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-   -   Queue/Batch Discussion Thread v2 (http://www.flashflashrevolution.com/vbz/showthread.php?t=116884)

cedolad 01-31-2011 07:47 PM

Re: Queue/Batch Discussion Thread v2
 
didn't like baq12 step that? Or dag12 or something with 12?

i love you 01-31-2011 07:49 PM

Re: Queue/Batch Discussion Thread v2
 
Quote:

Originally Posted by bmah (Post 3409298)
Surprise guys...notes are up!

<3

kjwkjw 01-31-2011 07:51 PM

Re: Queue/Batch Discussion Thread v2
 
Oh my... my file made it...

:')

MarioNintendo 01-31-2011 07:55 PM

Re: Queue/Batch Discussion Thread v2
 
OMFG, OMFG, LOLWUT, OMFG.

Xkur:
Psychoangel691 [+]: Well you already know this is my fave file from you. There's really not much to point out the only thing I see to mention is the jump at the end of the burst in m72 forces a mini-jack but it's completely doable so no big deal there.
dore [++]: fun as hell, like the red note thingies a lot
Who_Cares973 [+]: im sure this song has an actual song title rofl try getting it. file was fun and those speedups were a nice touch
Bmah [+]: Whoa, crazy speedups! How did you figure these out?
- Some ghost 16ths in areas like the second half of m2,8, should be avoided; just focus on the main melody.
- Technical stuff: probably misplaced jump at beat 35.25,258.25; 16ths, not 24ths at the end of m17; 32nds, not 24ths, at the end of m25; sound at beat 165 lags a bit; probably don't need 16th at beat 185.25; missed 8th at beat 188.50; missed 16th at beat 218.25; missed some arrows at last measure; also don't need jump at the very end
- suggestion: Just little minor things. Unique file. Love those speed-ups!

... dies happy

:'''''''''')

bmah 01-31-2011 07:59 PM

Re: Queue/Batch Discussion Thread v2
 
No, jimerax determines that (maybe it'll be the same, who knows). Due to the differing opinions of judges, the cutoff line changes. Some batches might be more lenient/stricter than others.

iironiic 01-31-2011 08:00 PM

Re: Queue/Batch Discussion Thread v2
 
Quote:

Originally Posted by kjwkjw (Post 3409305)
Oh my... my file made it...

:')

This ^ I was surprised Obscene got in :O

TC_Halogen 01-31-2011 08:02 PM

Re: Queue/Batch Discussion Thread v2
 
Quote:

Originally Posted by MarioNintendo (Post 3409309)
OMFG, OMFG, LOLWUT, OMFG.

Xkur:
Psychoangel691 [+]: Well you already know this is my fave file from you. There's really not much to point out the only thing I see to mention is the jump at the end of the burst in m72 forces a mini-jack but it's completely doable so no big deal there.
dore [++]: fun as hell, like the red note thingies a lot
Who_Cares973 [+]: im sure this song has an actual song title rofl try getting it. file was fun and those speedups were a nice touch
Bmah [+]: Whoa, crazy speedups! How did you figure these out?
- Some ghost 16ths in areas like the second half of m2,8, should be avoided; just focus on the main melody.
- Technical stuff: probably misplaced jump at beat 35.25,258.25; 16ths, not 24ths at the end of m17; 32nds, not 24ths, at the end of m25; sound at beat 165 lags a bit; probably don't need 16th at beat 185.25; missed 8th at beat 188.50; missed 16th at beat 218.25; missed some arrows at last measure; also don't need jump at the very end
- suggestion: Just little minor things. Unique file. Love those speed-ups!

... dies happy

:'''''''''')

dude... +1 for the ++, +2 18/20, +1 20/20, and +10 for getting a file in the queue!

BEAST

kommisar 01-31-2011 08:03 PM

Re: Queue/Batch Discussion Thread v2
 
congrats man

i love you 01-31-2011 08:05 PM

Re: Queue/Batch Discussion Thread v2
 
awesome job bro ;)

psychoangel691 01-31-2011 08:06 PM

Re: Queue/Batch Discussion Thread v2
 
Quote:

Originally Posted by MarioNintendo (Post 3409309)
OMFG, OMFG, LOLWUT, OMFG.

Xkur:
Psychoangel691 [+]: Well you already know this is my fave file from you. There's really not much to point out the only thing I see to mention is the jump at the end of the burst in m72 forces a mini-jack but it's completely doable so no big deal there.
dore [++]: fun as hell, like the red note thingies a lot
Who_Cares973 [+]: im sure this song has an actual song title rofl try getting it. file was fun and those speedups were a nice touch
Bmah [+]: Whoa, crazy speedups! How did you figure these out?
- Some ghost 16ths in areas like the second half of m2,8, should be avoided; just focus on the main melody.
- Technical stuff: probably misplaced jump at beat 35.25,258.25; 16ths, not 24ths at the end of m17; 32nds, not 24ths, at the end of m25; sound at beat 165 lags a bit; probably don't need 16th at beat 185.25; missed 8th at beat 188.50; missed 16th at beat 218.25; missed some arrows at last measure; also don't need jump at the very end
- suggestion: Just little minor things. Unique file. Love those speed-ups!

... dies happy

:'''''''''')


Congrats <3 I wasn't kidding when I had said "psychoangel691 said: you're gonna be one hell of a stepartist." like you have in your sig there. You already have such a strong grasp on things and you're only gonna get better. Can't wait to see more from you.

TC_Halogen 01-31-2011 08:07 PM

Re: Queue/Batch Discussion Thread v2
 
on another note

bmah, you cockblocked my 20/20 </3

Plan_Bsk81127 01-31-2011 08:07 PM

Re: Queue/Batch Discussion Thread v2
 
eek, think my resubmitted file barely got through. Thanks for mah ? kommi. =]

bmah 01-31-2011 08:09 PM

Re: Queue/Batch Discussion Thread v2
 
I must say, there were a lot of varying opinions in this batch, and for varying reasons. I don't think simply tallying up points is going to do it this time.

