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Nahh, it's all about that Block Breaker and Snake II on the Nokia 3310 |
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Super Smash bros. Melee is the only good SSB title and Smash Ultimate feels like the third installment of Brawl.
Perfect Dark is miles better than Goldeneye. DotA is for casuals that were too bad to play normal Wc3. Super Mario Sunshine > Super Mario 64 > Super mario Odyssey > Super mario Galaxy. These are some of my unpopular gaming opinions, gg wp. |
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Apex Legends is a bad game purely for the fact that it's made by EA.
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The only thing I would find crazy is if someone disliked Deus Ex.
There comes a time where you should never play the old games you love because it can destroy the golden memories you have and make you realise you wasted years on a piece of crap like Goldeneye for example. |
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I didn't like deus ex ngl
walking simulator is one of the greatest genres of video game |
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I stand by that some of the old SNK Fighters are worth going back to and offer unique gameplay and challenge found in today's sea of hyper fighters.
Everyone should just go back to playing Real Bout 2 |
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What about Golden eye? N64 Golden eye I don't ever want to see that game again to be honest, ever a walking simulator sounds cool but only if it had amazing graphics. |
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CTR(Crash Team Racing) is superior to Mario Kart.
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I agree, Apex Legends isn't great. The potential to BE great though is there, but it's not there yet (and probably never will be) considering it's a F2P game.
... Donkey Kong 64 is way too tedious and annoying to play through. |
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i think all the 3d sonic games are SHIT including sonic adventure 2 battle
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Skyrim was a clunky garbage shitfest even back when it was released but people kept sucking Bethesdas dick just cuz they're Bethesda, now it's pretty clear how well that all worked out.
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Sonic Adventure (for Dreamcast, not the GC port...) is my favorite 3D Sonic and while it's pretty broken, it's the most enjoyable and open-ended out of all of them. |
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Virtual Boy is the most realistic 3D VR console. The graphics were, and always will be ahead of it's time
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I didn't play Dreamcast when it was current, so I've always played the SA games as an adult and I always thought they where pretty lowtier in their effort.
I get why people have nostalgia for them though. At the time there wasn't much like it and Sonic kind of had this good reputation from the 16 bit games where people where willing to overlook a rough transition for the time. |
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tennis for two aged perfectly and revolutionized gaming as we know it
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i didnt like mother 1, its a convoluted story with a sluggish pace and gameplay mechanics like the battle system arent good |
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Here's a hot take for you that I 100% believe: Donkey Kong Country on SNES is not only overrated as a platformer, but the soundtrack is only impressive from a tech level and doesn't hold up well outside the game, especially that underwater theme. |
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Also, people tended to speak of Tiberian Sun as being a fantastic game, and I kind of just felt 'meh' about it, I much prefered Red Alert 1+2 and original C&C. Granted compared to the later versions Tiberian Sun is an 11/10, but at the time, I wasn't ecstatic about it :p Last on my mind right now is probably Half-Life 2, I mean, it was okay, I had fun, GotY and 96 on Metacritic though? I must've missed something :D |
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DDLC is actually pretty average, but was overhyped to the extreme.
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mobile gaming events featuring dragons are so fucking rewarding when you complete em.
I play MergeDragons! :D ...theres one this weekend... 3 - days of grinding for prizes and dragons this will be my 13th event.. i have work-friends who play with me! does anyone else? :) |
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yes keep the ddlc hate coming, this pleases me
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idle games are fun
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battle royale games are lazy and garbage
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ddlc aka I can't read a VN longer than 2 hours
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lmao doki doki is a free game, also its really good, saying its bad is like saying undertale is bad... if you play it blind its surprising and a decent story, same with undertale, obviously if you spoil it for yourself it'll be bad
unpopular opinion omg wow doki doki introduced people to things like visual novels, wow its so bad i wish i got refund on it xD |
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if the game cost like 10$ do u really think it would have become as "hyped" as it was |
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unless you mean the undertale connection, in which i meant that theyre both shitty indie games that somehow got a cult following
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It was free sure but there are a lot of free VNs that are just as cliche and have just as good art work, but aren't as praised because ???? Undertale was fun either way because it still had good humour and other game elements |
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undertale is pretty damn good
any comparison you'd make with ddlc is superficial |
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How the heck is ddlc cliche?
Like what? Did you actually play it for longer than five minutes? I'm so confused Do I not know what a cliche is In the context of it being a free game with 30 minutes of playtime it does a lot in that |
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Is it unpopular to say MOBAs are boring and repetitive, or do most people think that way and I only interact with a small fanatic subset?
