Song Difficulty Changelog
Going to work through all files starting from the top down to around 50, at which point I plan on outsourcing D2/D3 level consultants to help work on the lower half of the spectrum. Will bump thread with each additional update to the changelog. Hopefully by the time this is done, skill ratings will be more accurate than they currently are. Changes aren't set in stone. If a majority disagrees with a file I've moved, I'll move it to a more appropriate place (so discussion is encouraged). Keep in mind that files are predominantly rated on difficulty to AAA, not difficulty to SDG or FC.
Changelog (Difficulties 75-99) Extratone Pirates (Drunk Optimus Remix), (92 => 91) Slashmaid (instrumental), Diff: (89 => 90) Stinger, Diff: (90 => 89) Music (For Kirby), Diff: (87 => 88) Firstaidvision, Diff: (88 => 87) grind2, Diff: (88 => 87) Fanteucpx[zv, Diff: (87 => 86) Our Journey and Epilogue., Diff: (87 => 86) Go Beyond!! -Jazzy mix-, Diff: (86 => 85) Zombie Sunset, Diff: (86 => 85) 12 Bar Bloops, Diff: (84 => 85) Storm Raid Battle, Diff: (84 => 85) Breakbeat Acid, (85 => 84) Milky Blue, Diff: (85 => 84) Tenimuhou, Diff: (83 => 84) A Kidney Stone, Diff: (84 => 83) Goblin, Diff: (84 => 83) Saddest RMX, Diff: (84 => 83) Casino fire Kotomi-chan, Diff: (83 => 82) My Fxxkin Desire For You, Diff: (83 => 82) Cutthroat, Diff: (81 => 82) -+, Diff: (82 => 81) Ehhen Doyadosu? Tengujiman, Diff: (82 => 81) Wraith, Diff: (82 => 81) Einstein-Rosen Bridge, Diff: (81 => 80) /mu/tant corecore, Diff: (81 => 80) The Steel Monster Above the City, Diff: (81 => 80) Djentrap, Diff: (79 => 80) honki sentai majirenjaa -MAJI eurobeat version-, Diff: (79 => 80) Pandemonium, Diff: (79 => 80) Pants, Diff: (79 => 80) Ketsarku Mozgalom, Diff: (80 => 79) Nomina Nuda Tenemus, Diff: (80 => 79) Return to Fire, Diff: (80 => 79) The First Epidemic, Diff: (80 => 79) BEER, Diff: (78 => 79) Piano Concerto 1 'ANTI-ARES' (For Kirby), Diff: (78 => 79) Resistance 4, Diff: (78 => 79) Shitsubou Choco, Diff: (79 => 78) Aletheia, Diff: (77 => 78) Time to Eye, Diff: (77 => 78) Run Run Run, Diff: (78 => 77) Flesvelka, Diff: (76 => 77) Piano x Forte x Scandal, Diff: (76 => 77) VALLISTA, Diff: (75 => 77) Chipscape, Diff: (77 => 76) Indo No Sobaya (t+pazolite Remix), Diff: (77 => 76) o'er the flood, Diff: (75 => 76) Tsumeawase Pt. 3, Diff: (75 => 76) Distortion Power, Diff: (76 => 75) Rarity Attempts 400 Dresses (LOOMING MIX), Diff: (76 => 75) When Penguins Fly, Diff: (75 => 74) Mirage Garden (Long Version), Diff: (75 => 73) |
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This is the second time I have gotten a new highest AAA and it gets bumped down a level ;-;
But in the end everything will be better I guess |
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I'll have a lot more to say when it gets down to charts I can actually play lol
Thanks for taking this task on |
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No huge complaints except Turbo... but I can't really objectively evaluate that file anyway so I don't know.
But seriously... that song is freaking brutal. |
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Turbo was the one I disagreed with most too.
I guess it's really a "you either can or cannot do it" kind of file. Sorry not sorry :) Fun fact: the 6th Official D4 finals chart is now rated just one point less than the D5 finals chart lol |
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Turbo is the only one I was pretty iffy on as well, I'll move it back up.
AAA count is a tad high for an 85 but fuck it that's fine. |
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Are you taking suggestions about the possibility of a difficulty change or do you have people going through most songs anyways?
