Re: Queue/Batch Discussion Thread v2
Constructive criticism versus flaming.
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Re: Queue/Batch Discussion Thread v2
ok i just sent in my file today. i might send in another one if i get around to it.
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Re: Queue/Batch Discussion Thread v2
I just don't think you'd see that many files with the fact that they need to have song permissions. The idea that terrible sim authors would submit a ton of files seems possible at first, but when I consider that most new charters step songs that are not even close to music on the FFR permissions list I don't think this would be a concern. Having to limit your music choice is a turn-off for most people.
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Re: Queue/Batch Discussion Thread v2
Sent files in.
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Re: Queue/Batch Discussion Thread v2
I dont have any files to send in this batch, gg at me being too lazy to step something. XD
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Re: Queue/Batch Discussion Thread v2
Wait. . . we can put stops in songs now? When did this start?
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Re: Queue/Batch Discussion Thread v2
Stops won't affect gameplay in FFR, but you can use them if you feel compelled to do so.
What you cannot use however are negative BPMs. |
Re: Queue/Batch Discussion Thread v2
Oh. . . pffft, K then. Here I was thinking that stop were implemented into the engine. Was jumping for joy.
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Re: Queue/Batch Discussion Thread v2
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Re: Queue/Batch Discussion Thread v2
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Re: Queue/Batch Discussion Thread v2
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2. We need 1 or 2 good files rather than 100 mediocre files from one sim artist. 3. On this system, your submission cap can be raised easily if you keep submitting good files. |
Re: Queue/Batch Discussion Thread v2
Sent Passage D. (Edit: High 11 or low 12)
From now on, I think I'm going to send one file at a time, unless I stockpile enough for the next upcoming batch after this one. |
Re: Queue/Batch Discussion Thread v2
So far, it's looking like the submissions for this batch will be...
(0.5) Eclipse [Luna] /(collab: who_cares973) (11) (0.5) Remember When/(collab: psychoangel691) (she says 8, I say 9 - we'll level with that) Cest What (12) Molto Vivace v2 (11) ...and possibly one more, if I can hurry. (which will equal my cap of 4 :3) |
Re: Queue/Batch Discussion Thread v2
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Re: Queue/Batch Discussion Thread v2
I like ghost notes and jacks and tend to dislike the PR/layering on most songs. Most people feel the opposite and I realize that.
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Re: Queue/Batch Discussion Thread v2
Holy hell, what was that? hahaha
edit: yeah, you made your affinity for ghost notes very clear in Energizer My question is, what makes ghost notes enjoyable to play? |
Re: Queue/Batch Discussion Thread v2
I feel that ghosting is an acceptable charting strategy, but not in extreme cases seen like in your version of Birthright, or in Energizer. Ghosting for syncopative purposes is totally alright, but pushing unrealistically beyond accuracy capabilities is a little ridiculous. Then again, this is more of the player opinion than the charter's opinion, but in both cases, I believe you're going a little past common sense. Just seems like a dump.
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Re: Queue/Batch Discussion Thread v2
Well, I don't view files as "playing the song" but "interpreting the song." That's probably the most crucial contrast between how I view files vs. most people today; I view ghost notes as an interpretation of the song's energy. If you actually dance to a song, you tend to move your body to a generalized composite of every rhythm it has. When I use a ghost note I'm not thinking about how the song is being represented in the notes but how your hands are moving to the song, similar to how an Irish dancer would add rhythms to the melody.
Also, I like difficulty spikes a lot. They're used a lot in Korean music games and I like their effect. They make for great entertainment when someone is capable of doing them. |
Re: Queue/Batch Discussion Thread v2
@simfile artists: apparently this hasn't been made clear enough
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