Re: R1 - Actual Song Difficulties V2
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anyways, i would have to say that the triplets/24ths if you will in HotN make it at least very difficult. and there are tempo changes where you still have to do the 16ths and then 24ths. its a really hard AAA. |
Re: R1 - Actual Song Difficulties V2
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I do understand your point though. I've passed some really hard songs by mashing the heck out of them, and I'd hardly consider those worth very much. Switchback is slow with easy rhythms, and I dare say that no one should have to mash it, so to some extent I think vengefullangel is OK to talk about passing that particular song. But in general, I think you're right -- PC, FC, and PA, are much more important factors than simply reaching the end of the song. FWIW, I think 13-14 for Switchback is OK with me. That's an area where I have mostly SDGs with 1 BF and 1 PC for best scores. At 15, I only have SDG bests. I have BFed Dr. Willy Theme v2 at 18 and Snowflakes at 20, but only 1 SDG in the 2 category at 19, but those seem to be unique, fortunate plays -- I can't remember repeating them. So from what I can do, Switchback seems to fit better in the high 1.5s than the low 2s, and maybe not at 15 (the highest in 1.5). |
Re: R1 - Actual Song Difficulties V2
Ingame rating of Switchback was already changed to 3.
Added new songs and character's face thing. |
Re: R1 - Actual Song Difficulties V2
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Re: R1 - Actual Song Difficulties V2
just thought it over, min goods on Chrono for AAA is 9...you can't get both a perf and 314 combo from that one part.
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Re: R1 - Actual Song Difficulties V2
True, you have to hit the arrows after the first glitched arrow earlier before the Miss-judgement of the glitched arrow to get 314 (or 313, maybe).
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Re: R1 - Actual Song Difficulties V2
Hmm, I'm not sure, actually...if it's a 3-frame jack, min goods is 9, if it's a 4-framer, it's still 8.
Someone check? It's the jack caused by the roll with the two glitched arrows that first breaks your combo near the end. |
Re: R1 - Actual Song Difficulties V2
What song was Tass talking about when he said he needed input from less skilled players? I'd be happy to help you guys investigate this.
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Re: R1 - Actual Song Difficulties V2
Switchback.
I personally think 1.5 is definitely right for it. |
Re: R1 - Actual Song Difficulties V2
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It took only less than week to be able to pass Revo. Passing is NOT hard. |
Re: R1 - Actual Song Difficulties V2
Anyone Got time for an updated # of AAA's list? IMO it should be a seperate thread, but I guess this works too.
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Re: R1 - Actual Song Difficulties V2
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mine will be in order by # of AAA's, and have exact values for everything, even if it's over 100. |
Re: R1 - Actual Song Difficulties V2
See You Dance should definitely be a 2.5, after playing it again.
Compare it to Secret Zombie Room, for example...it's cleraly much harder, what with the little 16th bursts and jumpy 8ths and stuff. |
Re: R1 - Actual Song Difficulties V2
{Satori} - mid-4
ESC - low-4.5 Video of A - high-4.5 Yea, 16ths + jump parts on SYD are hard, compared to other high2- low2.5 songs. Not pretty sure those make the whole song harder than the song with faster 8th streams, need comments. |
Re: R1 - Actual Song Difficulties V2
agree with the 3 songs... mid 4, low 4.5, high 4.5.
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Re: R1 - Actual Song Difficulties V2
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Edit 2: They seemed like 3-frame to me, does anybody have a SS of a 3 frame jack? |
Re: R1 - Actual Song Difficulties V2
ive got a question...i can COMPLETE most very challenging songs, but rose destroys me in the first 45 seconds...why is it vc and not master only?
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Re: R1 - Actual Song Difficulties V2
because it doesn't meet the reqs of FMO? it really isn't even close to FMO. it's just 8th jumps and 180bpm stream.
the songs that are FMO are 180bpm jumpstream, 200bpm stream, 192bpm jumpbursts, 200bpm jacky 8th jumps, etc etc... |
Re: R1 - Actual Song Difficulties V2
Why is Destiny in Dance 2? Most of it is easy, especially compared to the other songs on page 1 of Dance 2. IMO Moonbeam is harder than Destiny.
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Re: R1 - Actual Song Difficulties V2
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Also, Moonbeam has some of the most predictable stream patterns in the game, IMO. |
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