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-   -   Song Difficulty Changelog (http://www.flashflashrevolution.com/vbz/showthread.php?t=141036)

One Winged Angel 02-24-2015 05:47 PM

Song Difficulty Changelog
 
Going to work through all files starting from the top down to around 50, at which point I plan on outsourcing D2/D3 level consultants to help work on the lower half of the spectrum. Will bump thread with each additional update to the changelog. Hopefully by the time this is done, skill ratings will be more accurate than they currently are. Changes aren't set in stone. If a majority disagrees with a file I've moved, I'll move it to a more appropriate place (so discussion is encouraged). Keep in mind that files are predominantly rated on difficulty to AAA, not difficulty to SDG or FC.


Changelog (Difficulties 75-99)

Extratone Pirates (Drunk Optimus Remix), (92 => 91)
Slashmaid (instrumental), Diff: (89 => 90)
Stinger, Diff: (90 => 89)
Music (For Kirby), Diff: (87 => 88)
Firstaidvision, Diff: (88 => 87)
grind2, Diff: (88 => 87)
Fanteucpx[zv, Diff: (87 => 86)
Our Journey and Epilogue., Diff: (87 => 86)
Go Beyond!! -Jazzy mix-, Diff: (86 => 85)
Zombie Sunset, Diff: (86 => 85)
12 Bar Bloops, Diff: (84 => 85)
Storm Raid Battle, Diff: (84 => 85)
Breakbeat Acid, (85 => 84)
Milky Blue, Diff: (85 => 84)
Tenimuhou, Diff: (83 => 84)
A Kidney Stone, Diff: (84 => 83)
Goblin, Diff: (84 => 83)
Saddest RMX, Diff: (84 => 83)
Casino fire Kotomi-chan, Diff: (83 => 82)
My Fxxkin Desire For You, Diff: (83 => 82)
Cutthroat, Diff: (81 => 82)
-+, Diff: (82 => 81)
Ehhen Doyadosu? Tengujiman, Diff: (82 => 81)
Wraith, Diff: (82 => 81)
Einstein-Rosen Bridge, Diff: (81 => 80)
/mu/tant corecore, Diff: (81 => 80)
The Steel Monster Above the City, Diff: (81 => 80)
Djentrap, Diff: (79 => 80)
honki sentai majirenjaa -MAJI eurobeat version-, Diff: (79 => 80)
Pandemonium, Diff: (79 => 80)
Pants, Diff: (79 => 80)
Ketsarku Mozgalom, Diff: (80 => 79)
Nomina Nuda Tenemus, Diff: (80 => 79)
Return to Fire, Diff: (80 => 79)
The First Epidemic, Diff: (80 => 79)
BEER, Diff: (78 => 79)
Piano Concerto 1 'ANTI-ARES' (For Kirby), Diff: (78 => 79)
Resistance 4, Diff: (78 => 79)
Shitsubou Choco, Diff: (79 => 78)
Aletheia, Diff: (77 => 78)
Time to Eye, Diff: (77 => 78)
Run Run Run, Diff: (78 => 77)
Flesvelka, Diff: (76 => 77)
Piano x Forte x Scandal, Diff: (76 => 77)
VALLISTA, Diff: (75 => 77)
Chipscape, Diff: (77 => 76)
Indo No Sobaya (t+pazolite Remix), Diff: (77 => 76)
o'er the flood, Diff: (75 => 76)
Tsumeawase Pt. 3, Diff: (75 => 76)
Distortion Power, Diff: (76 => 75)
Rarity Attempts 400 Dresses (LOOMING MIX), Diff: (76 => 75)
When Penguins Fly, Diff: (75 => 74)
Mirage Garden (Long Version), Diff: (75 => 73)

Rapta 02-24-2015 05:53 PM

Re: Song Difficulty Changelog
 
This is the second time I have gotten a new highest AAA and it gets bumped down a level ;-;

But in the end everything will be better I guess

TheSaxRunner05 02-24-2015 06:04 PM

Re: Song Difficulty Changelog
 
I'll have a lot more to say when it gets down to charts I can actually play lol

Thanks for taking this task on

bballa48 02-24-2015 06:54 PM

Re: Song Difficulty Changelog
 
No huge complaints except Turbo... but I can't really objectively evaluate that file anyway so I don't know.

But seriously... that song is freaking brutal.

hi19hi19 02-24-2015 06:59 PM

Re: Song Difficulty Changelog
 
Turbo was the one I disagreed with most too.
I guess it's really a "you either can or cannot do it" kind of file.

Sorry not sorry :)


Fun fact: the 6th Official D4 finals chart is now rated just one point less than the D5 finals chart lol

One Winged Angel 02-24-2015 07:06 PM

Re: Song Difficulty Changelog
 
Turbo is the only one I was pretty iffy on as well, I'll move it back up.

AAA count is a tad high for an 85 but fuck it that's fine.

_Zenith_ 02-24-2015 07:21 PM

Re: Song Difficulty Changelog
 
Are you taking suggestions about the possibility of a difficulty change or do you have people going through most songs anyways?

