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-   -   TWG CLXIII: Allies and Adversaries 2 - GAME THREAD (http://www.flashflashrevolution.com/vbz/showthread.php?t=146585)

Tokzic 01-29-2017 08:24 PM

TWG CLXIII: Allies and Adversaries 2 - GAME THREAD
 
It is currently Night 5. Night 5 will end at 6pm EST (5pm server). Please send actions and allegiances.

Player List:

1. j-rodd
2. inDheart
3. thesunfan
4. Raeko
5. Meno
6. ShadoWolfe
7. Vendetta21
8. AragakiAyase
9. XelNya
10. Hakulyte
11. R.E. Aryxi (replacement for Xiz)

The format:

- 12h Night / 36h Day
- Night start
- Colour cardflips. Roles are not revealed on death. Humans flip green and wolves flip red unless otherwise specified.
- Out of Thread Discussion: Off
- Insta: On
- Phantoms: Off
- Night talking: Off

In this game, most power roles do not pick targets directly. Instead, every player (including vanillas and wolves) submits an allegiance PM at the start of the game and every night after, choosing a player as their closest Ally, and another player as their loathsome Adversary. Whoever a PR targets will use their target's allegiances to determine who their power gets used on. If a PM is not sent, the previous Ally/Adversary pair will be used.

This format is semi-closed. You will know what roles may exist in the game, but not precisely which ones.

Potential Roles:

Human PRs:
1x Wise Seer - On first night, starts with a random vanilla human check. Each following night, checks the flip colour of their target's Adversary. If they skip a night of using their power, their next check will check alignment instead of colour. Cardflips grey.
1x Adept Guardian - Protects the Ally of the player they target. If they skip a night of using their power, their next power usage will protect both target's Ally and target's Ally's Ally. Bulletproof to Vigi. Cardflips grey.
1x Vigi - Kills the Adversary of the player they target, but must rest for one night after making a kill. Cardflips red.
1x Jailkeeper - May jail either the Ally or the Adversary of their target, negating their allegiance PM, preventing death, and roleblocking them. Bulletproof to Vigi.
1x Pink Ranger - Marks the target's Adversary with a pink paintball at night. That player will cardflip pink instead of their usual cardflip colour, and the Pinkmaster will be informed if one of their marks stops flipping pink. After successfully using three shots, is notified by the host how many players who flip pink are wolves, and may no longer tag. Cardflips pink.
1x Greenmaster - Has 3 shots. Each night, may target a player. If that player's Ally flips green, this Ally is informed of the Greenmaster's identity. If one of the greens visited by the Greenmaster stops flipping green, the Greenmaster is notified by the host and loses all remaining shots.


Wolf PRs:
1x Doublecross Wolf - Guesses the current allegiances of the target. If both are correct, the target dies in addition to the nightkill. Cannot Doublecross a Sabotaged target.
1x Freeze Wolf - Negates the target's allegiance PM that night, and roleblocks the target's Ally. Bulletproof to Vigi. Cardflips grey.
1x Chaos Wolf - Paints a target's Adversary a colour of their choice. Until next power usage, that player will cardflip that colour. Cardflips a colour of their choice, except green.
1x Sabotage Wolf - Replaces the Ally/Adversary of their target to players of their choosing and negates the target's next allegiance PM.
1x Master Wolf - Bulletproof to Vigi. Appears human-aligned to Seer. Cardflips green.
1x Janitor Wolf - Masks the wolves' nightkill, causing the dead player to flip pink instead of their true colour. Cardflips pink.

Format-Specific Wolf Rules:
1a. Wolf kills are not on their target, but on their target's Ally.
1b. Wolf kill power increases as the game plays out. If one wolf dies, wolf kills may target allies or adversaries. If two wolves die, wolf kills target directly.
2. Wolves may only use one PR per night, with the exception of Doublecross. A wolf using a PR may not also make a kill, unless they are the last wolf standing.
3. Most wolf PRs have a one night cooldown. Doublecross can use power every night. Sabotage has a two night cooldown.
4. Wolves must target humans.

Resolution Order:

Jailkeeper / Freeze
Doublecross
Allegiance PMs
Sabotage
Guardian / Greenmaster
Janitor / Pink Ranger / Chaos
Seer
Vigi / Wolf Kill

Vanilla Human PM:

{Player}, you are a Vanilla Human. You cardflip green. Use your vote, your allegiances, and your wits to crush the wolf threat.

Please reply with your initial Ally and Adversary.

Tokzic 01-30-2017 03:17 PM

Re: TWG CLXIII: Allies and Adversaries 2 - GAME THREAD
 
Only one more allegiance PM until Day phase begins.