@Halo: :)

TC_Halogen 01-31-2011 08:11 PM

Re: Queue/Batch Discussion Thread v2
 
Quote:

Originally Posted by bmah (Post 3409334)

@Halo: :)

:evil:

On another note though, I'm really happy that it got 19/20; that boosts my simfile points up two, which means I can send 4 files now. :)

Plan_Bsk81127 01-31-2011 08:14 PM

Re: Queue/Batch Discussion Thread v2
 
Quote:

Originally Posted by MrPopadopalis25 (Post 3409342)
Word. I got a [+] and a [?] on the same file.

I got a ++ and a ? on my resubmission. XD My file was good and bad at the same time.

ichliebekase 01-31-2011 08:16 PM

Re: Queue/Batch Discussion Thread v2
 
Hey, last batch I got a + and - on the same file. TWICE. You guys got nothing on me :]

Quote:

Originally Posted by bmah (Post 3409334)
I must say, there were a lot of varying opinions in this batch, and for varying reasons. I don't think simply tallying up points is going to do it this time.

This makes me feel a lot better.

buizel8888 01-31-2011 08:17 PM

Re: Queue/Batch Discussion Thread v2
 
so baq stepped that file then. That explains the patterns.

Yeah I'm submitting a v2. We need another ridiculously hard skill token


and rebound: for the third time, the version I linked on youtube is NOT the one I stepped. I stepped the same one. I just happened to see that other version and thought it was funny

jimerax 01-31-2011 08:19 PM

Re: Queue/Batch Discussion Thread v2
 
Batch is open now.

Submission Deadline is 11:59:59 PM(CST/Server Time), Feb 7, 2011.

After this batch, regular submission will be closed for a while.

cedolad 01-31-2011 08:21 PM

Re: Queue/Batch Discussion Thread v2
 
Excellent.

MarioNintendo 01-31-2011 08:22 PM

Re: Queue/Batch Discussion Thread v2
 
Quote:

Originally Posted by psychoangel691 (Post 3409326)
Congrats <3 I wasn't kidding when I had said "psychoangel691 said: you're gonna be one hell of a stepartist." like you have in your sig there. You already have such a strong grasp on things and you're only gonna get better. Can't wait to see more from you.

I'm feeling accomplished. My dream came true tonight. Can't wait for the summer to come so that people will be able to try it out!

EDIT: This is my 69th post, and it is filled to the brim with over-exposed joy... I see what I did there.

iironiic 01-31-2011 08:24 PM

Re: Queue/Batch Discussion Thread v2
 
Congrats Phoenix! You deserve it!

And I lied, I actually have 16. I'm still happy even though it didn't really get accepted xD

cedolad 01-31-2011 08:24 PM

Re: Queue/Batch Discussion Thread v2
 
Requesting to put old Batch review thread, even v2, links in OP.

Coolboyrulez0 01-31-2011 08:24 PM

Re: Queue/Batch Discussion Thread v2
 
Do 3 +. = accept? (they should iirc)

I might fix up Altair, maybe not. (got pretty shitty reviews :/)

Also, good to see A Quick Death will be finally accepted. About time.

bmah 01-31-2011 08:26 PM

Re: Queue/Batch Discussion Thread v2
 
jx needs to determine the cutoff still (and therefore point reqs) - as I said, there were ridiculous variances in opinions in this batch.

Just give some time.

So three +. depends. If the forth score was [+?] or lower, jx would have to determine the overall validity of the difference. That person may have had a good reason for that grade, or he might've just said it was "boring", which is nondescript and often not a valid statement on its own.

ichliebekase 01-31-2011 08:27 PM

Re: Queue/Batch Discussion Thread v2
 
I got + +. +? +? so I'm thinking that's 14 points?

And I really question the sync on my song because for me it's perfect and for rare others it isn't. So I never know what to do with that.

kjwkjw 01-31-2011 08:30 PM

Re: Queue/Batch Discussion Thread v2
 
Quote:

Originally Posted by ichliebekase (Post 3409363)
I got + +. +? +? so I'm thinking that's 14 points?

+/+./+?/+?
5 + 4 + 3 + 3 = 15 points :)

TC_Cyrenics 01-31-2011 08:32 PM

Re: Queue/Batch Discussion Thread v2
 
Gene Gadget's in.

Lemme guess, I don't get Simfile Author's credit for a collab. X.X

Coolboyrulez0 01-31-2011 08:33 PM

Re: Queue/Batch Discussion Thread v2
 
Quote:

Originally Posted by TC_Cyrenics (Post 3409373)
Gene Gadget's in.

Lemme guess, I don't get Simfile Author's credit for a collab. X.X

correct

ichliebekase 01-31-2011 08:37 PM

Re: Queue/Batch Discussion Thread v2
 
Quote:

Originally Posted by kjwkjw (Post 3409369)
+/+./+?/+?
5 + 4 + 3 + 3 = 15 points :)

SUP <3 I'm sitting here like "dammit I dunno whether to count that + as 4 or 5" so I undercut myself :] thanks thar kjw :3

That one little point gave me that much more joy XD

TC_Halogen 01-31-2011 08:39 PM

Re: Queue/Batch Discussion Thread v2
 
By the way, something I feel like I should point out:

Are [++] rated files going to still receive that +1 bonus if they don't get accepted?

EDIT:
Oh, one more thing: because I don't have the two seconds of silence in my file, does that mean that I have to resubmit it in the following batch? Or can I add the two seconds and then just hand it to JX/bmah -- the only changes I made in the file were changing the 5 note bursts of drums to three notes/two notes (respectively), and of course the addition of 2 seconds of silence.

dore 01-31-2011 09:03 PM

Re: Queue/Batch Discussion Thread v2
 
lots of varied opinions

++ +? +? +. and + +? +? + for my two files lol

customstuff 01-31-2011 09:08 PM

Re: Queue/Batch Discussion Thread v2
 
Quote:

Originally Posted by kjwkjw (Post 3409369)
+/+./+?/+?
5 + 4 + 3 + 3 = 15 points :)

So for me it's 5 + 5 + 3 + 3 = 16...