One Winged Angel 02-24-2015 08:25 PM

Re: Song Difficulty Changelog
 
For individual songs not mentioned here, I'd prefer if threads were made (or honestly, since I'm in the middle of a massive overhaul anyways, message me on skype and we can discuss there, and I'll post any changes made in here)

Tentative changes down to 76ish after discussion with corn:

Blue Rose 82 -> 83
Integraation 82 -> 83
Casino Fire 83 -> 82
MFDFY 83 -> 82
Cutthroat 81 -> 82
Holy Orders 81 -> 82
Ehhen 82 -> 81
-+ 82 -> 81
Unicron Barbeque 80 -> 81
Steel Monster 81 -> 80
E-RB 81 -> 80
/mu/tant corecore 81 -> 80
Djentrap 79 -> 80
honki 79 -> 80
Pants 79 -> 80
Pandemonium 79 -> 80
To Make the End of Battle 79 -> 80
Nomina 80 -> 79
Return to Fire 80 -> 79
First Epidemic 80 -> 79
Ketsarku 80 -> 79
Choco 79 -> 78
Radical Rat 78 -> 79
Anti-Ares 78 -> 79
Resistance 4 78 -> 79
Chaoz Japan v2 78 -> 77
Time to Eye 77 -> 78
Aletheia 77 -> 78
Indo No Sobaya 77 -> 76
Chipscape 77 -> 76
Flesvelka 76 -> 78
Into Your Eyes 76 -> 77
Rarity 76 -> 75
Distortion Power 76 -> 75

I'll add these to the OP after I change them in game

Pizza69 02-24-2015 08:48 PM

Re: Song Difficulty Changelog
 
nomina bumped down? eh?

_Zenith_ 02-24-2015 08:58 PM

Re: Song Difficulty Changelog
 
Chipscape getting bumped down, a little shocked about that but I could understand, honki imo was fine. Anti Ares and Holy Orders shock me, moreso HO though.

Gradiant 02-24-2015 09:04 PM

Re: Song Difficulty Changelog
 
Quote:

Originally Posted by _Zenith_ (Post 4281636)
Holy Orders shock me, moreso HO though.

Yeah, this kind of confused me too.

One Winged Angel 02-24-2015 09:16 PM

Re: Song Difficulty Changelog
 
Given length of time HO has been out, scoreboard is quite poor for an 81 (compared to another definitive 81 that's been in game almost as long such as Across Rooftops)

HO's scoreboard looks more like 11ELEVEN's, and given length + general spikiness in the midsection, the bump up to 82 seems warranted (I'll leave it alone if most of you disagree though)

Anti-Ares should definitely unlock Scarhand. Chipscape has been frame fixed for quite a while so that all color bursts can be hit as hands, so aside from it being visually tricky maybe, nothing about the file is worthy of 77. Nomina's incredibly borderline, but if people are fine with Ketsarku going down, I'm bringing Nomina with it.

_Zenith_ 02-24-2015 09:20 PM

Re: Song Difficulty Changelog
 
Ketsarku should be dropped, Nomina I can see why it is being brought down because it's not all that difficult to AAA. It was definitely not 80 material.

Now that you mention Ares unlocking scarhand I agree.

The hands imo were the challenge in properly PAing Chipscape and the begin/end being mirrored doesn't help its case for being a 77.

TheSaxRunner05 02-24-2015 09:24 PM

Re: Song Difficulty Changelog
 
Quote:

Originally Posted by Gradiant (Post 4281647)
Yeah, this kind of confused me too.

Because most people suck at trills :)

Guest15937 02-24-2015 10:07 PM

Re: Song Difficulty Changelog
 
TTE is FGO again, I see

(seem to remember huge debate about that pre-99 switch)

rushyrulz 02-24-2015 11:39 PM

Re: Song Difficulty Changelog
 
milky blue bumped down again ouch

25thhour 02-25-2015 12:45 AM

Re: Song Difficulty Changelog
 
smartdude1?1? they bumped down Grind 2. It must be easy. go AAA it nao.

rayword45 02-25-2015 05:53 AM

Re: Song Difficulty Changelog
 
Unicron Barbeque being bumped up is eh to me.

Chaoz Japan v2 being bumped down is a strong no, that song requires more jacking ability than Gymnastics.

Also, STRONG recommendation is BEER being bumped up considering the low AAA count and the fact that every pattern in that file is ass (admittedly fun ass).

magnusus 02-25-2015 08:41 AM

Re: Song Difficulty Changelog
 
Rarity makes sense, Distortion Power does not. Indo No Sobaya plays like a 77 to me. Weapon should be bumped to Scarhand. What is anti-ares, what is ERB?

_Zenith_ 02-25-2015 08:49 AM

Re: Song Difficulty Changelog
 
Quote:

Originally Posted by magnusus (Post 4281839)
Rarity makes sense, Distortion Power does not. Indo No Sobaya plays like a 77 to me. Weapon should be bumped to Scarhand. What is anti-ares, what is ERB?

Indo and DP deserve the bump down, Anti Ares is that kirby medley and ERB is Einstien Rosen Bridge

magnusus 02-25-2015 08:59 AM

Re: Song Difficulty Changelog
 
The ending trill transition, the densely clustered, largely one-handed broken JS patterns, the slightly longer than average length all insist that DP exceeds a mere 75 when considering that a AAA is the standard. Indo is perhaps easier for some than it is for myself.

SK8R43 02-25-2015 10:10 AM

Re: Song Difficulty Changelog
 
Quote:

Originally Posted by rayword45 (Post 4281831)
Unicron Barbeque being bumped up is eh to me.

Chaoz Japan v2 being bumped down is a strong no, that song requires more jacking ability than Gymnastics.

Also, STRONG recommendation is BEER being bumped up considering the low AAA count and the fact that every pattern in that file is ass (admittedly fun ass).

This, very much this. Like holy hell both of those songs
Also, i agree that weapon should unlock scarhand, such an ass file, and so long
TTE should be an 80, though

_Zenith_ 02-25-2015 10:45 AM

Re: Song Difficulty Changelog
 
Quote:

Originally Posted by SK8R43 (Post 4281845)
This, very much this. Like holy hell both of those songs
Also, i agree that weapon should unlock scarhand, such an ass file, and so long
TTE should be an 80, though

TTE should definitely not be an 80, though I cannot attest to Weapon unlocking Scarhand.

PhantomPuppy 02-25-2015 11:35 AM

Re: Song Difficulty Changelog
 
into your eyes got bumped up? interesting.