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It's cliche because you can see the "twist" coming from a mile away. There's not enough character development in terms of actual things happening to the characters, it's just all banter. So you don't care about the characters on any deep level. So when something "serious" happens, it doesn't seem like a gripping part of the story happening to people you really care about. It comes across as cliche plot devices shoved into the story These concepts have been done to death: |
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I've never seen a game with either of those
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You gotta play more weeaboo games dude! especially the cute girls/violence thing is really popular
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weeb games in general aren't mainstream though when DDLC broke through
and tbh how did it take you four hours? I literally timed it to be 31 minutes |
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idk man, it seems like 4 hrs is right on the average wow I'm proud of myself source: https://howlongtobeat.com/game.php?id=49377 |
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am I crazy
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just because you haven't seen a game do these things does not render them immune from being cliche they're tropes and ideas that have occurred in several games before and in regards to comparing ddlc to undertale: |
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Oh that's right i completely forgot about that aspect of undertale because
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skyward sword is p rad
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I don't want to live in a world where that's considered an unpopular opinion
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And, before someone brings it up, "it's free" is not a reason for any game to be considered good. The price should not factor into any reflection on the quality of a product, only the cost-benefit analysis of purchasing that product. There are good things about this game. People like the art. I don't like the style, but it's professional. I actually quite enjoyed the interaction design in this game: the typical "flag" system was masked with a creative poetry construction task. This is unique and also allowed for fun foreshadowing. The game also tricked me into thinking it might actually be good (before the hanging scene) so... I suppose that's a sign of some kind of writing. There are numerous reasons to hate this game. The characters are bland (especially Monika, which is a huge problem since she's the most important one). As others have mentioned, any seemingly interesting thing about the game has been done more effectively before. The yandere archetype has been popular for 2 decades now. This specific kind of yandere escalation existed back in 2002 with the advent of Higurashi. Even for those outside of the anime fandom, the movie Fatal Attraction came out in 1987. Perhaps the Monika-player relationship would be interesting if you've never seen that kind of fourth-wall-breaking before. Film and literature have both formal and informal models for how the "viewer" exists in the context of a story (e.g. transportation theory and cinematic voyeurism). Games are especially interesting in this context because the "viewer" is now an interactor and their position relative to the story is more complicated: we recognize that the "main character" is their own person but is also controlled by "the interactor", somebody who is distinctly NOT the main character. You could view DDLC as a kind of metafiction that explores this idea. However... Metafiction in video games isn't new (Undertale did fourth-wall-breaking and file system shenanigans but actually used these elements to make a commentary about the nature of gaming as a whole). Metafiction in visual novels isn't new (Ever17, from 2002, makes the player-character relationship the center of the entire story). Repeating routes as a narrative technique was a crucial element of Muv-Luv and several other games that I won't list because at least one user is reading them now. So any kind of shock factor or uniqueness is lost on me because I've seen this all before (in better forms). Of course, even if none of the singular elements of a game are novel, perhaps the interaction of these elements allows something interesting to emerge. Specifically, if all of these elements work together to produce some theme, the experience is still valuable as a holistic one. The issue is that DDLC doesn't actually make any sense when you look at it as a whole. Everything in the story exists as a direct consequence of Monika's actions. She's aware that she's in the game and has the other characters kill themselves so that she's the only one left in the dating sim environment. First of all, this is super not convincing because Monika is so ill-defined as a character outside of her possessive, obsessive love for the player. Second of all, there's no stated or implied reason WHY Monika would even love me in the first place. It's forced. Lastly, why the fuck does this matter? What's the point? I brought up Undertale earlier as a positive example. Undertale isn't actually trying to say that you're a bad person for killing enemies in a video game, it's trying to make sure that you actually fully understand the consequences of the actions you're taking in the gamespace. The cardinal sin in the game isn't becoming genocidal, it's endlessly resetting the game to achieve the different endings because you are toying with the fates of the characters for purely self-centered reasons. Every narrative element of the game ultimately works towards this end (roughly). The metafictional elements WORK because there's actually a good reason for them to be there. Now back to DDLC: what was the fucking point? What kind of statement is it trying to make? A video game character falls in love with the player? What does that even mean outside of the context of the game? Answer: it means nothing because there is no point. Doki Doki Literature Club is the videogame equivalent of a jumpscare. Everything in the game is in service of shock value. Character suicide? Shock value. Yandere? Shock value. Monika altering the game files? Shock value. What I haven't really touched on is what I think the game is actually abhorrent: it seriously discusses mental illness and treats these issues with some kind of gravity solely as a reason to provide shock value when the characters commit suicide later. It's tasteless, trashy, and evil. And, above all, meaningless. ------------------------------------------------------ Somebody defended this game to me by saying that this game is only really some kind of demo for a larger project underway by Dan Salvato. The DDLC game files have some kind of AR scavenger hunt that acts as an advertisement for this "real game." My response is that if you want people to play your "real game" then you should make a demo that doesn't actually suck balls. |
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lmao
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werent the characters in ddlc intentionally bland and shitty to both take the piss on people who unironically like shitty dating sim vns and also to help show how lifeless and fake the world monika was living in really was
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either way the game is kinda whatever but i see a lot of people who seemed to completely miss the point regardless of if they love it or hate it
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idk I just thought it was fun
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and a lot of the shit that happens actively works against this agenda so even if that was true it still fails |
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I saw DDLC on Game Grumps and with Arin taking the piss out of the boring scenes and Danny absolutely losing his shit later on in the game I sure got my money's worth.
For someone who isn't versed in VNs I wasn't expecting half of that, and as a demo of sorts it made me interested in seeing a follow up |
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imagine introducing people to visual novels who would otherwise just think "wow this genre of game is terrible" wow DDLC sucks so much
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imagine thinking something being popular makes it not suck
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I love your attitude of "you should be THANKFUL that DDLC introduces people to a genre you like"
no, fuck that |
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also I'm pretty sure most people just think japanese VNs are ~weird~ and wouldn't play them anyway, they only play the meme VNs, but OK
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Yup would never be caught dead playing "normal" ones
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afaik flashflash account believes anime is inherently sexual
I don't think he's in a position to be convinced due to preconceived notions |
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it's the same thing with Dream Daddy
people play it ironically, end up liking it, then saying "yeah this is an exception to the rule that dating sims are trash" |
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Anime was a mistake (question mark)
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ffa's one of my favorite twg players |
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to be fair, thinking vns are mostly trash isnt inherently wrong, since "x genre is mostly trash" is true for pretty much any genre in any medium
also umineko best vn |
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ProJared was always fuckimg creepy.
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and yes |
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Rayman 2: The Great Escape is better than Mario 64 and should be held up as the gold standard of 3D platformers instead.
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among us sucks
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mi40 pretty sus right now.
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it seems i may have stated an unpopular gaming opinion
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