Is the cutoff...17? ASOIDUGASVPFIUGVASF
My file tends to have issues with personal preference.
I find that +. is used VERY rarely. Most judges just tend to throw out +? instead.
I'm not complaining though.

Oh, btw, most of my day was shitty.

But:

Arch0wl:

Phalanx (FFR cut) [+]

I liked the descending jackhammer / 48th-note motifs you used here. For sure, I'm going to remember your file because of that. It didn't feel like a generic spread file, which is great.


This seriously made my day. <3

ichliebekase 01-31-2011 09:11 PM

Re: Queue/Batch Discussion Thread v2
 
CS, you'll likely be accepted since the cutoff is 16/17 depending on your notes. Plus, they're discussing the point system being too subjective this time around so you may get an accept.

And nice comment there :] hope it gets in so I can play it.

championanwar 01-31-2011 09:11 PM

Re: Queue/Batch Discussion Thread v2
 
When I wake up tomorrow, I'll submit my files.

nois-or-e 01-31-2011 09:14 PM

Re: Queue/Batch Discussion Thread v2
 
Quote:

Originally Posted by MrPopadopalis25 (Post 3409342)
Word. I got a [+] and a [?] on the same file.

lol [ + / +? / ? / - ]


I really thought I was going to get grilled for my JS patterns not the intro section . . .

Ziergdsx18 01-31-2011 09:26 PM

Re: Queue/Batch Discussion Thread v2
 
Quote:

Originally Posted by nois-or-e (Post 3409408)
lol [ + / +? / ? / - ]


I really thought I was going to get grilled for my JS patterns not the intro section . . .

Same with mine. Quitting the arrows, bye FFR.















Haha lol jk, actually I kinda had the feeling my file would get rejected and mostly for one of the things almost all the notes had a similarity at: "Technical Errors" lol. But, like I said before, this motivates me even more to keep stepping and hopefully I'll get this chart in by next batch.:-D

leonid 01-31-2011 09:32 PM

Re: Queue/Batch Discussion Thread v2
 
Just sent minor fixes for AcidAce-Alliance and Ark

AcidAce-Alliance should have 859 notes, and Ark should have 747 notes.

PLEASE USE THE FIXED VERSIONS INSTEAD OF THE ONES I SENT BEFORE.

leonid 01-31-2011 09:35 PM

Re: Queue/Batch Discussion Thread v2
 
Quote:

Originally Posted by leonid (Post 3409429)
Just sent minor fixes for AcidAce-Alliance and Ark

AcidAce-Alliance should have 859 notes, and Ark should have 747 notes.

PLEASE USE THE FIXED VERSIONS INSTEAD OF THE ONES I SENT BEFORE.

Quoting this just because it's bottom paged

Silvuh 01-31-2011 09:39 PM

Re: Queue/Batch Discussion Thread v2
 
La la la. Did this for the group I was in:

Everything Went Numb (who_cares973) - 18 (4/5/5/4)
Electronic Music is a Joke (AlexDest) - 17++ (3/5+/4/5+)
Positively Inclined RMX (DossarLX ODI) - 17 (5/3/4/5)
Gotta Catch 'em All (SKG_Scintill) - 16 (5/4/2/5)
Foam Born (dore) - 16 (5/3/3/5)
Obscene Amount of Steam (iironiic) - 16 (3/5/5/3)
Phalanx (customstuff) - 16 (3/5/3/5)
Contain (dore) - 15+ (5+/3/3/4)
Duck Hunt (Coolboyrulez0) - 15 (4/4/4/3)
No Salt (Silvuh) - 15 (3/3/5/4)
In the Wind (bmah) - 14 (5/3/4/2)
Fast Asleep (Xayphon) - 14 (2/4/4/4)
No Purpose Flour (iironiic & who_cares973) - 14 (4/4/4/2)
Ready to Go (bmah) - 13 (4/4/4/1)
Kirlian Changes (AsphyxZero) - 12 (4/4/1/3)
Dracula (nois-or-e) - 11 (2/3/1/5)
Nighttrain (truemaestro) - 11 (3/4/2/2)
Cheeseburger (TC_Halogen) - 8 (2/2/4) (approx 10.6/20)
Infernoplex (ChessWizard) - 5 (1/1/1/2)

Gene Gadget Zone (bmah & TC_Cyrenics) - 19 (5/4/5/5)
Four Blockes Madness (woker-x) - 18 (4/5/5/4)
honki sentai majirenjaa (bmah) - 17 (5/5/3/4)
Scavenger (Plan_Bsk81127) - 16+ (4/5/2/5+)
Metro (DossarLX ODI) - 16 (5/5/1/5)
-Glorious Morning- (ichleibekase) - 15 (3/3/4/5)
White Walls (dore) - 14 (5/3/5/1)

P.S. (No Salt)
drtrantastic (9:22:01 PM): +. the 32nd burst is a bit much and you couldve used some jumps in the first half of the file


My 20/20s and 19/20s are really awesome, thanks! <3
I'll send any necessary fixes and stuff~

And I'm just woooondering a little bit though about like...
For Above, from Gundam-Dude:
Quote:

Above (Silvuh)
- Played the 204 step version just as FYI.
- Multiple difficulty error. gg stepmania gg
- Simple, straightforward, easy-to-follow layering. Good for beginners and it's somewhat interesting.
- No real complaints.
[+.]
So if there are no real complaints, I was wondering what the unreal one was... So close to another 20/20 here.

And for {Lazy Summer Days}, from Kayla:
Quote:

{Lazy Summer Days} (Silvuh)[+.]
Really not much to say again. Straightforward easy file.
I know it's just two more Simfiler points in contest here, and that ain't a big deal, but I reeally want to ask.