SK8R43 02-25-2015 11:44 AM

Re: Song Difficulty Changelog
 
TTE is damn impossible to score well on.... those jacks and walls, needs frame fixing so bad or something. haha

_Zenith_ 02-25-2015 11:46 AM

Re: Song Difficulty Changelog
 
Quote:

Originally Posted by SK8R43 (Post 4281865)
TTE is damn impossible to score well on.... those jacks and walls,

124 77 Time to Eye 1,776,225* 1139 6 3 0 2 1148 9

Within 9 tries, I'm still close to the AAA. It isn't as hard as you are making it sound to be.

SK8R43 02-25-2015 11:48 AM

Re: Song Difficulty Changelog
 
6-3-0-2 isnt anywhere near the aaa.... Sorry. And i have 13-0-0-2 after hundreds(360) of tries. I have way better scores on alot higher difficulty songs XD

Edit: In other words, 3 averages and 2 boos proves my point, its damn hard to score well on.

Callipygian 02-25-2015 12:11 PM

Re: Song Difficulty Changelog
 
Quote:

Originally Posted by TheSaxRunner05 (Post 4281672)
Because most people suck at trills :)

Did someone summon me? Btw, Djentrap now gives me 8/8, my first 8/x yay, thanks OWA.

_Zenith_ 02-25-2015 12:37 PM

Re: Song Difficulty Changelog
 
Quote:

Originally Posted by SK8R43 (Post 4281867)
6-3-0-2 isnt anywhere near the aaa.... Sorry. And i have 13-0-0-2 after hundreds(360) of tries. I have way better scores on alot higher difficulty songs XD

Edit: In other words, 3 averages and 2 boos proves my point, its damn hard to score well on.

This logic baffles me.

Just because I personally scored 3av 2 boos doesn't mean shit in terms of the file's difficulty to AAA.

1) It really isn't at all difficult. The reason I don't have a cleaner score is because I haven't touched the song since ~november/december last year.

2) The difficult reflects several other instances instead of just the scores that two players got.

No way in hell is TTE 80 worthy, especially with ketsarku/nomina going down which are two relatively harder songs than TTE.

Also: If 6-3-0-2 isn't close to an AAA, then you need to redefine the way you play FFR lmfao. Anything of SDG or less status is close to an AAA.

EDIT: With that being said, I leave with that being said. I won't continue a very pointless discussion that will get us nowhere.

dell2150 02-25-2015 12:45 PM

Re: Song Difficulty Changelog
 
SS 92 please.

shenjoku 02-25-2015 01:42 PM

Re: Song Difficulty Changelog
 
Go Beyond!! -Jazzy mix-, Diff: (86 => 85)
12 Bar Bloops, Diff: (84 => 85)

Not sure I agree with these ones. Go Beyond feels leaps and bounds harder than bloops. It's just relentless the entire time with it's difficulty whereas bloops has just one hard section really and that's about it. Does that really make it the same?

TC_Halogen 02-25-2015 03:37 PM

Re: Song Difficulty Changelog
 
Quite a few of these changes are not resonating well with me, moreso those that went up in difficulty.

A few drops are a bit questionable to me as well. I'll make a post about this later tonight.

EDIT: actually, I think before I make my post, I'm gonna do a little bit of data mining and see how things pan out from there.

SK8R43 02-25-2015 04:05 PM

Re: Song Difficulty Changelog
 
Quote:

Originally Posted by _Zenith_ (Post 4281878)
This logic baffles me.

Just because I personally scored 3av 2 boos doesn't mean shit in terms of the file's difficulty to AAA.

1) It really isn't at all difficult. The reason I don't have a cleaner score is because I haven't touched the song since ~november/december last year.

2) The difficult reflects several other instances instead of just the scores that two players got.

No way in hell is TTE 80 worthy, especially with ketsarku/nomina going down which are two relatively harder songs than TTE.

Also: If 6-3-0-2 isn't close to an AAA, then you need to redefine the way you play FFR lmfao. Anything of SDG or less status is close to an AAA.

EDIT: With that being said, I leave with that being said. I won't continue a very pointless discussion that will get us nowhere.

lol what, Nomina and ketsarku are wayyyyy easier than TTE. I can jack very well, and my burst/roll skills are great but TTE is just more luck based. Not to mention the jump jack section to a burst roll is just lol
and no, 6-3-0-2 isnt anywhere near the aaa, not even 6 clean is near it. If you had a BF, then sure. But you dont.
All in all, TTE should definitely unlock scarhand, its definitely not that low of a difficulty. Its not like you can play it and just aaa easily like most of the other 79's, it requires tons of luck and skill.

TC_Halogen 02-25-2015 04:36 PM

Re: Song Difficulty Changelog
 
SK8R: your subjective opinion about files and your capability means absolutely nothing when determining difficulty. Just stop.

For the record, Time to Eye involves absolutely no luck at all -- if you know how to subdivide the 48th bursts into 24th note jumptrills, you will AAA every time; it's really that simple.

Gonna quote the list and give my thoughts about it; give me a little bit.

TC_Halogen 02-25-2015 05:20 PM

Re: Song Difficulty Changelog
 
Changelog (Difficulties 84-99)

Quote:

Extratone Pirates (Drunk Optimus Remix), (92 => 91)
This one is tough to call. For a 92, it has a very simplistic structure, but sustaining a 16th note jumpstream that actually alternates accenting points 1/4 of the way through and gets interrupted by a 32nd wall is definitely FSO-material on its own. The fact that it's 16 measures at 250 BPM makes it under 15 seconds, though. The patterns are a bit rigid and occasionally force some 8th jacks, but it's not too bad. Both difficulties actually work quite well for me.