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For individual songs not mentioned here, I'd prefer if threads were made (or honestly, since I'm in the middle of a massive overhaul anyways, message me on skype and we can discuss there, and I'll post any changes made in here)
Tentative changes down to 76ish after discussion with corn: Blue Rose 82 -> 83 Integraation 82 -> 83 Casino Fire 83 -> 82 MFDFY 83 -> 82 Cutthroat 81 -> 82 Holy Orders 81 -> 82 Ehhen 82 -> 81 -+ 82 -> 81 Unicron Barbeque 80 -> 81 Steel Monster 81 -> 80 E-RB 81 -> 80 /mu/tant corecore 81 -> 80 Djentrap 79 -> 80 honki 79 -> 80 Pants 79 -> 80 Pandemonium 79 -> 80 To Make the End of Battle 79 -> 80 Nomina 80 -> 79 Return to Fire 80 -> 79 First Epidemic 80 -> 79 Ketsarku 80 -> 79 Choco 79 -> 78 Radical Rat 78 -> 79 Anti-Ares 78 -> 79 Resistance 4 78 -> 79 Chaoz Japan v2 78 -> 77 Time to Eye 77 -> 78 Aletheia 77 -> 78 Indo No Sobaya 77 -> 76 Chipscape 77 -> 76 Flesvelka 76 -> 78 Into Your Eyes 76 -> 77 Rarity 76 -> 75 Distortion Power 76 -> 75 I'll add these to the OP after I change them in game |
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nomina bumped down? eh?
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Chipscape getting bumped down, a little shocked about that but I could understand, honki imo was fine. Anti Ares and Holy Orders shock me, moreso HO though.
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Given length of time HO has been out, scoreboard is quite poor for an 81 (compared to another definitive 81 that's been in game almost as long such as Across Rooftops)
HO's scoreboard looks more like 11ELEVEN's, and given length + general spikiness in the midsection, the bump up to 82 seems warranted (I'll leave it alone if most of you disagree though) Anti-Ares should definitely unlock Scarhand. Chipscape has been frame fixed for quite a while so that all color bursts can be hit as hands, so aside from it being visually tricky maybe, nothing about the file is worthy of 77. Nomina's incredibly borderline, but if people are fine with Ketsarku going down, I'm bringing Nomina with it. |
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Ketsarku should be dropped, Nomina I can see why it is being brought down because it's not all that difficult to AAA. It was definitely not 80 material.
Now that you mention Ares unlocking scarhand I agree. The hands imo were the challenge in properly PAing Chipscape and the begin/end being mirrored doesn't help its case for being a 77. |
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TTE is FGO again, I see
(seem to remember huge debate about that pre-99 switch) |
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milky blue bumped down again ouch
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smartdude1?1? they bumped down Grind 2. It must be easy. go AAA it nao.
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Unicron Barbeque being bumped up is eh to me.
Chaoz Japan v2 being bumped down is a strong no, that song requires more jacking ability than Gymnastics. Also, STRONG recommendation is BEER being bumped up considering the low AAA count and the fact that every pattern in that file is ass (admittedly fun ass). |
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Rarity makes sense, Distortion Power does not. Indo No Sobaya plays like a 77 to me. Weapon should be bumped to Scarhand. What is anti-ares, what is ERB?
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The ending trill transition, the densely clustered, largely one-handed broken JS patterns, the slightly longer than average length all insist that DP exceeds a mere 75 when considering that a AAA is the standard. Indo is perhaps easier for some than it is for myself.
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Also, i agree that weapon should unlock scarhand, such an ass file, and so long TTE should be an 80, though |
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into your eyes got bumped up? interesting.
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TTE is damn impossible to score well on.... those jacks and walls, needs frame fixing so bad or something. haha
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Within 9 tries, I'm still close to the AAA. It isn't as hard as you are making it sound to be. |
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6-3-0-2 isnt anywhere near the aaa.... Sorry. And i have 13-0-0-2 after hundreds(360) of tries. I have way better scores on alot higher difficulty songs XD
Edit: In other words, 3 averages and 2 boos proves my point, its damn hard to score well on. |
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Just because I personally scored 3av 2 boos doesn't mean shit in terms of the file's difficulty to AAA. 1) It really isn't at all difficult. The reason I don't have a cleaner score is because I haven't touched the song since ~november/december last year. 2) The difficult reflects several other instances instead of just the scores that two players got. No way in hell is TTE 80 worthy, especially with ketsarku/nomina going down which are two relatively harder songs than TTE. Also: If 6-3-0-2 isn't close to an AAA, then you need to redefine the way you play FFR lmfao. Anything of SDG or less status is close to an AAA. EDIT: With that being said, I leave with that being said. I won't continue a very pointless discussion that will get us nowhere. |
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SS 92 please.