And of course, if anyone wants to ask me about my judging, I got the links in my signature... (or ask on AIM.)

who_cares973 01-31-2011 09:39 PM

Re: Queue/Batch Discussion Thread v2
 
connect is suppose to be an easy file :dwi:

customstuff 01-31-2011 09:49 PM

Re: Queue/Batch Discussion Thread v2
 
Alright. I did fix up a few minor things on my file. For example, a missed jump and removed the jumps for a couple grace notes. I didn't agree with some things changes, since it makes the file a lot less fun and unique, so I kept a few things the same. It may not look 100% accurate but it FEELS accurate. The chart is meant for playing anyway ;)
So, if my file does get in, let me know so I can send the newer version :)

(bye the way, Silvuh. It was hard to understand what you meant by all the b___. I figureed it out but then it wasn't accurate in my sm editor)

cry4eternity 01-31-2011 10:05 PM

Re: Queue/Batch Discussion Thread v2
 
I can't find i love you's notes on my resubmit :(.
According to his judgecount here it should be a + though, which gives me 17/20 and a first file in the queue :D.

i love you 01-31-2011 10:21 PM

Re: Queue/Batch Discussion Thread v2
 
Oh sorry, forgot to send the notes to that file.

Bmah, would it be okay if i just copy/paste his notes here?

bmah 01-31-2011 10:23 PM

Re: Queue/Batch Discussion Thread v2
 
sure

i love you 01-31-2011 10:24 PM

Re: Queue/Batch Discussion Thread v2
 
[Resubmission] Mysterious Desert [+]
• This file was rather enjoyable. Glad you fixed those errors.
• Very nice PR usage. Some of the patterns were kinda off but wasn't that bad.
+ Offset should be 1.575

DossarLX ODI 01-31-2011 10:26 PM

Re: Queue/Batch Discussion Thread v2
 
Quote:

Originally Posted by Silvuh (Post 3409441)
Metro (DossarLX ODI) - 16 (5/5/1/5)

Mind = blown

i love you 01-31-2011 10:27 PM

Re: Queue/Batch Discussion Thread v2
 
Wow...

megamon88 01-31-2011 10:33 PM

Re: Queue/Batch Discussion Thread v2
 
Oh, that means I get the musician title soon. :D Btw I apologize for the song EQing, I made it back when I didn't know a thing about it.

Silvuh 01-31-2011 10:34 PM

Re: Queue/Batch Discussion Thread v2
 
Quote:

Originally Posted by customstuff (Post 3409453)
(bye the way, Silvuh. It was hard to understand what you meant by all the b___. I figureed it out but then it wasn't accurate in my sm editor)

Oops, sorry. I got my beat values from ddreamstudio and assumed that it would always be one off the SM beat value, which is the usual. (I wrote the beat values for SM because I thought more people use that.)

I looked again and in Phalanx, for some reason SM starts at 12 and ddream starts at 8. So add five to all the beat values I gave and that should work.

Ziergdsx18 01-31-2011 10:36 PM

Re: Queue/Batch Discussion Thread v2
 
Quote:

Originally Posted by DossarLX ODI (Post 3409500)
Mind = blown

Quote:

Originally Posted by Silvuh (Post 3409441)
Metro (DossarLX ODI) - 16 (5/5/1/5)



kommi...what was that bro? xD

EDIT: REJECTIONMANIAS

DossarLX ODI 01-31-2011 10:40 PM

Re: Queue/Batch Discussion Thread v2
 
Also, just a suggestion to throw out there:

After the notes are posted up, how about giving a week for all resubmissions? That way since the notes are up, the steppers can make changes and then submit during the week - if they don't resubmit, that's unfortunate and they will have to wait until next batch. This could be a good way of reducing clutter since resubmissions seem to be mixing in with regular submissions a bit too often - and this method is more organized.

kjwkjw 01-31-2011 10:41 PM

Re: Queue/Batch Discussion Thread v2
 
Was bored so I decided to be a copycat and do my group as well:
(didn't include resubmits)

Xkur Top Secrut Preview!!!!!!! (MarioNintendo) - 20+ (5/5/5+/5)
Snow (Silvuh) - 20 (5/5/5/5)
The Crow's Newspaper (TC_Halogen) - 19 (4/5/5/5)
to the Heaven -Driven Beat Remix- (kjwkjw) - 19 (5/5/4/5)
Sigh (Scintill) - 18 (4/5/5/4)
Thrash the Plank (T-Force & Niala) - 17 (5/5/2/5)
Sonic 3 - Ice Cap (Remix) (MrPopadopalis25) - 14 (3/3/4/4)
Strikebeam (TC_Halogen) - 14 (3/4/3/4)
Xecus (TC_Cyrenics) - 14 (3/4/3/4)
Try Harder (rushyrulz) - 13 (3/3/3/4)
Piano Practice (qqwref) - 12 (3/3/4/2)
Route 1 (Plan_Bsk81127) - 12 (2/4/3/3)
RunnyMorning (SGX Mix) v2 (cry4eternity) - 11 (2/3/5/1)
You Goddamn Fish (bob bob) - 10 (2/3/3/2)
XP Sounds (Arch0wl) - 6 (1/1/3/1)
XP Sounds [SHD] (Arch0wl) - 6 (1/1/3/1)
Rising Action (NocturneAunamic) - 5 (1/2/1/1)
Wadatumi (condoct) - 4 (1/1/1/1)
-The Show- (ChessWizard) - 4 (1/1/1/1)
Energizer (Competition Overdrive) (Arch0wl) - 4- (1/1/1/1-)

MarioNintendo 01-31-2011 11:02 PM

Re: Queue/Batch Discussion Thread v2
 
Quote:

Originally Posted by kjwkjw (Post 3409521)
Xkur Top Secrut Preview!!!!!!! (MarioNintendo) - 20+ (5/5/5+/5)

GEEZUS 0_0

justin_ator 01-31-2011 11:02 PM

Re: Queue/Batch Discussion Thread v2
 
Submitted ?.?