Quote:

Serious Shit, (91 => 90)
I don't agree with this drop at all. Serious Shit might have a somewhat simple structure, but it is beyond unrelenting. Look at this NPS graph:



At a glance, it appears that roughly 40% of the chart runs at an average of over 21 NPS, which is absolutely unheard of even in the lower 90 range. At 230 BPM, having to contend with streams and jumps every 8th note (or worse on occasion) is rough for just about anyone. If the difficulty is dictated by AAA potential, note how there's only 25 full combo scores in the top 200 (9 of which are mashed), and 4 AAAs within that. By association, you have to be able to full combo to AAA, and if only 25 people have obtained only a full combo, that's a problem. This file should be a 91 at the absolute minimum in my opinion, both by objective and statistical reasoning.

Quote:

Slashmaid (instrumental), Diff: (89 => 90)
I'm having trouble coming up with an opinion for this either way, only because I'm uncertain of what the tempo is. I know that the ending is well into the higher 200s -- feels like 270/280 BPM; that 8th jumping is pretty dense and tough to sustain without dropping boos. The first half of the file is pretty easy to snag bad habits, but the process of building bad habits is something that can't really be objectively measured.

Quote:

Stinger, Diff: (90 => 89)
Definitely agree with this one. I have a little bit of weighting in full combo difficulty when it comes to ratings, and Stinger is quite a bit easier to full combo than the other 90s. It's actually got double digit AAAs at this moment. It's really fluent up until the ending, and a good majority of the bursts are manipulable, not that you would need to if you could AAA.

Quote:

Music (For Kirby), Diff: (87 => 88)
I can't really give my opinion on this without bias. Of course I personally want this up to 88 given the speed of the jacks at the end, but justifying the 88 rating is somewhat difficult given the rest of the file is pretty tame. I can see this being 87 or 88.

Quote:

Firstaidvision, Diff: (88 => 87)
I haven't given this an actual assessment/playthrough, so I have no opinion here.

Quote:

grind2, Diff: (88 => 87)
I agree 100% with this being dropped. This file is definitely a cocksucker, but the difficulty is heavily concentrated in small areas, making the AAA difficulty relatively low compared to other 88s.

Quote:

Fanteucpx[zv, Diff: (87 => 86)
24th note streams that are not immediately recognizable as manipulable, 250 BPM with respectable layering, and even in the short term, rather stamina draining? I don't think this should be dropped.

Quote:

Our Journey and Epilogue., Diff: (87 => 86)
Absolutely not: the 16th note BPM equivalent of the stream at the end is faster than Extratone Pirates (170 BPM 24ths -> 255 BPM 16ths) and runs almost as long (only 2.5 seconds shorter). Additionally, the occasional three or four note 12th jumps with 24ths in between them is of course the equivalent of 8th note jumps with 16ths in the middle at 255 BPM. This file shouldn't be going down for any reason; if anything, it should be considered for going up in difficulty.

Quote:

Go Beyond!! -Jazzy mix-, Diff: (86 => 85)
Indifferent. 86 works for difficulty being assessed with length and technicality, 85 works when considering that the file is reasonably consistent in structure and is easy to pick up on.

Quote:

Zombie Sunset, Diff: (86 => 85)
Technical, but no extended streaming or extremely difficult bursts to get through. It's an all around consistency test, and the only thing that causes problems is the very end with the 24th roll; that's about it.

Quote:

12 Bar Bloops, Diff: (84 => 85)
I don't agree with this, but I also don't strongly disagree with it. I don't have objective reasons for picking one or the other; subjectively, the burst patterns feel relatively easy and the file as a whole is tame aside from the occasional spikes/awkward patterning.

Quote:

Storm Raid Battle, Diff: (84 => 85)
ffs thank god. The consecutive jumps that force a mini-jack that occur over and over again are very uncomfortable and easy to get boos/averages on. Additionally, the file as a whole just feels really rigid.

Quote:

White Walls, Part 1, Diff: (84 => 85)
Didn't agree with this file going up to 84, and I definitely don't agree with it being an 85. It's long, but I can't really think of any component of this file that merits such a high rating. I was still fine with this file being 82-83... <_<

Quote:

Breakbeat Acid, (85 => 84)
Absolutely. The layering on this file is super light and 250 with mostly single taps is really tame. I personally can see this file lower than 84, but baby steps.

Quote:

Hero Reconsidering, (85 => 84)
Strongly disagree, especially when comparing right after Breakbeat Acid. This file has straining repeated taps, short bursts of actual jumpstreams, short walls; no way should this be an 84 if Breakbeat Acid is 84 as well. If this is 84, Breakbeat Acid should go down another point.

Quote:

Milky Blue, Diff: (85 => 84)
The 32nd note streams are 294 BPM 16ths, and jumptrilling isn't a foolproof technique for this song given that it's only 147 BPM 32nds. I understand it's got 16 AAAs, but I just can't see this as 84, personally... =/

Quote:

A Kidney Stone, Diff: (84 => 83)
Same deal as Milky Blue... inflated AAA count, but some of those players are inactive now and can't contribute to newer songs, making them seem lower. 210 BPM jumpstream for a reasonable part of the song is pretty tough, and intertwining with bursts and occasional polyrhythms is pretty tough too. The color structure of the file could be argued, but some people find less colors easier to read and others don't, so... *shrug*

Quote:

Saddest RMX, Diff: (84 => 83)
This one is a bit more interesting to me, because I can actually objectively see this as an 83 myself. However, the statistics don't support it very well given that the song has 18 AAAs (one of which is an alt, another of which is questionable). Structurally, the only difficult thing in the file is the second half and the forcing of one-handed trilling and split-handed bursts.