Tokzic 01-30-2017 07:22 PM

Re: TWG CLXIII: Allies and Adversaries 2 - GAME THREAD
 
Code:

                                I

                                ---

In the mortal coils branching from the stem of this plane, there exists,
by very definition, an eternal war - a conflict on which reality's
continuity feeds on. This universe, as long as the agents exist to
perceive it, exists until either perfect order or perfect chaos is
all-permeating...  reigning ubiquitously. At which point, time becomes
irrelevant - as there are only two possible end-results.

Either order has won, and all things are one thing, all-encompassing and
omnipotent; or else entropy reins - all stars fade, all lives are
extinguished, and nothing is ever perceived again.

Deep in the mesh of order and chaos interwoven, there is a battlefield
masked as a city. At a glance, it is a simple business hub, but under the
buzz of commerce, there is a subtle undertone of zealots thirsting for
the blood of their enemies. In the shadows, in the most unknown corners,
hide agents of chaos, slicing through the lives of those who would serve
order before they can achieve unity and root out the insidious threat that
would claim the city for its own.

                                ---



The city wakes with all of its denizens. Business as usual.

It is now Day 1. You have until 6pm EST (5pm server) on Wednesday February 1 to choose a player for lynch.

XelNya 01-30-2017 07:34 PM

Re: TWG CLXIII: Allies and Adversaries 2 - GAME THREAD
 
Im off work early today, hype.

mellonxcollie 01-30-2017 07:34 PM

Re: TWG CLXIII: Allies and Adversaries 2 - GAME THREAD
 
omg game is finally here

so i guess the new wolves are smarter than we were :o

XelNya 01-30-2017 07:35 PM

Re: TWG CLXIII: Allies and Adversaries 2 - GAME THREAD
 
That said

xiz

XelNya 01-30-2017 07:38 PM

Re: TWG CLXIII: Allies and Adversaries 2 - GAME THREAD
 
Xel sits alone, in a wendys, eating his food, and type into this game.

He wonders, "what am I doing with my life?" As he slowly consumes his food.

XelNya 01-30-2017 07:39 PM

Re: TWG CLXIII: Allies and Adversaries 2 - GAME THREAD
 
Xel slowly sips his cherry dr. pepper.

He ponders a monent, and posts.

XelNya 01-30-2017 07:41 PM

Re: TWG CLXIII: Allies and Adversaries 2 - GAME THREAD
 
Xel finishes off his cherry dr. pepper, he sees those wonderful, fresh, french fries, and opts to eat them. Lathering each one in ketchup, before consumption.

XelNya 01-30-2017 07:45 PM

Re: TWG CLXIII: Allies and Adversaries 2 - GAME THREAD
 
Xel decides to take a picture, so he can remember the good times.


XelNya 01-30-2017 07:47 PM

Re: TWG CLXIII: Allies and Adversaries 2 - GAME THREAD
 
Xel finishes the fries. He gets up, refills his deink, he enjoys a sip out of it, he fills it full again, and leaves.

This has been dinner with Xel.

thesunfan 01-30-2017 07:59 PM

Re: TWG CLXIII: Allies and Adversaries 2 - GAME THREAD
 
I ate at subway
they got the order wrong
xel

j-rodd123 01-30-2017 08:11 PM

Re: TWG CLXIII: Allies and Adversaries 2 - GAME THREAD
 
LOCK CLEAR villager reporting in

j-rodd123 01-30-2017 08:12 PM

Re: TWG CLXIII: Allies and Adversaries 2 - GAME THREAD
 
Quote:

Originally Posted by mellonxcollie (Post 4514557)
omg game is finally here

so i guess the new wolves are smarter than we were :o

that's unpossible!!

j-rodd123 01-30-2017 08:13 PM

Re: TWG CLXIII: Allies and Adversaries 2 - GAME THREAD
 
Quote:

Originally Posted by thesunfan (Post 4514568)
I ate at subway
they got the order wrong
xel

sunfan

this post has a wolfy shape to it

j-rodd123 01-30-2017 08:13 PM

Re: TWG CLXIII: Allies and Adversaries 2 - GAME THREAD
 
plus it's like totally a faux pas to vote for my peek

inDheart 01-30-2017 08:21 PM

Re: TWG CLXIII: Allies and Adversaries 2 - GAME THREAD
 
sweet this is happening

v

inDheart 01-30-2017 08:22 PM

Re: TWG CLXIII: Allies and Adversaries 2 - GAME THREAD
 
Quote:

Originally Posted by mellonxcollie (Post 4514557)
omg game is finally here

so i guess the new wolves are smarter than we were :o

uh

what makes you say that

j-rodd123 01-30-2017 08:26 PM

Re: TWG CLXIII: Allies and Adversaries 2 - GAME THREAD
 
Who's in your avatar indheart?

AragakiAyase 01-30-2017 08:30 PM

Re: TWG CLXIII: Allies and Adversaries 2 - GAME THREAD
 
FINALLY

you guys take forever


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