Niala 01-31-2011 11:12 PM

Re: Queue/Batch Discussion Thread v2
 
I resent a different version of Colibri before the batch closed and it didn't get judged, because a lot of people complained about the jumpjacks which I had gotten rid of. Can it be resent and rejudged, or do I have to wait until the next batch?

bmah 01-31-2011 11:13 PM

Re: Queue/Batch Discussion Thread v2
 
probably the latter, sorry

Quote:

In The Wind [?]

This file is just so... 8th-y. The song is fun to listen to, but I wasn't engaged at all. I realize the song doesn't use many 16ths, but that doesn't mean you have to do the same. Change it up!
Arch, not gonna make this file another Energizer with nonexistant notes heh

jimerax 02-1-2011 12:04 AM

Re: Queue/Batch Discussion Thread v2
 
[Team 1]

[New]
Xkur Top Secrut Preview!!!!!!! (MarioNintendo) - 20+ (5/5/5+/5)
Snow (Silvuh) - 20 (5/5/5/5)
The Crow's Newspaper (TC_Halogen) - 19 (4/5/5/5)
to the Heaven -Driven Beat Remix- (kjwkjw) - 19 (5/5/4/5)
Sigh (Scintill) - 18 (4/5/5/4)
Thrash the Plank (T-Force & Niala) - 17 (5/5/2/5)
-----------------------------------------------------------------
=================================================================
Sonic 3 - Ice Cap (Remix) (MrPopadopalis25) - 14 (3/3/4/4)
Strikebeam (TC_Halogen) - 14 (3/4/3/4)
Xecus (TC_Cyrenics) - 14 (3/4/3/4)
Try Harder (rushyrulz) - 13 (3/3/3/4)
Piano Practice (qqwref) - 12 (3/3/4/2)
Route 1 (Plan_Bsk81127) - 12 (2/4/3/3)
RunnyMorning (SGX Mix) v2 (cry4eternity) - 11 (2/3/5/1)
You Goddamn Fish (bob bob) - 10 (2/3/3/2)
XP Sounds (Arch0wl) - 6 (1/1/3/1)
XP Sounds [SHD] (Arch0wl) - 6 (1/1/3/1)
Rising Action (NocturneAunamic) - 5 (1/2/1/1)
Wadatumi (condoct) - 4 (1/1/1/1)
-The Show- (ChessWizard) - 4 (1/1/1/1)
Energizer (Competition Overdrive) (Arch0wl) - 4- (1/1/1/1-)

[Resubmit]
{Lazy Summer Days} - 19 (5/4/5/5)
Chik Habit - 18 (4/5/5/4)
-----------------------------------------------------------------
Famicom Selecta (D) - 12+N (4/4/4/N)
=================================================================
Famicom Selecta (M) - 15 [4/4</4</3]
disco 80s - 10+N [N/5/3/2]
Beautiful Arrhythmia - 13 [4/4/3/2]


[Team 2]

[New]
Above (Silvuh) - 19 (4/5/5/5)
Ark (leonid) - 19 (4/5/5/5)
A Quick Death (wc & CBR) - 18 (5/5/5/3)
AcidAce-Alliance (leonid) - 18 (4/5/4/5)
-----------------------------------------------------------------
=================================================================
Connect (wc) - 15 (4/4/5/2)
Aim Burst (MrPopadopalis25) - 15 (3/5/4/3)
A Battle for the Sky (Silvuh) - 15 (3/4/5/3)
botaru 2 -Hyper Euro Arrange- (TC_Cyrenics & bmah & Silvuh) - 15 (3/4/5/3)
Animus Intorqueo No.2 (MarioNintendo) - 14 (2/5/4/3)
Chaoz Tribute (cry4eternity) - 12 (1/4/4/3)
Coloris (bobbob) - 12 (3/4/3/2)
Composer (Dossar) - 12 (3/3/3/3)
Colibri (Niala) - 11 (2/3/2/4)
Cest What (Ziergdsx18) - 11 (3/1/5/2)
Altair (CBR) - 10 (2/3/4/1)
Banjo Kazooie Rap Beat (Elite Ninja) - 9 (1/4/2/2)
Blooming Electro Flower (Elite Ninja) - 8 (1/3/2/2)
Chekan Winter (Dossar) - 9 (1/3/3/2)
CIA Rave V3 (UnkownMan) - 4 (1-/1/1/1)

[Resubmissions]
When the Petals Fall (Silvuh) - 20 (5/5/5/5)
Spacedust (Silvuh) - 19 (4/5/5/5)
Sexplosion (woker-x) - 18 (4/5/4/5)
Through The Martian Hell (woker-x) - 17 (4/4/5/4)
-----------------------------------------------------------------
Mysterious Desert (cry4eternity) - 12+N (4/4/N/4)
=================================================================
Where Ya Been Lars (MrPopadopalis25) - 10+N (4/4/2/N)


[Team 3]

[New]
Everything Went Numb (who_cares973) - 18 (4/5/5/4)
Electronic Music is a Joke (AlexDest) - 17++ (3/5+/4/5+)
Positively Inclined RMX (DossarLX ODI) - 17 (5/3/4/5)
-----------------------------------------------------------------
Gotta Catch 'em All (SKG_Scintill) - 16 (5/4/2/5)
=================================================================
Foam Born (dore) - 16 (5/3/3/5)
Obscene Amount of Steam (iironiic) - 16 (3/5/5/3)
Phalanx (customstuff) - 16 (3/5/3/5)
Contain (dore) - 15+ (5+/3/3/4)
No Salt (Silvuh) - 15 (3/3/5/4)
Duck Hunt (Coolboyrulez0) - 15 (4/4/4/3)
In the Wind (bmah) - 14 (5/3/4/2)
Fast Asleep (Xayphon) - 14 (2/4/4/4)
No Purpose Flour (iironiic & who_cares973) - 14 (4/4/4/2)
Ready to Go (bmah) - 13 (4/4/4/1)
Kirlian Changes (AsphyxZero) - 12 (4/4/1/3)
Dracula (nois-or-e) - 11 (2/3/1/5)
Nighttrain (truemaestro) - 11 (3/4/2/2)
Cheeseburger (TC_Halogen) - 8 (2/2/4) (approx 10.6/20)
Infernoplex (ChessWizard) - 5 (1/1/1/2)