One Winged Angel 02-25-2015 05:36 PM

Re: Song Difficulty Changelog
 
I'll address your post properly in a bit after I finish working on something, but I will say quickly that Fanteu + Journey and Epilogue play nothing like their intended bpms after being frame fixed. Fanteu I believe is 240 but almost all broken jumpstreaming segments now play as 225, and every instance of 24ths in the file is AAA'able (very easily) through jumptrilling, no working through any 2 frame gaps.

Our Journey and Epilogue was fixed in such a way (that I don't entirely agree with mind you, but eh) so that all one-handed biased parts in the ending jumpstream contain the least amount of one framers, which leads to a massive reduction in difficulty, much like TLDNE (before fixes this was actually an appropriate follow-up to Doppelganger in the tourney, and most D6+ players would probably agree that what's in game certainly isn't). The original conversion was definitely 88+ because it was constant 255bpm for the entirety of the ending jumpstream with no lenience being given for certain sections with specific patterns. This conversion isn't.

I don't think many players are aware that Our Journey and Epilogue was fixed in this way. I can guarantee that file will have close to 15 AAAs if more players that haven't touched the chart since its release try it again, which is extremely uncharacteristic of anything 87+.

edit: I'll also quickly add that WW pt. 1 bump to 85 is purely a statistical bump (hell I was the one that added this in game as a 79 or something lol, but only 6 AAAs in over two years? I know people probably don't play it often because loldoremarathons but the spikier 24th and 12th jumpjack sections are obviously more problematic than the current rating is giving credit for), and I'm fine with Breakbeat going down to 83

Fantasticone 02-25-2015 06:31 PM

Re: Song Difficulty Changelog
 
Serious Shit, (91 => 90): No what? lol. This is so annoying and semi fast.
Storm Raid Battle, Diff: (84 => 85): This is easy wtf?
To Make the End of Battle 79 -> 80: This is also easy.
Unicron Barbeque 80 -> 81: No lol.

tosh 02-25-2015 06:49 PM

Re: Song Difficulty Changelog
 
My personal thoughts that obviously don't mean anything but figured I would get them out there.
extratone pirates (drunk optimus) 92 => 91 - disagree because trills are impossible pce. jk the file is not bad if you're fast enough for it which I'm not so it's whatever.
serious shit 91 => 90 - disagree on a d1-low d7 basis. would agree if I was mid d7 or higher.
slashmaid 89 => 90 - indifferent
stinger 90 => 89 - strong agree
music (for kirby) 87 => 88 - disagree
firstaidvision 88 => 87 - disagree because it's kinda fast
grind2 88 => 87 - indifferent. I'm personally terrible at the file but everyone else is decent at it so whatever.
fanteucpx[zv 87 => 86 - kinda agree
our journey and epilogue 87 => 86 - on the fence
go beyond 86 => 85 - agree
zombie sunset 86 => 85 - on the fence
12 bar bloops 84 => 85 - strong agree. holy poop finally
storm raid battle 84 => 85 - strong disagree (in fact I would've been okay with this being bumped down)
white walls, part 1 84 => 85 - indifferent because haven't played the entire file
breakbeat acid 85 => 84 - disagree. the ending is literal aids
hero reconsidering 85 => 84 - already thought it was 84 so agree I guess
milky blue 85 => 84 - agree
a kidney stone 84 => 83 - agree
saddest rmx 84 => 83 - agree
blue rose 82 => 83 - agree
integraation 82 => 83 - agree
casino fire 83 => 82 - agree
mfdfy 83 => 82 - agree
cutthroat 81 => 82 - agree
holy orders 81 => 82 - agree
ehhen 82 => 81 - disagree because intro is impossible pce. jk kinda agree I guess
-+ 82 => 81 - disagree because the jumptrills are hard to time correctly imo.
unicron barbeque 80 => 81 - disagree. if we're doing difficulties on rolly sections/files, then compared to the only hard part of -+: this is loads easier.
steel monster 81 => 80 - strong agree (heck I could see this at 79)
E-RB 81 => 80 - personal disagree but objective agree
/mu/tant corecore 81 => 80 - personal disagree but objective agree
djentrap 79 => 80 - agree
honki 79 => 80 - agree
pants 79 => 80 - agree
pandemonium 79 => 80 - agree
to make the end of battle 79 => 80 - strong disagree (in fact I would've been okay with this being bumped down)
nomina 80 => 79 - agree
return to fire 80 => 79 - agree
first epidemic 80 => 79 - agree
ketsarku 80 => 79 - agree
choco 79 => 78 - agree
radical rat 78 => 79 - disagree
anti-ares 78 => 79 - agree
resistance 4 78 => 79 - agree
chaoz japan v2 78 => 77 - strong, strong disagree. ending is asldfkjalsjflsjdfljsdfljsdlfjlsdfjsdf
time to eye 77 => 78 - strong agree
aletheia 77 => 78 - agree
indo no sobaya 77 => 76 - personal strong disagree but objective on the fence.
chipscape 77 => 76 - agree
flesvelka 76 => 78 - strong disagree
into your eyes 76 => 77 - disagree
rarity 76 -> 75 - personal disagree but objective indifferent
distortion power 76 => 75 - agree

mrpreggers 02-26-2015 10:34 AM

Re: Song Difficulty Changelog
 
double helix needs to be an 85 what do you guys think leave a comment below

PhantomPuppy 02-26-2015 11:23 AM

Re: Song Difficulty Changelog
 
the only one i have an opinion on is into your eyes. it really doesnt feel like it needed to move up. i mean, its only 1 difficulty, but meh.