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Go Beyond!! -Jazzy mix-, Diff: (86 => 85)
12 Bar Bloops, Diff: (84 => 85) Not sure I agree with these ones. Go Beyond feels leaps and bounds harder than bloops. It's just relentless the entire time with it's difficulty whereas bloops has just one hard section really and that's about it. Does that really make it the same? |
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Quite a few of these changes are not resonating well with me, moreso those that went up in difficulty.
A few drops are a bit questionable to me as well. I'll make a post about this later tonight. EDIT: actually, I think before I make my post, I'm gonna do a little bit of data mining and see how things pan out from there. |
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and no, 6-3-0-2 isnt anywhere near the aaa, not even 6 clean is near it. If you had a BF, then sure. But you dont. All in all, TTE should definitely unlock scarhand, its definitely not that low of a difficulty. Its not like you can play it and just aaa easily like most of the other 79's, it requires tons of luck and skill. |
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SK8R: your subjective opinion about files and your capability means absolutely nothing when determining difficulty. Just stop.
For the record, Time to Eye involves absolutely no luck at all -- if you know how to subdivide the 48th bursts into 24th note jumptrills, you will AAA every time; it's really that simple. Gonna quote the list and give my thoughts about it; give me a little bit. |
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Changelog (Difficulties 84-99)
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At a glance, it appears that roughly 40% of the chart runs at an average of over 21 NPS, which is absolutely unheard of even in the lower 90 range. At 230 BPM, having to contend with streams and jumps every 8th note (or worse on occasion) is rough for just about anyone. If the difficulty is dictated by AAA potential, note how there's only 25 full combo scores in the top 200 (9 of which are mashed), and 4 AAAs within that. By association, you have to be able to full combo to AAA, and if only 25 people have obtained only a full combo, that's a problem. This file should be a 91 at the absolute minimum in my opinion, both by objective and statistical reasoning. Quote:
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I'll address your post properly in a bit after I finish working on something, but I will say quickly that Fanteu + Journey and Epilogue play nothing like their intended bpms after being frame fixed. Fanteu I believe is 240 but almost all broken jumpstreaming segments now play as 225, and every instance of 24ths in the file is AAA'able (very easily) through jumptrilling, no working through any 2 frame gaps.
Our Journey and Epilogue was fixed in such a way (that I don't entirely agree with mind you, but eh) so that all one-handed biased parts in the ending jumpstream contain the least amount of one framers, which leads to a massive reduction in difficulty, much like TLDNE (before fixes this was actually an appropriate follow-up to Doppelganger in the tourney, and most D6+ players would probably agree that what's in game certainly isn't). The original conversion was definitely 88+ because it was constant 255bpm for the entirety of the ending jumpstream with no lenience being given for certain sections with specific patterns. This conversion isn't. I don't think many players are aware that Our Journey and Epilogue was fixed in this way. I can guarantee that file will have close to 15 AAAs if more players that haven't touched the chart since its release try it again, which is extremely uncharacteristic of anything 87+. edit: I'll also quickly add that WW pt. 1 bump to 85 is purely a statistical bump (hell I was the one that added this in game as a 79 or something lol, but only 6 AAAs in over two years? I know people probably don't play it often because loldoremarathons but the spikier 24th and 12th jumpjack sections are obviously more problematic than the current rating is giving credit for), and I'm fine with Breakbeat going down to 83 |
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Serious Shit, (91 => 90): No what? lol. This is so annoying and semi fast.
Storm Raid Battle, Diff: (84 => 85): This is easy wtf? To Make the End of Battle 79 -> 80: This is also easy. Unicron Barbeque 80 -> 81: No lol. |
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My personal thoughts that obviously don't mean anything but figured I would get them out there.
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double helix needs to be an 85 what do you guys think leave a comment below
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the only one i have an opinion on is into your eyes. it really doesnt feel like it needed to move up. i mean, its only 1 difficulty, but meh.