[Resubmit]
Gene Gadget Zone (bmah & TC_Cyrenics) - 19 (5/4/5/5)
Four Blockes Madness (woker-x) - 18 (4/5/5/4)
honki sentai majirenjaa (bmah) - 17 (5/5/3/4)
-----------------------------------------------------------------
Scavenger (Plan_Bsk81127) - 16+ (4/5/2/5+)
Metro (DossarLX ODI) - 16 (5/5/1/5)
=================================================================
-Glorious Morning- (ichleibekase) - 15 (3/3/4/5)
White Walls (dore) - 14 (5/3/5/1)

jimerax 02-1-2011 12:05 AM

Re: Queue/Batch Discussion Thread v2
 
(Summary)

[Accepted Files] (23)
Xkur Top Secrut Preview!!!!!!! (MarioNintendo) - 20+ (5/5/5+/5)
Snow (Silvuh) - 20 (5/5/5/5)
The Crow's Newspaper (TC_Halogen) - 19 (4/5/5/5)
to the Heaven -Driven Beat Remix- (kjwkjw) - 19 (5/5/4/5)
Sigh (SKG_Scintill) - 18 (4/5/5/4)
Thrash the Plank (T-Force & Niala) - 17 (5/5/2/5)
{Lazy Summer Days} (Silvuh) - 19 (5/4/5/5)
Chik Habit (AlexDest) - 18 (4/5/5/4)
Above (Silvuh) - 19 (4/5/5/5)
Ark (leonid) - 19 (4/5/5/5)
A Quick Death (wc & CBR) - 18 (5/5/5/3)
AcidAce-Alliance (leonid) - 18 (4/5/4/5)
When the Petals Fall (Silvuh) - 20 (5/5/5/5)
Spacedust (Silvuh) - 19 (4/5/5/5)
Sexplosion (woker-x) - 18 (4/5/4/5)
Through The Martian Hell (woker-x) - 17 (4/4/5/4)
Everything Went Numb (who_cares973) - 18 (4/5/5/4)
Electronic Music is a Joke (AlexDest) - 17++ (3/5+/4/5+)
Positively Inclined RMX (DossarLX ODI) - 17 (5/3/4/5)
Gene Gadget Zone (bmah & TC_Cyrenics) - 19 (5/4/5/5)
Four Blockes Madness (woker-x) - 18 (4/5/5/4)
honki sentai majirenjaa (bmah) - 17 (5/5/3/4)
Mysterious Desert (cry4eternity) - 17 (4/4/5/4)

[Borderline Files] (4)
Famicom Selecta (D) - 12+N (4/4/4/N)
Gotta Catch 'em All (SKG_Scintill) - 16 (5/4/2/5)
Scavenger (Plan_Bsk81127) - 16+ (4/5/2/5+)
Metro (DossarLX ODI) - 16 (5/5/1/5)

For Judges: Let's vote for borderline files (Yes/Yes with fix/No).

cry4eternity 02-1-2011 12:12 AM

Re: Queue/Batch Discussion Thread v2
 
The N in mysterious desert is a 5 :).

Source: here

ichliebekase 02-1-2011 12:14 AM

Re: Queue/Batch Discussion Thread v2
 
Quote:

Originally Posted by cry4eternity (Post 3409603)
The N in mysterious desert is a 5 :).

Source: here

Nice accept thar ;]

cry4eternity 02-1-2011 12:17 AM

Re: Queue/Batch Discussion Thread v2
 
Quote:

Originally Posted by ichliebekase (Post 3409604)
Nice accept thar ;]

Thanks, it's mah first.
Look out FFR! New stepartist :twisted:

i love you 02-1-2011 12:19 AM

Re: Queue/Batch Discussion Thread v2
 
:)

bmah 02-1-2011 12:54 AM

Re: Queue/Batch Discussion Thread v2
 
Famicom Selecta: I already judged this
Mysterious Desert: see above :)
Gotta Catch 'em All: yes with small fixes (some guitar not stepped accurately, mostly in 1st half of song; also, if you could somehow deviate from jumpstream and introduce it later via climax theory, that'd be nice too, but I don't mind it as is)
Scavenger: no (PR is terribad - and this is a piano file too, so PR stands out a whole lot more)
Metro: This one's hard to say. This song caters to people who are able to enjoy files of this difficulty, yet it's a legit stepchart. It's like I want to say yes w/fix and no at the same time. I won't give an official opinion on this one.

ichliebekase 02-1-2011 01:00 AM

Re: Queue/Batch Discussion Thread v2
 
I know either dore or bmah said this before, but I think that the conditional queue grading number should be a little more lenient. One reason is there are only 4 songs to say yes/no to, and to be honest, what's a couple more songs going to do? Okay, they can get no's, it's not like it would be forcing the judges to say yes on the ones that got 15's. Also, as dore/bmah [I know it was one of you with a 4 letter name] said, subjectivity seemed to be pretty eminent in this review session and it wouldn't be fair to those that got 15's because of preference.

No, I'm not only saying this because my file got a 15. I had been thinking about it for a while, ever since [dore/bmah] had mentioned it before. And then I thought I had only a 14.

I just think this thought got ignored and should be considered.

bmah 02-1-2011 01:05 AM

Re: Queue/Batch Discussion Thread v2
 
(I said that)

And you're probably right, since I doubt jx actually went over any specific song within only a few hours. The foremost important thing right now is to get an initial tallying of files that should definitely be accepted, so that's what jx was doing.

I think if you want an appeal, now's the time to ask.