rayword45 02-26-2015 12:08 PM

Re: Song Difficulty Changelog
 
extratone pirates (drunk optimus) 92 => 91 - I'm not good enough to judge lol
serious shit 91 => 90 - disagree cause nonsense speed with occasional ass in patterns
slashmaid 89 => 90 - sure now I have 2 90+ sdgs
stinger 90 => 89 - strong agree
music (for kirby) 87 => 88 - Agree ending is bullshit
firstaidvision 88 => 87 - disagree because it's kinda fast
grind2 88 => 87 - sure
fanteucpx[zv 87 => 86 - objective No. Subjective NOOOOOOOOOOMINDBLOCKER.
our journey and epilogue 87 => 86 - what the fuck this should go up
go beyond 86 => 85 - nah son this file is crazy
zombie sunset 86 => 85 - agree
12 bar bloops 84 => 85 - sUre
storm raid battle 84 => 85 - sure
white walls, part 1 84 => 85 - ehhhhhhhhhh I mean there are only two hard parts but goddamn this song is long as fuck.
breakbeat acid 85 => 84 - sure
hero reconsidering 85 => 84 - WHAT THE FUCK NO THAT file IS BALLS
milky blue 85 => 84 - agree
a kidney stone 84 => 83 - agree
saddest rmx 84 => 83 - strong agree, maybe even 82
blue rose 82 => 83 - agree
integraation 82 => 83 - meh
casino fire 83 => 82 - agree
mfdfy 83 => 82 - meeeeeh
cutthroat 81 => 82 - strong agree
holy orders 81 => 82 - agree
ehhen 82 => 81 - no opinion
-+ 82 => 81 - strong agree
unicron barbeque 80 to 81 strong disagree. If anything could move down
steel monster 81 => 80 - strong agree (heck I could see this at 79)
E-RB 81 => 80 - strong disagree Jacks are absolute booty
/mu/tant corecore 81 => 80 - agree
djentrap 79 => 80 - agree
honki 79 => 80 - agree
pants 79 => 80 - agree
pandemonium 79 => 80 - agree
to make the end of battle 79 => 80 - no opinion
nomina 80 => 79 - agree
return to fire 80 => 79 - on the fence
first epidemic 80 => 79 - on the fence
ketsarku 80 => 79 - agree
choco 79 => 78 - agree
radical rat 78 => 79 - STRONG STRONG agree
anti-ares 78 => 79 - agree
resistance 4 78 => 79 - agree
chaoz japan v2 78 to 77 - Are you out of your fucking mind? Make this bullshit an 80.
time to eye 77 to 78 - nah son this shit easy
aletheia 77 => 78 - agree
indo no sobaya 77 => 76 - Extreme strong agree, maybe even 75
chipscape 77 => 76 - no opinion
flesvelka 76 => 78 - strong disagree
into your eyes 76 => 77 - disagree
rarity 76 -> 75 - indifferent
distortion power 76 => 75 - agree


Things that need to be changed - BEER bumped a lot
Chik Habit 87 to 86 before This journey
mourning the lost 84 to 83 if return to fire is bumped down, otherwise stay
Goblin 84 to 83

Mourningfall 03-7-2015 09:05 PM

Re: Song Difficulty Changelog
 
My rank just jumped from 55 to 59, quit your shit

Kanzas 03-7-2015 09:13 PM

Re: Song Difficulty Changelog
 
Quote:

Originally Posted by Mourningfall (Post 4287194)
My rank just jumped from 55 to 59, quit your shit

1,600 to 1,641

One Winged Angel 03-7-2015 09:39 PM

Re: Song Difficulty Changelog
 
ok sure while I fuck around with some other songs at a lower level (because I know this is going to piss a few people off), ToY 88 or 89 discuss (valid points, not just yes/no)

I mean I already know how the discussion is gonna go for the most part, so input from mid D7+ would be very helpful.

Deadlyx39 03-7-2015 09:46 PM

Re: Song Difficulty Changelog
 
Quote:

Originally Posted by One Winged Angel (Post 4287208)
ok sure while I fuck around with some other songs at a lower level

I think Rat Twist needs to be moved down to a low-mid 40. That song is definitely not a 50.

Mourningfall 03-8-2015 05:25 AM

Re: Song Difficulty Changelog
 
I've compared it to every other 87-90. After some deliberation I feel 89 is the most suitable difficulty. (only barely)

For 88:
Considering the current AAA count in respect to how long the file has been released relative to every other file in it's difficulty range, the peak nps and the more subjective reasons such as jumpstream/jumptrill patterns generally being much less difficult than literally every other pattern regarded to be of the same approximate difficulty (yes it sounds biased as fuck but thanks to Stepmania; jumpstream is probably one of the most common strengths among players in the Master-Legendary range) it's hardly an unsubstantiated decision to drop it's difficulty below 89.
For 89:
Taking the aforementioned into consideration it's still quite possibly the most dense and most enduring file below 90.
Stamina is a big hurdle to overcome for most players and I think that this should be recognized.

The most important question is: is it miku Home Run Derby worthy? I feel as though that answer should be yes.
The stamina and consistency needed to master this file is the perfect delineation of what it means to be D7.

Then again I'm no difficulty consultant so my opinions should be taken lightly at best.

[/my2cents]

I'm curious to hear from the actual D7s about their thoughts on the matter; OWA in particular.
What was the reason behind the initial decision to lower the difficulty?

If the verdict to keep ToY below 89 stays, I suggest knocking stinger down another peg also.

Quote:

Originally Posted by rayword45 (Post 4282237)
Goblin 84 to 83

^Also this.

rayword45 03-8-2015 08:31 AM

Re: Song Difficulty Changelog
 
ToY requires far more stamina than any other file in the 88 to 89 range and has some absolutely atrocious anchors. Even considering the higher AAA count with date consideration, the sheer stamina and consistency you need to even non-mash FC this makes it a solid 89.

For comparison, it's not as dense as FREEDOM DiVE but it's much more draining and contains more ass anchors whereas FREEDOM DiVE contains several long breaks and is pretty smooth.