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Things that need to be changed - BEER bumped a lot Chik Habit 87 to 86 before This journey mourning the lost 84 to 83 if return to fire is bumped down, otherwise stay Goblin 84 to 83 |
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My rank just jumped from 55 to 59, quit your shit
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ok sure while I fuck around with some other songs at a lower level (because I know this is going to piss a few people off), ToY 88 or 89 discuss (valid points, not just yes/no)
I mean I already know how the discussion is gonna go for the most part, so input from mid D7+ would be very helpful. |
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I've compared it to every other 87-90. After some deliberation I feel 89 is the most suitable difficulty. (only barely)
For 88: Considering the current AAA count in respect to how long the file has been released relative to every other file in it's difficulty range, the peak nps and the more subjective reasons such as jumpstream/jumptrill patterns generally being much less difficult than literally every other pattern regarded to be of the same approximate difficulty (yes it sounds biased as fuck but thanks to Stepmania; jumpstream is probably one of the most common strengths among players in the Master-Legendary range) it's hardly an unsubstantiated decision to drop it's difficulty below 89. For 89: Taking the aforementioned into consideration it's still quite possibly the most dense and most enduring file below 90. Stamina is a big hurdle to overcome for most players and I think that this should be recognized. The most important question is: is it miku Home Run Derby worthy? I feel as though that answer should be yes. The stamina and consistency needed to master this file is the perfect delineation of what it means to be D7. Then again I'm no difficulty consultant so my opinions should be taken lightly at best. [/my2cents] I'm curious to hear from the actual D7s about their thoughts on the matter; OWA in particular. What was the reason behind the initial decision to lower the difficulty? If the verdict to keep ToY below 89 stays, I suggest knocking stinger down another peg also. Quote:
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ToY requires far more stamina than any other file in the 88 to 89 range and has some absolutely atrocious anchors. Even considering the higher AAA count with date consideration, the sheer stamina and consistency you need to even non-mash FC this makes it a solid 89.
For comparison, it's not as dense as FREEDOM DiVE but it's much more draining and contains more ass anchors whereas FREEDOM DiVE contains several long breaks and is pretty smooth. EDIT why the fuck is beer still 78 you dickholes |
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Thinking of You to me has been the easiest 89 for the longest time, and the difference between ToY and the other speed-oriented (stamina-oriented 89s+ don't exist aside from Serious Shit and they're uncomparable) is very noticeable to me. It's insanely straight forward and also not very demanding for most people who COULD get Gekijouban.
ToY is a speed/stamina-oriented file, so you can either do it or you don't. The question is at which skill level would it be very doable for the player. I consider "very doable" high SDG/low teens at least. Compared to other 89s (aside from Japan Style Breakcore, which I personally think isn't an 89 but onions), there are a relatively good number of players at high D6 level who are able to do (and have the potential to do) the file pretty easily. There's also the fact that most players are good at jumpstream - which would justifiably underrate files like ToY, because difficulties to me are supposed to tell you how hard would a file be based on an average person's skillset. The average FFR player is better at jumpstream/speed, rather than say jacks or stupid bursts a la Integraation; which is why files like Club, Almost There and Revolutionary Etude are rated as high as they are at the moment. If this was a community where jacks are usually more common, you would see files like Club being far lower than it is on FFR, but files like EHHS far higher than its assigned rating here. Gekijouban is only given to D7 players, if you get Gekijouban you essentially become D7. 227 BPM jumpstream isn't very fast for an 89, while it could be compensated for its length and semi-difficult patterning, I just don't think it really warrants such a high difficulty because I feel that most (there are exceptions, but those players could usually get something like Schmollbluk/CCCP AAA'd) low D7 players should be able to do 230 BPM jumpstream for ages. ToY's streams are long but I don't think they're fast enough (or hell, even long enough) to give Gekijouban. Consistency definitely matters, but this isn't too hard of a file to be inconsistent on. tl;dr ToY is definitely hard and stamina-draining, but I just don't think it's stamina draining enough to give out Gekijouban EDIT: I personally think FREEDOM DiVE is overrated as well, I don't think it's really hard enough to warrant 88 - it's definitely the lowest 88 atm but its extremely lenient patterning makes it feel far easier than most jumpstreams at its density and speed. |
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Not exactly pertaining to any possible changes and also ridiculously subjective since my JS skills are ass but I don't see FREEDOM DiVE as any easier than Extratone Pirates, Here We Go, Nanairopanda or Xanthy (stupidly luck based).
I mean, personally it makes no difference to me since ToY is the LAST song I'll be choosing for a Home Run Derby unlock, but I really think it's awkward and draining to be harder than any other 88. |
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My argument for ToY is that the second half requires too much stamina and is too complicated to be rated lower than 89.