DossarLX ODI 02-1-2011 01:07 AM

Re: Queue/Batch Discussion Thread v2
 
Quote:

Originally Posted by ichliebekase (Post 3409633)
I know either dore or bmah said this before, but I think that the conditional queue grading number should be a little more lenient. One reason is there are only 4 songs to say yes/no to, and to be honest, what's a couple more songs going to do? Okay, they can get no's, it's not like it would be forcing the judges to say yes on the ones that got 15's. Also, as dore/bmah [I know it was one of you with a 4 letter name] said, subjectivity seemed to be pretty eminent in this review session and it wouldn't be fair to those that got 15's because of preference.

No, I'm not only saying this because my file got a 15. I had been thinking about it for a while, ever since [dore/bmah] had mentioned it before. And then I thought I had only a 14.

I just think this thought got ignored and should be considered.

This should definitely be considered - fishy ratings should also be looked into.

Personal preference can really screw over a file's rating. I've seen this happen way too many times (and no it's not just because of my Metro file although it is pretty funny that one rating screwed it over from a 17 haha). Some borderline files don't even have legit suggestions - I looked at a few from other files in this batch and was a bit disappointed.

ichliebekase 02-1-2011 01:11 AM

Re: Queue/Batch Discussion Thread v2
 
Quote:

Originally Posted by bmah (Post 3409636)
I think if you want an appeal, now's the time to ask.

How exactly would you go about an appeal? Because I considered saying something to the judges who gave me 3's and see if what I would say would change their grades.

And yea, I agree that the main focus should be to get the definite ones fully accounted for and then we can see what happens from there.

bmah 02-1-2011 01:17 AM

Re: Queue/Batch Discussion Thread v2
 
I posted this before when I was making some rules on resubmissions, but jx has yet to emphasize this part. Generally, this is how it goes:

1) Resubmissions should be labelled in the song folder.
2) If you have an issue with judging on a resubmit, you must let us know.
3) We will not consider complaints on judging with the point equivalent BELOW +.,+.,+?,+?
4) We will not look at any file if you do not let us know you have an issue.

So basically, you can appeal if a file is 14/20 or higher. However, two grades must be at least [+.]. That's the only catch.

jimerax 02-1-2011 01:19 AM

Re: Queue/Batch Discussion Thread v2
 
Quote:

Originally Posted by cry4eternity (Post 3409603)
The N in mysterious desert is a 5 :).

Source: here

ok then it's an accept.

fixed.

[Borderline Files] (4)
Famicom Selecta (D) - 12+N (4/4/4/N)
Gotta Catch 'em All (SKG_Scintill) - 16 (5/4/2/5)
Scavenger (Plan_Bsk81127) - 16+ (4/5/2/5+)
Metro (DossarLX ODI) - 16 (5/5/1/5)

For Judges: Let's vote for borderline files (Yes/Yes with fix/No).

ps should we expand the borderline zone?
we already have decent percentage of accepted files.

ichliebekase 02-1-2011 01:23 AM

Re: Queue/Batch Discussion Thread v2
 
Quote:

Originally Posted by bmah (Post 3409641)
So basically, you can appeal if a file is 14/20 or higher. However, two grades must be at least [+.]. That's the only catch.

Doesn't sound too bad. [Sorry I'm asking so many questions] With the appeal, who will be looking at the file? And am I allowed to say reasons for why I stepped it the way I did for a better understanding?

And jx, it's mainly because of subjectivity. Plan got a [++] on his file but also got a [?] on Scavenger. Granted, I have not read the notes on the file, but it seems like there are some extremes in that. Also with Dossar's 3 [+]'s and 1 [-]. Maybe the notes should be read more in depth in choosing what could be considered conditional.

dore 02-1-2011 01:43 AM

Re: Queue/Batch Discussion Thread v2
 
appeal for (you guessed it) White Walls!:

Quote:

Originally Posted by Silvuh
[+] White Walls / Between the Buried and Me / dore
b159: Should these trills be double-speed like the other ones like this?
b525: Decided to keep these as one-handed trills, huh? Eep.

for the first part, not a bad suggestion. for the second, I mainly want the two hands to be disjointed, because the snare drum is almost like a background metronome for the impact points of the rest of the band, so I was going for left hand=guitars/bass/bass drum and right hand = snare drum. but I could also switch left and up or something to make it less one-handed.

Quote:

Originally Posted by qqwref
[Resubmission] White Walls (dore) - [+?]
Playtest: Considering this is a 14 minute long file, and this is FFR (i.e. combo scoring), the patterns you chose in some places were really awful. There were a surprisingly large number of really rough jack/trill sections, including some blazingly fast one-handed trills. A partial list (some worse than others): m23-24; m47-48; m52-55 and 58-61 and 68-71 and 74-77; m81-90; m91-94; m102-105 (what is that jump-onehandedtrill in 104); m110; m138; m145; m176-177; m318; m340-360 and 361-365; m483-494; m517-522. The 192nd section from 382-385 is also questionable. It's cool that you made a wall of white notes to "WHITE WAAAAALL", but it felt kind of dumpy and out of place in a serious file, especially since you didn't use color for effect anywhere else. Overall this file is an impressive work of simfile art, but I just don't think it belongs in FFR with the current selection of patterns.
Editor: Technically, this file is pretty much perfect - it was easy to follow the patterns as I played, and the layering all made sense.

fair points all around, there's hard enough stuff throughout that I figure the difficult patterns aren't too much, especially since it would break consistency with some other places where it's slower and more manageable to play, but I usually don't like to base my patterns around what's considered to be comfortable :D

Quote:

Originally Posted by kommi
White Walls [+]

-very fun, fantastic file.

ty :)

Quote:

Originally Posted by arch
White Walls [-]

If this had been shorter (I know, I know) I would have given it a [+.]. Your patterns were okay. But -- and I know you probably expected to hear this -- a 14-minute file is not appropriate for a combo-based game like FFR where the slightest hint of lag in the middle of the song can mean your entire score. If FFR were more lag-free like Stepmania and had a Dance Point system that ensured you would get a relatively good score regardless, I might accept White Walls. But for now, I can't. Its a matter of the game's mechanics.

