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[Chain: 6 combo] |
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Unless you have any idea of what work goes into the engine, please stop complaining. |
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Owned like hell by Velocity.
Speaking of MP -- I saw the image of how it looks in your engine but never responded to it; it looks a lot like the moderator client. Any timeframe as to when we might see a beta of it? |
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getting the rest of the code working shouldn't be hard, just time consuming. (the code is a combination of the MP and MOD client.) |
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I've heard people say that having both sets of screens at the same time causes issues both for lag and for playing because it's not quite the same as being in the center. I have no issues with either way, but it does seem like I have to hit a little earlier in MP (possibly lag on input side, not sure?). |
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Ah, that's right; your engine does have that extra space. Can't wait to see. :)
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Thought/question for your engine Velocity, you know how you have the side bar while playing and it gives your accuracy count? Would it be possible to put a max achieved combo in that part too like MP has at the bottom? Just curious if it's even workable. |
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Wow, was it added and I missed it? XD
/fail. |
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How about:
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Off the top of my head I already thought of gray. There are more colors to choose from. |
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You can't use 256ths or 384ths basically.
I think 96ths can have different color though. |
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If the game is only 30 frames per second then those notes would end up on the same frame anyway. They might as well be the same color eh?
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96th notes should be black and 192nd should stay white
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