude Human
2. Gun92 Wolf Seer
3. drkirth Seer
4. clarinet89 Guard/Bane
5. ruritsu Human
6. lifevirus7 Vigi
7. infinity. Neutral (power sucker (could recieve one person's ability and color each night) (HAD TO JOIN A TEAM BY NIGHT 2 OR FACE DEATH))
8. Oni-Paranoia Human
9. sc979 Red Miller
10. robertsona Master Wolf
11. rzr Magic Man (recieved a random ability each night, if dead before night 2, everybody inherits his ability randomly.
12. Sh4d0wD3v1L Item Wolf (role that got an instant vigi item (if the person it was sent to used it) at the start, would recieve another when revive is sent out (IF ALIVE))

LOL COLORFUL

Night ONE
DrKirth seers sh4d0wd3v1l red
Rzr changes his color to purple!
gun92 seers lifevirus7 green.
clarinet89 guards oni-paranoia
rzr is wolfed triggering item sends to random people

Day ONE
Sh4d0wd3v1l is lynched.

Night TWO
clarinet89 sends to guard DrKirth
wolves wolf DrKirth, no go
DrKirth seers clarinet89 blue.
litodude gets "guard".
infinty. joins wolves and steals DrKirth's power, seering blue for the night
lifevirus7 corpseloots for wolf item, uses it and gets deaded.

Day TWO
KitB Gun92 and litodude
litodude is lynched

Night THREE
clarinet89 gets "revive"
litodude passes guard to [color="Blue"][b]
infinity. steals sc979's ability, seers RED because of red miller
DrKirth seers infinity red.
Clarinet guards oni-paranoia.
DrKirth guards himself.
DrKirth gets wolfed, again no go.

Day THREE
infinity. is insta'd. No phantoms.

Night FOUR
Oni-Paranoia gets "revive"
DrKirth is wolved.
gun92 seers ruritsu green
Clarinet89 guards self
DrKirth seers [b]gun92[b], but no avail.

Day FOUR
Oni-Paranoia is lynched.

Night FIVE
Wolves send kill for sc979.
sc979 uses guard on self, while reviving DrKirth
clarinet89 guards self.

Day FIVE
DrKirth is revived, gets seering result for gun92.
gun92 is lynched.

Night SIX
clarinet89 guards DrKirth
DrKirth seers robertsona green.
robertsona sends to kill clarinet89.

Day SIX
robertsona is lynched.

HUMANS WIN

As far as referrals to TWG go, I'm sure that robertsona could handle it..

Yeah.. If anybody else thinks they're worthy (if you're not already okay to go, duh) then PM me.

MVP Definitely goes to DrKirth for seering all four wolves in 6 nights.. Stunning abilities..

PS Kirth, Please keep the hosts entertained with your PMs.. I was always glad to see it and thinking of a funny reply was way fun.

sc979 11-4-2008 10:32 PM

Re: jTWG LIV: A Nomadic Adventure POSTGAME
 
Quote:

Originally Posted by iluswirl (Post 2864610)
Wolves send kill for sc979.
sc979 uses guard on self, while reviving DrKirth

Figured they would try to go for me that night.

Quote:

Originally Posted by iluswirl (Post 2864610)
infinty. joins wolves and steals DrKirth's power, seering blue for the night
infinity. steals sc979's ability, seers RED because of red miller
DrKirth seers infinity red.

haha, awesome.

iluswirl 11-4-2008 10:36 PM

Re: jTWG LIV: A Nomadic Adventure POSTGAME
 
Quote:

Originally Posted by sc979 (Post 2864624)
Figured they would try to go for me that night.



haha, awesome.

Probably two of the most amazing happenings i've seen in TWG thus far. Good job being the lucky red miller. lol

clarinet89 11-4-2008 10:40 PM

Re: jTWG LIV: A Nomadic Adventure POSTGAME
 
if it counts, i tried to revive kirth when he was wolved too. we kinda planned it that way.

Sh4d0wD3v1L 11-4-2008 10:50 PM

Re: jTWG LIV: A Nomadic Adventure POSTGAME
 
I ****ing hate you robert. I said "We should wolf a good player... like Kirth" in a convo we were having via PM. If Kirth had gotten wolved, there was no seer but the wolf seer, instant advantage to us. Then, guard would come to him, wolf guard. Easy pickens. Plus, my item would have been epic given the time to use it.

