Frame Fix Log
This thread is for logging what files have had frame changes applied to them and what is going to be fixed in the future.
Only one song per post please. When providing files that should be frame fixed, please use the following template: Quote:
Current frame fixed files: |
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Great thread, Dossar.
Is this something you would at all want help with? I can help with more obvious framefixes if you're not looking for this to be a one-person army, haha :) EDIT: RAN never received fixes? I was certain that someone touched up the 64ths before the break in the mid-section of the song. |
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If one of you two could talk me through the process of how to go about actually fixing the files and provide me with the appropriate tools, I'd be more than willing to help with this. I know what types of frame intervals are allowed given any rhythmic distance at any bpm in 30fps, so I'd be able to change anything that converted stupidly to something more comfortable yet still acceptable.
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Sounds great! Thanks for allowing me to help.
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Gonna sticky this. I'll help update the OP as well as more files get fixed.
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it'd be cool if one of you guys could fix up champion freeverse. one of the 12ths somewhere in the 600 combo area is off and it bugs the shit out of me. its noticeably off so i doubt you'll miss it
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Keep it up guys, always love the frame fixes you make
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Another chart to add to this list that appears to me to need an abundance of fixes is Buzzards
Some screen shots to show points of what I'm talking about (there's more than this, but I feel as if 4 should showcase it's there.) |
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Uploaded Dossar's fixes for Skeletor, file should be much more manageable now (at least in terms of if you wanna bs it :twisted:)
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I'd also like input on how Skeletor is now since most players hit the big 32nd rolls as jumptrills
I'm planning on doing DeVouR next |
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This is weird, is this first burst in 3020 off?
http://imgur.com/zH6UEnG Edit:// The last burst of the intro has a weird burst too |
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5 Attachment(s)
These 32nds from Didj PVC are downright terrible
There are more, these are within the first 210 notes or so |
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hello dossar
could you take a look at the bursts in chipscape, i want them to be on the same frame but many of them got screwed from conversion (esp the ones later in the file) |
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Other notable charts that need to be examined: Bowser The Shredder MFDFY Buzzards This is bolded because it makes scoring on this chart outright stupid. Intersect Thunderbolt N's Farewell Jeh Jeh Slammin' (it's not that bad, but I suspect the rolls might be off a frame or two.) |
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2. (Notes are too close.) 3. (The Quarter note is off) Obviously, you're slightly blind. I had to pause for Screen Shots, but these were the apparent ones after the first play. I fail to see how you didn't notice, considering you're not only a better player than me, but you're also in tune with the fine details of things apparently I guess. PS: I have in fact brought these up before. Quote:
Sadly I delete my screen shots of worthless junk after a week or two. |
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only the 23 thing at 109 combo seems dumb (assuming it's converter fuck up)
the other two are 100% fine wtf lmfao |
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my bad, missed that @105 notes in as i wasnt paying attn on the first few hundred notes because i was looking for stuff in the hard sections since you had said it made scoring difficult
@311 notes is perfect, what do you mean? |
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It's not a perfect 450 BPM 32nd roll. There's nothing wrong. If it was corrected the BPM of the 32nds would be 450 BPM, which would make it slower than most of the file to begin with, the fixes would be worse than it was before because it's not consistent.
Don't have to flame people because they misinterpreted your statements. |
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dude i have fakku on speed dial, shit's convenient
what i'm really concerned about is the norton security icon |
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fakk u
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hehhu
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Also, I guess I understand what you're saying there Ez, but it kind of is like "if left alone, it is inconsistent, but if changed it is inconsistent." I'd rather have it "accurate" to be honest with you. (Does that make sense? Feels really badly phrased...) |
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Almost done with DeVouR. After this I'm planning on fixing Almost There (random 2 frame minijacks in the 32nd stream that make it way harder than it should be, etc.
Sorry for having it wait this long OWA, this week's gonna be crazy for me Update: Sent DeVouR frame fixes to OWA, going to get some feedback on that. Also sent him Almost There. |
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A bit late in posting this but frame fixes for DeVouR and Almost There have been uploaded, thanks Roy.