EDIT why the fuck is beer still 78 you dickholes

EzExZeRo7497 03-8-2015 10:27 AM

Re: Song Difficulty Changelog
 
Thinking of You to me has been the easiest 89 for the longest time, and the difference between ToY and the other speed-oriented (stamina-oriented 89s+ don't exist aside from Serious Shit and they're uncomparable) is very noticeable to me. It's insanely straight forward and also not very demanding for most people who COULD get Gekijouban.

ToY is a speed/stamina-oriented file, so you can either do it or you don't. The question is at which skill level would it be very doable for the player. I consider "very doable" high SDG/low teens at least. Compared to other 89s (aside from Japan Style Breakcore, which I personally think isn't an 89 but onions), there are a relatively good number of players at high D6 level who are able to do (and have the potential to do) the file pretty easily. There's also the fact that most players are good at jumpstream - which would justifiably underrate files like ToY, because difficulties to me are supposed to tell you how hard would a file be based on an average person's skillset. The average FFR player is better at jumpstream/speed, rather than say jacks or stupid bursts a la Integraation; which is why files like Club, Almost There and Revolutionary Etude are rated as high as they are at the moment. If this was a community where jacks are usually more common, you would see files like Club being far lower than it is on FFR, but files like EHHS far higher than its assigned rating here.

Gekijouban is only given to D7 players, if you get Gekijouban you essentially become D7. 227 BPM jumpstream isn't very fast for an 89, while it could be compensated for its length and semi-difficult patterning, I just don't think it really warrants such a high difficulty because I feel that most (there are exceptions, but those players could usually get something like Schmollbluk/CCCP AAA'd) low D7 players should be able to do 230 BPM jumpstream for ages. ToY's streams are long but I don't think they're fast enough (or hell, even long enough) to give Gekijouban. Consistency definitely matters, but this isn't too hard of a file to be inconsistent on.

tl;dr ToY is definitely hard and stamina-draining, but I just don't think it's stamina draining enough to give out Gekijouban

EDIT: I personally think FREEDOM DiVE is overrated as well, I don't think it's really hard enough to warrant 88 - it's definitely the lowest 88 atm but its extremely lenient patterning makes it feel far easier than most jumpstreams at its density and speed.

rayword45 03-8-2015 10:34 AM

Re: Song Difficulty Changelog
 
Not exactly pertaining to any possible changes and also ridiculously subjective since my JS skills are ass but I don't see FREEDOM DiVE as any easier than Extratone Pirates, Here We Go, Nanairopanda or Xanthy (stupidly luck based).

I mean, personally it makes no difference to me since ToY is the LAST song I'll be choosing for a Home Run Derby unlock, but I really think it's awkward and draining to be harder than any other 88.

Rapta 03-8-2015 10:45 AM

Re: Song Difficulty Changelog
 
My argument for ToY is that the second half requires too much stamina and is too complicated to be rated lower than 89.

TheSaxRunner05 03-8-2015 11:13 AM

Re: Song Difficulty Changelog
 
itt thread we discuss how noone cares about any difficulty below 80 :p

rayword45 03-8-2015 11:16 AM

Re: Song Difficulty Changelog
 
Quote:

Originally Posted by TheSaxRunner05 (Post 4287435)
itt thread we discuss how noone cares about any difficulty below 79 :p

fixed

tosh 03-8-2015 12:36 PM

Re: Song Difficulty Changelog
 
I'm fine with ToY being an 88, but Freedom Dive needs to be bumped down if that's the case. The two files are on completely different levels. ToY is 5 bpm faster, much more draining, and has awkward jumptrill transitions embedded into the js.

One Winged Angel 03-8-2015 02:30 PM

Re: Song Difficulty Changelog
 
Changed a bunch of stuff right now, will update OP with what in a moment.

Still undecided about what to do with ToY; I don't think it's deserving of 89+ token unlock but I can understand arguments as to why it might be. Plus I don't know if I like FD as 87 (I realize both FD and ToY can't remain at the same difficulty level). ToY just really feels like a 'gimme' compared to everything else that's 89+ atm for anyone who can PA these levels of files. More opinions appreciated.

@TSR I have down to ~70 mapped in what needs to be changed, it's just annoying to input everything at once because I need to make sure the engine remains ordered by difficulty in each genre when moving stuff around.

edit: OP updated.

Gradiant 03-8-2015 02:46 PM

Re: Song Difficulty Changelog
 
Quote:

Originally Posted by One Winged Angel (Post 4287488)
for anyone who can PA these levels of files.

That's the thing though. Just because some people are really good at files like this doesnt mean the difficulty should be bumped down as a whole. Every skillset has some people that are better at it than others. If ToY is getting bumped down, you'd also have to bump down other skillset-specific files like jacks or trills because certain people are better at those sorts of things.

Its kind of aggravating to see a file i can rarely sub-400 bumped down because some super high d6 players and d7 (why do players in this skill range effect difficulties of songs in that range anyway? Players of that caliber being able to play files that hard does not make the file easier by any means) are good at a specific skillset like jumpstream.

One Winged Angel 03-8-2015 03:15 PM

Re: Song Difficulty Changelog
 
A specific sub-tier of difficulties should group files together that are equally as difficult to score on. With FFR's end goal for all files being a AAA, it makes sense that files remain equally as difficult (or very close) to AAA as the other files in the sub-tier.

I don't expect the difficulty tiers for all higher level songs to make much sense to players that aren't close to AAAs on these files. Lets define close as 3g or better. It makes sense that high D6 and D7+ largely dictate where files in the upper echelon end up, because these are the players that are getting close to AAAs, and file ratings are, again, largely based on difficulty to AAA. It wouldn't make sense to rate ToY as high as 93 or 94 because some D6 players can score teens on Husigi but comparatively much worse on ToY, because once they cross a certain threshold in skill and are able to get 'close' to AAAs on 89+ files instead of teens, ToY will play nowhere near the difficulty level it once was to them.