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itt thread we discuss how noone cares about any difficulty below 80 :p
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I'm fine with ToY being an 88, but Freedom Dive needs to be bumped down if that's the case. The two files are on completely different levels. ToY is 5 bpm faster, much more draining, and has awkward jumptrill transitions embedded into the js.
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Changed a bunch of stuff right now, will update OP with what in a moment.
Still undecided about what to do with ToY; I don't think it's deserving of 89+ token unlock but I can understand arguments as to why it might be. Plus I don't know if I like FD as 87 (I realize both FD and ToY can't remain at the same difficulty level). ToY just really feels like a 'gimme' compared to everything else that's 89+ atm for anyone who can PA these levels of files. More opinions appreciated. @TSR I have down to ~70 mapped in what needs to be changed, it's just annoying to input everything at once because I need to make sure the engine remains ordered by difficulty in each genre when moving stuff around. edit: OP updated. |
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Its kind of aggravating to see a file i can rarely sub-400 bumped down because some super high d6 players and d7 (why do players in this skill range effect difficulties of songs in that range anyway? Players of that caliber being able to play files that hard does not make the file easier by any means) are good at a specific skillset like jumpstream. |
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A specific sub-tier of difficulties should group files together that are equally as difficult to score on. With FFR's end goal for all files being a AAA, it makes sense that files remain equally as difficult (or very close) to AAA as the other files in the sub-tier.
I don't expect the difficulty tiers for all higher level songs to make much sense to players that aren't close to AAAs on these files. Lets define close as 3g or better. It makes sense that high D6 and D7+ largely dictate where files in the upper echelon end up, because these are the players that are getting close to AAAs, and file ratings are, again, largely based on difficulty to AAA. It wouldn't make sense to rate ToY as high as 93 or 94 because some D6 players can score teens on Husigi but comparatively much worse on ToY, because once they cross a certain threshold in skill and are able to get 'close' to AAAs on 89+ files instead of teens, ToY will play nowhere near the difficulty level it once was to them. This is why feedback from players who are close to AAAs for certain sub-tiers is more valuable. When I get to the mid and lower FMOs, I hope D5 players become very vocal in this thread, and I hope D6 players can post and shred anything blatantly wrong that I moved today in 79 - 84. Feedback from D7 players is (usually) far less valuable in these ranges compared to these guys, because they can blaze past everything at this level and, uh, usually don't offer objective feedback because of that lol. But the players that need to work a bit more for AAAs at these ranges (and are capable of doing so), I want to hear from them. |
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Well I really don't know if I'm D6 or D7 so here's an attempting at shredding the wrong
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It's ok I know there's a ton of diffculties to review and it makes sense to start from the top, I just hope we get discussion about the lower tier songs as well. I'll give some input when we get there.
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I'm fine with Hero Reconsidering going back up to 85 and was toying with this because I know it's worse than Breakbeat, but something from 83 or 85 needs to go into 84 then. 83 and 85 would both have 14 files each and 84 only 10. MtL could go down too but that just makes the file disparity worse. Ideally if we could get two more 84s to make it 12 files (11 if MtL moves, which it probably will), that'd be nice (either moving highest 83s or lowest 85s).
Nominees? edit: saying a difficulty change is wrong because you have mindblocks on it usually isn't a very strong argument |
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Difficulties dont need to have close to the same number of files for each, that defeats the purpose of organizing them by their actual difficulty.
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If there were absolute, objective boundaries in place to define each tier, I would agree with you. Until that happens though, a side goal of mine for the revamp is to have FFR difficulties somewhat approximate a normal curve. If that meant redefining what an 84 was to begin with, I wouldn't bother. But nothing's defined and instead, like songs are just grouped with other like songs, so I will try to satisfy my OCD as best as I can ( ͡° ͜ʖ ͡°)
I'm afraid for when we hit 74ish |
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In the process of updating more, adding to OP periodically. Aiming to have difficulty revisions down to 75 done by end of today. Moved ToY back up to 89 for the time being.
A few more changes in the FGO range: Hero Reconsidering back to 85, Tenimuhou 83 => 84, Wraith 82 => 81 |
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@ The First Epidemic 80 -> 79
I completely agree with this change, except that I believe it should be moved further down to 78 with Shitsubou Choco as they're about equal in difficulty. I don't have much to add on the other changes. I agree with all of them so far surprisingly. Actually, Pollyanna Rocks Your World may have been hammered way too hard, 73 -> 74 is tempting, but I'd rather wait until you check out all these 70~80 songs. |
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