Good game, though. Without Kirth, humans were screwed.

rzr 11-4-2008 11:01 PM

Re: jTWG LIV: A Nomadic Adventure POSTGAME
 
I feel honored to be killed Night One.

DrKirth 11-4-2008 11:32 PM

Re: jTWG LIV: A Nomadic Adventure POSTGAME
 
Hah I would've cardflipped blue if I died. The blue players should think twice before coming out to the seer claimer then. Also if I were one of the wolves I wouldn't try going after the guardbane, since there's still a 50% chance of failure. It'd be better to try controlling who they guard then wolf someone else.

And PM details are all about what makes the game fun iluswirl LOL

Temote 11-4-2008 11:38 PM

Re: jTWG LIV: A Nomadic Adventure POSTGAME
 
Personally, since Kirth was saying that both clarinet and robert were in his suspicions list, I still think it would have been smarter for robert to wolf Ruritsu or sc at that point. (Just my opinion, don't mind me.)

DrKirth 11-4-2008 11:41 PM

Re: jTWG LIV: A Nomadic Adventure POSTGAME
 
I know wolves take the bait geez

rzr 11-4-2008 11:46 PM

Re: jTWG LIV: A Nomadic Adventure POSTGAME
 
I was pretty sure Kirth would pull the humans through. I'm glad he did, too. I remember when he first joined and still kicke ass, lol. Definitely earned it, bro.

Gun92 11-5-2008 12:08 AM

Re: jTWG LIV: A Nomadic Adventure POSTGAME
 
Na, Robert didn't want to listen to me either, kinda had an agenda of his own, lol Gj Kirth

LifeVirus7 11-5-2008 06:04 AM

Re: jTWG LIV: A Nomadic Adventure POSTGAME
 
Why'd I die? I think it was in the middle or night 2 or something, and don't see it up there.

Oni-Paranoia 11-5-2008 06:14 AM

Re: jTWG LIV: A Nomadic Adventure POSTGAME
 
o look at robert... i wonder who wanted to lynch him night four... -.-

rzr 11-5-2008 07:16 AM

Re: jTWG LIV: A Nomadic Adventure POSTGAME
 
I'm confused. How do you lynch someone at night?

:p

Ruritsu 11-5-2008 09:35 AM

Re: jTWG LIV: A Nomadic Adventure POSTGAME
 
We lucked out like 14 times XD good game...

Gun92 11-5-2008 09:42 AM

Re: jTWG LIV: A Nomadic Adventure POSTGAME
 
Life, I couldn't even begin to tell you why that choice was made...ask robert, I didn't have a say in like, the first 3 nights, then our game turned around when we started to listen to me and then robert didn't corpse loot Oni when he knew I wasn't going to be on, and thus I knew I was dead and yeah, the fact he killed Clair instead of the other two...just seems kinda dumb in hindsight.

sc979 11-5-2008 09:54 AM

Re: jTWG LIV: A Nomadic Adventure POSTGAME
 
I was quick on the corpselooting, so even if robert was on at the time of oni's death, I think I still would've gotten to it first.

I think robert didn't go for me because I had an item to guard myself when you guys tried on the previous night; not sure why he didn't go for ruritsu, but it didn't really matter because kirth, and clarinet, and I would've voted robert anyway.

Gun92 11-5-2008 10:16 AM

Re: jTWG LIV: A Nomadic Adventure POSTGAME
 
I know, like I said, I don't know, trust me on this, Shadow wanted to get rid of Kirth night one, and I was partial to Ruritsu from the start cause I know he is a strong player...just didn't really fall into place I guess. I wish I knew why he picked clair over one of the remaining people, but yeah, good game all the same.

LifeVirus7 11-5-2008 11:28 AM

Re: jTWG LIV: A Nomadic Adventure POSTGAME
 
Oh, now I see how I died. Corpse looted shadow, and died by its unknown instant vigi clause using it. That sucked for meh.

Sh4d0wD3v1L 11-5-2008 11:31 AM

Re: jTWG LIV: A Nomadic Adventure POSTGAME
 
Yeah, I was gonna post that, but you beat me to it :P

I think that in general, it would have been nice to know corpse-looting was on so that gun or robert could have gotten my item instead of ilu going "oh btw, you can loot".


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