This is why feedback from players who are close to AAAs for certain sub-tiers is more valuable. When I get to the mid and lower FMOs, I hope D5 players become very vocal in this thread, and I hope D6 players can post and shred anything blatantly wrong that I moved today in 79 - 84. Feedback from D7 players is (usually) far less valuable in these ranges compared to these guys, because they can blaze past everything at this level and, uh, usually don't offer objective feedback because of that lol. But the players that need to work a bit more for AAAs at these ranges (and are capable of doing so), I want to hear from them.

rayword45 03-8-2015 03:51 PM

Re: Song Difficulty Changelog
 
Well I really don't know if I'm D6 or D7 so here's an attempting at shredding the wrong

Quote:

Originally Posted by One Winged Angel
Firstaidvision, Diff: (88 => 87)
Fanteucpx[zv, Diff: (87 => 86)
Our Journey and Epilogue., Diff: (87 => 86)
Go Beyond!! -Jazzy mix-, Diff: (86 => 85)

All 4 of these are wrong, Firstaidvision requiring way too much awkward speed, Fantasy being mindblock city, Our Journey having an ass ending and Go Beyond being generally unrelenting

Hero Reconsidering, Diff: (85 => 84) Wrong, harder than Breakbeat and the ending is ass
Casino fire Kotomi-chan, Diff: (83 => 82) Wrong, ass patterns
My Fxxkin Desire For You, Diff: (83 => 82) Possibly wrong, the ending requires more JS speed than all other 82s but it's short
Ehhen Doyadosu? Tengujiman, Diff: (82 => 81) Wrong, awkward patterns
Einstein-Rosen Bridge, Diff: (81 => 80)Very fucking wrong, those Jacks are horrible and often horrible to transition too
Return to Fire, Diff: (80 => 79) Wrong if Mourning The Lost is 84
The First Epidemic, Diff: (80 => 79) Maybe wrong.


TheSaxRunner05 03-8-2015 03:52 PM

Re: Song Difficulty Changelog
 
It's ok I know there's a ton of diffculties to review and it makes sense to start from the top, I just hope we get discussion about the lower tier songs as well. I'll give some input when we get there.

One Winged Angel 03-8-2015 04:04 PM

Re: Song Difficulty Changelog
 
I'm fine with Hero Reconsidering going back up to 85 and was toying with this because I know it's worse than Breakbeat, but something from 83 or 85 needs to go into 84 then. 83 and 85 would both have 14 files each and 84 only 10. MtL could go down too but that just makes the file disparity worse. Ideally if we could get two more 84s to make it 12 files (11 if MtL moves, which it probably will), that'd be nice (either moving highest 83s or lowest 85s).

Nominees?

edit: saying a difficulty change is wrong because you have mindblocks on it usually isn't a very strong argument

Gradiant 03-8-2015 05:23 PM

Re: Song Difficulty Changelog
 
Difficulties dont need to have close to the same number of files for each, that defeats the purpose of organizing them by their actual difficulty.

One Winged Angel 03-8-2015 05:35 PM

Re: Song Difficulty Changelog
 
If there were absolute, objective boundaries in place to define each tier, I would agree with you. Until that happens though, a side goal of mine for the revamp is to have FFR difficulties somewhat approximate a normal curve. If that meant redefining what an 84 was to begin with, I wouldn't bother. But nothing's defined and instead, like songs are just grouped with other like songs, so I will try to satisfy my OCD as best as I can ( ͡° ͜ʖ ͡°)

I'm afraid for when we hit 74ish

One Winged Angel 03-9-2015 06:07 PM

Re: Song Difficulty Changelog
 
In the process of updating more, adding to OP periodically. Aiming to have difficulty revisions down to 75 done by end of today. Moved ToY back up to 89 for the time being.

A few more changes in the FGO range: Hero Reconsidering back to 85, Tenimuhou 83 => 84, Wraith 82 => 81

Hakulyte 03-9-2015 07:15 PM

Re: Song Difficulty Changelog
 
@ The First Epidemic 80 -> 79

I completely agree with this change, except that I believe it should be moved further down to 78 with Shitsubou Choco as they're about equal in difficulty.

I don't have much to add on the other changes. I agree with all of them so far surprisingly.

Actually, Pollyanna Rocks Your World may have been hammered way too hard, 73 -> 74 is tempting, but I'd rather wait until you check out all these 70~80 songs.

rayword45 03-9-2015 07:37 PM

Re: Song Difficulty Changelog
 
Quote:

Originally Posted by One Winged Angel (Post 4281492)

Changelog (Difficulties 75-99)

Wraith, Diff: (82 => 81) I'm not so sure about this one. There's a lot of speed and awkward patterning in here. Personally thought it was fine at 82
BEER, Diff: (78 => 79) Still needs further bumping up. Seriously, those polys are ASS
Piano Concerto 1 'ANTI-ARES' (For Kirby), Diff: (78 => 79) Not complaining about this one, just think that Radical Rat should've been bumped up first
Time to Eye, Diff: (77 => 78) Disagree. The 12th jack/polyrhythm is a bit rough but definitely not anything you wouldn't see in lower 70s, and the split jumptrill to 32nd to 24th to 48th burst (god that's a fucking mess) is rough but is learnable and early enough in the song to not cause any major source of pain. I don't think anyone actually cares about the standalone 48th rolls lol
Indo No Sobaya (t+pazolite Remix), Diff: (77 => 76) Honestly I think this could be a 75 just because the bursts are so spare and relatively smooth.

Overall, most of the new changes are pretty good.


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