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I know there was a point in time that songs began getting fixed before they even showed up in the engine just wondering if these ones were ever checked or just left as a dead project when the job was moved to post-publishing. |
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For posterity, here's what Press Start looked like before the fix:
This was changed so that all 2-frame gaps happen between the up and down columns, making it easier to jumptrill. |
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I'm not sure why this got bumped but I feel obliged to say that Turbo really needs to be framefixed like, 2 years ago.
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I've seen 2 frame intervals for jacks happen on a 150.5 bpm file. It seems nonsensical, but it can happen. At some point the 3 frame intervals fall behind.
Concerning Turbo I could see a frame fix happening during Spring Break (starts March 12th for me). There is a gigantic backlog that's been sitting in the first post, so I'd need input on which should be prioritized from community input. Turbo definitely needs fixing. |
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I've updated the first post to provide a template for requesting frame fixes on a chart ingame. Also, please only have one request per post.
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I'd like to request Time and Space (by Bill Kiley) get framefixed: http://www.flashflashrevolution.com/...php?level=2764
The 32nd trill at 95.818 converted with a 3-framer, making the already spiky part even spikier. Would be great if it could be fixed to only have 4-frame minijacks. |
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Song Information
Song Title: Cest What Song Artist: Terminal 11 Link: http://www.flashflashrevolution.com/...php?level=2696 Description of Issue(s) 1-framer minijacks in the beginning of the file need to be dialed back to 2-framers. |
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in addition to the removal of 1 frame minijacks in Cest What, the 1 frame gap between the 8th and 16th in this burst makes it significantly more problematic to hit than it would otherwise would have been
thanks for reviving this thread Dossar |
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Song Information
Song Title: hARPIES15HP Song Artist: Wisp Link: http://www.flashflashrevolution.com/...php?level=2850 Description of Issue(s) Some white notes need to be moved up or down a frame to align with the quarter note. #584 #845 #956 #974 #1014 also needs to move down a frame to remove the only 2 framer in the chart. |
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Song Information
Song Title: eccentric ghost channel as Poltergeist Song Artist: cybermiso Link: http://www.flashflashrevolution.com/...php?level=2920 Description of Issue(s) The roll at around combo 639 should be frame-fixed so that there is not a [14] jump on a 32nd and 16th. Haku's screenshots (thanks Haku): There's an equivalent mirrored roll at around combo 580 which converted better: |
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Song Information
Song Title: Domani Song Artist: DJ Plaeskool Link: http://www.flashflashrevolution.com/....php?level=138 Description of Issue(s) Red note syndrome starting at arrow 620. |
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Song Information
Song Title: Visions (NRGyzd Remix) Song Artist: Square Bear Link: http://www.flashflashrevolution.com/....php?level=120 Description of Issue(s) The following sections have a mixture of red and blue notes where there should be 32nds (24ths?) involved. 450 - 473 591 - 614 688 - 703 1325 - 1348 |
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Song Information
Song Title: All i wanna do is touch your powerpoints Song Artist: Loli Ripe Link: http://www.flashflashrevolution.com/...hp?level=2137# Description of Issue(s) Disclaimer: I'm not experienced in chart analysis so I have screenshots of every issue I'm going to put here, which is located here: https://imgur.com/a/ufl3ero * Starting at Note 487, there's three sets of three [34] jacks. According to Alice the first two sets are 3 framers, yet the last one is a 3 framer then a 2 framer. * Starting at Note 626, there's a five note [12] jack, with a 2-framer occurring between the 3rd and 4th [12] in the set. * Almost right after it, at note 715, there's a five note [34] jack. The 2-framer occurs between the 3rd and 4th [34] in the set, just like the last one. * Starting at note 1190 there's a three note [24] jack, with a 2-framer occurring between the 1st and 2nd [24]. |
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Song Information
Song Title: Fox Tales Song Artist: Koloto Link: http://www.flashflashrevolution.com/...php?level=2790 Description of Issue(s) Most of the 2-framers in this file are fine since they're isolated and the song is 174 bpm, but notes #2085 and #2225 force much tougher 2-framers, and these should be shifted down a frame so the minijacks are 3-framers. |
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Song Information
Song Title: Eine Kleine Funkmusikk Song Artist: Teetow Link: http://www.flashflashrevolution.com/...php?level=2946 Description of Issue(s) There's a spin pattern [2][1][3][4] that starts at 1005 combo which contains three [3] notes that are 1 frame more late than they should be. #1016 #1020 #1024 If you're more visual: The left side on all perfectly on sync. |
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- a.) the burst starts slightly slower in the beginning (in the first 8 notes), which is why there's no one-frame gaps between notes - b.) there are only 7 frames between the start of each four note burst until the very last instance of the spin, meaning you are going to have a one-frame separation somewhere in every four note burst - what you're proposing places a one frame gap between U-L, which is harder to read and play through I put the one-frame gap deliberately on U/R to make it more approachable and easier to read/play given that it is intended to be a spin burst (the pattern starts and repeats 2134 until it ends), because having the 2-frame separation on the left hand forces emphasis on evenness in the spinning motion that originates on the starting hand. |
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Is it safe to say the the up notes are fine, but the right notes may be too early ?