I kinda feel like since the file will have to be broken up anyway, it's not going to be unmanageable to play for score (at least no more than all the other long files in ffr). but I really don't think "the game might lag" is a good reason to reject a file. yeah it may be tough to hold a combo, so what? if your computer sucks (like mine) and you want to get a good score, get a better computer. if you break your combo in one particular spot, get better at that kind of pattern. I just don't see why people having difficulty comboing a song is a legitimate means for rejection, especially since "If this had been shorter (I know, I know) I would have given it a [+.]", which would have gotten it into the accept range.

TLDR version:
Why I feel I should have gotten 17 points: I lost three points for the file being long.
Why I feel that is not legitimate: I am going to have to break up the file anyway, which it will still be long, but more manageable to play for score, which was a large reason for losing points.

For my other two files, I didn't really expect either of them to go through cuz they're kinda weird, but I'm glad half the judges enjoyed them at least :D

qqwref 02-1-2011 01:47 AM

Re: Queue/Batch Discussion Thread v2
 
Quote:

- Weird song cut
Quote:

- started out good but seems like the song is cut/faded out too early. if it's the actual song then oh well
Quote:

-random-ass cut lol?
Quote:

-not really worth the v2 IMO
Quote:

-random ass ending? lol
I seem to be getting a pattern of song choice complaints (above are from 3 different submissions). Probably just bad luck, but it is getting pretty annoying at this point. If anyone's wondering I didn't cut any of them myself, and the "not really worth the v2" was a song with clear 180bpm stream that had a difficulty 4 ingame. Subjectivemanias ?_? Not saying all these songs should have made it in and didn't because of the song, just pointing out some weirdness.

jimerax 02-1-2011 01:48 AM

Re: Queue/Batch Discussion Thread v2
 
5/5/5/1 could be in accepted zone, I'll look at it anyway.
And borderline files aren't conditional queue'd, they are moved into second vote system.

[Grades of potential borderline zone]

(A)
16 (5/5/4/2)
16 (5/4/4/3)

(B)
16 (5/5/3/3)
15 (5/5/4/1)
15 (5/4/4/2)

(C)
15 (4/4/4/3)
14 (5/4/4/1)

(D)
14 (4/4/4/2)
14 (5/4/3/2)
14 (4/4/3/3)

bmah 02-1-2011 01:50 AM

Re: Queue/Batch Discussion Thread v2
 
O.O Is this something completely new, jx? I've never heard of this one before.
4/4/3/3 would be what I was describing earlier as the minimum for an appeal (14/20).

jimerax 02-1-2011 01:56 AM

Re: Queue/Batch Discussion Thread v2
 
ok fixed.

Grade C-D will hardly be considered, compared to files in higher grades though.

ichliebekase 02-1-2011 01:59 AM

Re: Queue/Batch Discussion Thread v2
 
Not sure what my 5/4/3/3 would be considered as XD looks to be potentially a B.

Writing up my appeal now though based off of dore's. Will probably finish in the morning so I can actually look/listen and see some of the points that were made.

DossarLX ODI 02-1-2011 01:59 AM

Re: Queue/Batch Discussion Thread v2
 
In that case, I'll just mention why Metro is a bit fishy:

Original note fixes

Quote:

Originally Posted by qqwref
- "The long trills at the very end should be broken up, but otherwise it's fine for an FSO." < Fixed
- I hear some small technical errors (e.g. the first and last 16ths in m28 should be moved to be a grace note, or else removed) < Fixed

Quote:

Originally Posted by samurai7694
- I'm not liking that 1324324 24th notes pattern at measure 58. < fixed
- Measure 91-92, 99-100, those 48ths are too much in my opinion, cut those out. < Toned it down.
- Measures 136, 144. 152, and 160, that 24th notes pattern is just evil, lol. < Changed for better pattern fluency.
- The file gets real repetitive, change the patterns up a bit. < Kept the same step-type scheme while making alternative patterns.

Quote:

Originally Posted by Kommisar
-the streams at the start are really broken and don't flow very well A bit too vague. I made the patterns a little less minijack-heavy and fixed some other patterns.
-perhaps a little too difficult while sacrificing better patterns Again, too vague




Resubmission:

Quote:

Originally Posted by Silvuh
Really good patterns. You fixed all the judges' comments good. Definitely kept me entertained through the file.

Quote:

Originally Posted by qqwref
Playtest: Really tough file (obviously) but the patterns were diverse and friendly enough to be fun anyway. You seem to be avoiding long jacks a little more than before, which is nice to see at this BPM.
Editor: I played through the song and the patterns all make sense on a lower rate. Nothing to complain about.

Quote:

Originally Posted by Arch0wl
Metro [+]

This file does something that I have not seen in any other file from this batch: it uses motifs, and it uses them well. Classic files have memorable moments. The jacks in DDR's Paranoia Evolution, for example, *made* that song. In your case, the staircases you used were extremely memorable. I'm not going to forget your file.

Quote:

Originally Posted by Kommisar
-these 16th patterns are absolutely awful to hit, 32nds are even worse < no suggestions?
-File could use a bit of pattern cleaning, since right now it just looks like a dump < A little too vague again
-those rolls get repetitive really fast maybe some suggestions?

After seeing the -, I relooked at this post:

Quote:

Originally Posted by bmah (Post 3393489)
Note to judges who are reviewing resubmissions: please try to take into account the notes from the previous judges who reviewed those files. None of you so far are likely doing this. They're resubmissions for a reason - otherwise, might as well submit these as a regular file. We're trying to reduce the tossing of files back and forth due to differing opinions. When you read the notes from other judges - they may reveal certain aspects that you may not have understood or noticed.

Not sure if there was a certain misunderstanding with the resubmission but this doesn't look right. Judges said the patterns were fine, then "bad patterns" came up again. It's contradictory and doesn't make sense.


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