Re: Dragons Fury: Custom Tournament #7
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Re: Dragons Fury: Custom Tournament #7
AAA is definetly possible
This chart is gay... sorry. |
Re: Dragons Fury: Custom Tournament #7
Gay ending
Should have been a AAA but lolnope I derped a jump in the easiest part. |
Re: Dragons Fury: Custom Tournament #7
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Re: Dragons Fury: Custom Tournament #7
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Re: Dragons Fury: Custom Tournament #7
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As far as the 32nd jump in NNRT, I have no idea how it happened -- the only thing that got changed in any of the files this round was the sync of the files (proper offsets, etc). That's... really strange. |
Re: Dragons Fury: Custom Tournament #7
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lol I give up, not gonna bother competing with Samurai
(still in, just not going to whore for great scores anymore) |
Re: Dragons Fury: Custom Tournament #7
Idk how my division can do this so well V_V
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Re: Dragons Fury: Custom Tournament #7
YMIA, as much as I like the file and how enjoyable it is, its those bloody quads lmao xD
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Re: Dragons Fury: Custom Tournament #7
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qqwref and velocity both have written tools which help with this process. I bet you guys can poke around or ask them to link; I'm not sure it's my place to be giving them out. I manually edited dozens of charts for my tournament. I either used tiny unnoticeable sub-beat changes in the sm file itself, or changed the frame placements in the beatbox code. In the finals of my tournament I hand-edited D5CD, D5AB, D1, and D2 file framers, along with the side game file (to get the 0-framers perfectly aligned) Fury of the Storm [Oni] originally had over 10 one-framers that I edited out by hand, without losing the sync. It's definitely practical to do, and players can appreciate the difference. It's a lot of work, but it's something you need to commit to if you want FFR files to be as fun as possible. There is no excuse to settle for "flip of the coin" bad conversions when hand-editing is available (for example, lol Rudi 64th roll conversion) |
Re: Dragons Fury: Custom Tournament #7
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Re: Dragons Fury: Custom Tournament #7
It's funny how this late in the tournament these files are still easier to PA than S.Y.S.T.E.M XD I can't get over it..
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Re: Dragons Fury: Custom Tournament #7
lol sightread, will fix later
brb playing the lottery; luckiest run ever (with a few nervous misses </3) |
Re: Dragons Fury: Custom Tournament #7
Dang. was on vacation and missed this entire tourney .-.
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Re: Dragons Fury: Custom Tournament #7
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Those weird jack thingies at the end rofl why?! Also, max combo of 1381 on a song with 1383 notes.
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Re: Dragons Fury: Custom Tournament #7
I can't do the [23] jacks :/
I think I can sdg this EDIT: I knew it xD |
Re: Dragons Fury: Custom Tournament #7
double thrash is one hell of a mess. fun, though.
Gattal fun too. missflagged on a random down arrow in stream oop. |
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Re: Dragons Fury: Custom Tournament #7
Ths one is pretty tough. Will be working on it.
Somehow Sightread this one. |
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Wow that file was pretty cool! I see though why people are saying it feels a little bit messy, I think you were somewhat let down by your pattern choice making things harder to read than they should be. There were lots of split patterns and 1-handed gallops that were very difficult to read and PA compared to other parts of the file. Perhaps that was intentional, but I'll offer a little advice anyway: I'll go ahead and toot my own horn here (please don't hate, I'm trying to help) and mention my Arcitca file on Dossar's engine as an example of the kinds of patterns I advocate using for hard-to-read sections of dicksynced guitar solos. Considering how weird some of the rhythms are when you sync a guitar song like that, you usually want to do the players a favor in choosing patterns that are fairly simple to follow as it will be hard to PA already due to the strange rhythms. Using more "connected" patterns, i.e. 1234 over 1324 makes the hardest parts of dicksynced solos easier to read and PA. Then you can save more "split" patterns for when the solo is less intense, to keep it interesting. My 2c, take it or leave it |
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