I do know the original pattern is supposed to look like this: I'm assuming: #1017 #1021 #1025 Sorry for picking the wrong column somehow. If the frame gaps doesn't allow any changes then I guess this can be ignored. |
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It's not either of those things specifically, it's just a matter of squeezing four notes into a 7 note frame gap. There's going to be a 1-frame hiccup every four notes, no matter what you do.
I just happened to stick it on the U/R. People can subjectively decide where they want the one-frame gaps. *shrug* |
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Song Information
Song Title: Evil Approaches Song Artist: For Great Justice! Link: http://www.flashflashrevolution.com/....php?level=140 Description of Issue(s) There are a few small sections from 654-691 that have miscolored notes. (The notes are red, blue, or yellow when they should be colors that weren't available at the time the file was put in the game.) |
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Was there ever reasoning behind why the ending of Domani was red while the rest wasn't? I imagine we don't have a source chart for that, heh.
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Since the chart was released in 2005 I don't know who has access to the original stepchart. If it was Tasselfoot, the source file might be long gone. |
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Perhaps it was intentional. I didn't think of looking up anything on the song before but I checked out the thread for when it was released. (There wasn't a front page post mentioning it so this seems to be the best source of information on it.) A couple people mentioned the red arrows at the end but not as a question of it being an error. No one even makes that assertion and alainbryden posted in the thread making no comment on that aspect of the file being incorrect.
It seems safe to say that it is supposed to be that way after all. Thoughts? |
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Just figured that I'd at least open a conversation about it potentially not being an error. I'm not particularly opposed to changing it to being properly colored. |
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I always thought the quantization shift to 4ths in Domani was intentional, albeit strange. Possibly to make it harder to read against the background that used to be forced?
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Ok so I believe I've gathered together some evidence that supports Domani got shifted to all red notes because of the use of 12th notes around where the red note syndrome starts happening. In other words, the red note syndrome was not intentional/not a BPM change.
A post from Shashakiro mentioned how the red note syndrome in Exciting Hyper Highspeed Star was a bug in the converter, and later this was revealed to be the 24ths. At the time the converter only supported red, blue, and yellow (4th, 8th, and 16th respectively). A post from plasmix in 2004 suggests that for 12ths and 24ths, the notes go to the "default" colors (presumably 4th/red color). How does this fit in with Domani? It turns out that the area it turns into red note syndrome happens to have a 12th rhythm in it. When the person says "kick" three times in a row, that's a 12th rhythm. And from plasmix's post above, it looks like the dwi converter back then went one measure at a time, but if any 12ths or 24ths were found in that measure, the entire measure would choke as well as what came afterwards. See the picture below to see how this plays out. Tasselfoot also mentioned Domani as being a file that should be fixed in this post. |
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Gonna be posting info on a few songs with miscolored notes. Credit to Dossar (for digging up some old threads with information) and hi19 (for having a list already in a thread awhile back). The sections may be off by an arrow but should be very close.
Song Information Song Title: End Night Song Artist: DJ Lain Link: http://www.flashflashrevolution.com/....php?level=124 Description of Issue(s) Last four notes have some wrong colors. |
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Song Information
Song Title: Epic Song Artist: ZeroFuser Link: http://www.flashflashrevolution.com/....php?level=147 Description of Issue(s) Miscolored notes in the following sections: 165-167 381-383 |
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Song Information
Song Title: Deep Breath Song Artist: SGX Link: http://www.flashflashrevolution.com/....php?level=148 Description of Issue(s) Miscolored notes in the following section: 1-16 |
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As a general note, I likely have very few of the old FFR charts submitted to me / released by me. Years ago, I cleared out tens of gigs worth of old FFR emails with attachments to clear up space in my email account.
But always happy to check, just in case. |
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Song Information
Song Title: Start Something Song Artist: Jeremy Lim Link: http://www.flashflashrevolution.com/....php?level=170 Description of Issue(s) Miscolored notes in the following sections: 293-207 354-368 |
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Song Information
Song Title: Turbulence Song Artist: Dj Aerogroove Link: http://www.flashflashrevolution.com/....php?level=117 Description of Issue(s) Miscolored notes in the following section: 259 - 266 |
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Song Information
Song Title: Rondo Alla Turca V2 Song Artist: Wolfgang Amadeus Mozart Link: http://www.flashflashrevolution.com/....php?level=127 Description of Issue(s) Miscolored notes in the following sections (basically everywhere): 17-39 71-91 193-201 295-303 925-947 979-999 1101-1109 1203-1211 1338-1341 1357-1364 1371-1380 1401-1410 1445-1450 1461-1463 1484-1491 |
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As part of going back in history, I found this post from Moogy which to my surprise suggests that the color switching in Delirium wasn't intentional:
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Song Information
Song Title: No Purpose Flour Song Artist: SessileNomad Link: http://www.flashflashrevolution.com/...php?level=1538 Description of Issue: At note 1042 there is a roll that starts out as a 48th roll, goes into 32nds, then into 24ths. The 48th roll (if you can even call it that) seems to be mis-framed, as it looks like it's intended to be 4 3 2 1 4 3 2 1 4 3 2 1, yet it ends up as 4 [23] 1 4 [23] 1 4 3 [12] instead. I used my native scroll speed (2.55) to better show the frame gaps, the next screenshot will be what it looks like zoomed out showing the whole pattern. |
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Today I fixed nine file requests related to note color issues:
Rondo Alla Turca V2 => Fixed miscolored 32nds mentioned in the post End Night => Fixed 32nd gallop colors and ending 32nd roll colors Epic => Fixed 32nd triplet colors Deep Breath => Fixed beginning 32nd roll colors Start Something => Fixed 32nd triplet and roll colors Turbulence => Fixed 32nd roll colors at note 259 Evil Approaches => Fixed 32nd burst colors Visions (NRGyzd Remix) => Fixed 24th section colors Domani => Fixed Red Note Syndrome after note 620 |
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For Elesis Theme song
https://imgur.com/a/B5sczEO These white notes are quite a bit off, it's noticeable in-game as well. Edit: Also there are a couple of framers that are making the slow jacks alot harder than they should be https://imgur.com/a/kEtpiNc is a good example |
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Song Information
Song Title: Ants Of The Sky Song Artist: Between The Buried And Me Link: http://www.flashflashrevolution.com/...php?level=2754 Issue description(s): #1: At note 1019 (and 1131), in the 343[12] pattern the first 1/12th note comes too early, in both cases the note should be pushed back a frame. #2: At section 6540-6577, two of the flams converted poorly and should be fixed. Image shows the two flams, at 6552 and 6573. (6552 is the worse of the two, a 2f on the left hand because of poor conversion.) (Additional note: When the framefixes are done, I really suggest the file be lowered to an 87-88.) |
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Ummmm, no....88 is way too low for a 13 minute file that has absolutely absurd sections to PA. near the end is the worst, damn bursts. If anything it needs to be moved closer to 94. The file broken down isn't too bad, but it's long, and there's a few hard to pa sections.
Like literally someone who aaas this should be rewarded with the 95+ token, but I think 94 is more realistic. |
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Delirium has been updated with fixed note colors.
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NeoMAX has been updated with fixed note colors.
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Got to the rest of the files in the August 23rd list that weren't the note color files.
November 8th 2020 Changelog Five files were updated. All i wanna do is touch your powerpoints update - Fixed all 2-frame 16th jack placements to 3-frame [154 BPM] - Fixed placements of one of the 64th offset sections to closer match what 8th placements would be Fox Tales update - Fixed 2-frame minijack issues that were throughout the file, and the 32nd bursts [174 BPM] hARPIES15HP update - Fixed the 2 frame 64th offset minijack at the end to 3 frame [168 BPM] - Adjusted the 192nd gallops to be aligned with their corresponding 4th note (snare in the first half, whoosh in the second half) Cest What update - Fixed the two 1-frame 16th minijacks in the chart [240 BPM] - Adjusted a few tight minijack bursts eccentric ghost channel as Poltergeist update - Updated the rolls mentioned in the post to be consistent [128 BPM] - Updated a few 64th gallop placements to be 1 frame instead of zero frames apart (with respect to the adjacent 8th note) Requests after August 23rd as of this post: - No Purpose Flour - Elesis Theme Song [Future Bass Remix] - Ants Of The Sky |
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This is gonna be fun. :) Long overdue too.
Song Information Song Title: Good L_ck (Yo_'re F_cked) Song Artist: Celldweller Link: http://www.flashflashrevolution.com/levelstats.php Description of Issue: Very very very many framefucked color jumps/hands all throughout the song. Most of them occurring in the choruses. I'll link the imgur album because there will be so many screenshots. There will also be just a simple list of framefucked jumps/hands to simplify things further from there. They should all be shifted a frame down or up, whichever is appropriate to turn them into color jumps/hands like they seemed to be intended to be. https://imgur.com/a/5tQrCeA #1: Note 65 #2: Note 92 #3: Note 95 #4: Note 207 #5: Note 210 #6: Note 212 #7: Note 283 #8: Note 286 #9: Note 289 #10: Note 292 #11: Note 363 #12: Note 580 #13: Note 586 #14: Note 614 #15: Note 616 #16: Note 903 #17: Note 905 #18: Note 908 #19: Note 911 #20: Note 1321 #21: Note 1324 #22: Note 1476 #23: Note 1479 #24: Note 1629 #25: Note 1631 #26: Note 2177 #27: Note 2180 #28: Note 2334 There are two framefucked ones that are hard to determine, as they come in a section where there are already intentional flams. Notes 2290 and 2295 are the ones in question in this screenshot. Other than that, that appears to be it. If there are any mistakes I made along the way in counting or labelling please let me know. |
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Song Title: Super Soaker
Song Artist: Blitz Lunar Link: http://www.flashflashrevolution.com/...php?level=2615 Description of Issue(s) @Note 445, 464, 476, 541, 552 The jumps end up converting to hands when the section is intended to play as stream going into a jump. Makes it incredibly hard/awkward compared to what the file is attempting to portray. There's plenty other places in the file that could use some TLC specifically in locations where 48ths exist, but the hands are by far the biggest offender in the file. |
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Song Information
------------------------------------ Song Title: AiAe Song Artist: Yuyoyuppe Link: http://www.flashflashrevolution.com/...php?level=3007 Description of Issue(s) ------------------------------------ The 32nd bursts starting on note 1825 (and all of the 9-note bursts that follow the one shown below) have frame gaps that have this spacing. If possible, the 2nd, 3rd, 6th, and 7th notes of the burst should be moved down while the 4th and 8th notes of the burst should be moved up. (talking about the order of the notes, not the note values) The 32nd bursts starting on note 2035 (and the three 5-note bursts that follow) have this spacing where the 32nd note is pushed right before the jump. I suggest in these bursts, the note preceding the jump is moved up a frame (or 2? I'm not sure) while the 2nd and 3rd notes of the bursts are moved down to create as equal spacing as possible. The 32nd bursts starting on note 2137 (and all of the 5-note bursts that follow it) have spacing that could use similar fixing to the above screenshots of the burst starting at note 2035. The note preceding the red note is too close together and should be moved up a frame (or 2?) while the 2nd and 3rd notes of each burst should be moved down to create as equal spacing as possible. (I apologize if my way of wording things sounds awkward and repetitive, I tried to be as clear and concise as possible haha) |
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