Re: Sprite's Super Speedmodless Avmiss Showdown - Round 8
This song is too much for me. |
Re: Sprite's Super Speedmodless Avmiss Showdown - Round 8
So .... Uh .... my right hand can keep up (up and right arrows) but my left hand can't (Left and Down arrows) with the repeated notes. So ..... yea
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Re: Sprite's Super Speedmodless Avmiss Showdown - Round 8
Story of my AIM life with opposite hands.
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Re: Sprite's Super Speedmodless Avmiss Showdown - Round 8
Yeah so I can't FC this song normally. Long jacks are the death of me. I'll do this tomorrow.
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Re: Sprite's Super Speedmodless Avmiss Showdown - Round 8
Well, if you guys are getting tons of averages on jump-jacks try to slowdown as much as you can(AIM Anthem is 110 BPM), it's very likely that you're going too fast. If you're getting avmisses it's also probably related to hitting notes too fast and not having enough time to come back into the jump-jacks patterns.. a good indicator would be a high average count.
Edit: Cutting off some avs and mashing less since i don't care about FC anymore. Edit2: Oh, i actually managed to do a fairly solid run without missing. |
Re: Sprite's Super Speedmodless Avmiss Showdown - Round 8
Finally, a mash-proof song..
:P got my oni on Largiloquent Dithyramb, perhaps I can squeeze out a FC on this one. |
Re: Sprite's Super Speedmodless Avmiss Showdown - Round 8
lmfao?
Edit: Okay, better. Will improve later. |
Re: Sprite's Super Speedmodless Avmiss Showdown - Round 8
lmao, not even going to bother with this one
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Re: Sprite's Super Speedmodless Avmiss Showdown - Round 8
I cant play fast stuff these days.
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Re: Sprite's Super Speedmodless Avmiss Showdown - Round 8
You're all doing jump-jacks too fast. AIM Anthem is not fast, it's 110 BPM. /facepalm
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Re: Sprite's Super Speedmodless Avmiss Showdown - Round 8
Not everyone can jack period......
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Re: Sprite's Super Speedmodless Avmiss Showdown - Round 8
not trying too hard on this song because I can't FC without indexing and I'm on a laptop, so...yeah
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Re: Sprite's Super Speedmodless Avmiss Showdown - Round 8
220 BPM is mathematically the lowest BPM you can do trills and turn them into jumps without getting goods...this also means 220 BPM 8th notes are theoretically the lowest BPM you can av-miss while being perfectly on beat.
Because of that, this song is actually AAA'able, if you're able to find where to deviate your frames. I'm perfectly content with this score, not trying again. |
Re: Sprite's Super Speedmodless Avmiss Showdown - Round 8
Nice score, if i wasn't losing control all the time on that mid-section with the alternating jump-jacks i would probably have tried to sup it but that section is basically what was preventing me from getting the AAA on other speedmods duh. Oh wait- i can re-simulate my 1-0-0-9 run by mashing that part and maintaining my speed. brb lol
Edit: 17-4-5-7 rofl duh. Edit2: nvm, i can't do better than what i did already for now.. |
Re: Sprite's Super Speedmodless Avmiss Showdown - Round 8
I can't do the LD/LR jump repeats without playing on index - otherwise I would SDG this very easily.
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Re: Sprite's Super Speedmodless Avmiss Showdown - Round 8
**** jumpjacks.
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Re: Sprite's Super Speedmodless Avmiss Showdown - Round 8
Quote:
Thank you, especially index stepcharts like that. |
Re: Sprite's Super Speedmodless Avmiss Showdown - Round 8
Whatever
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Re: Sprite's Super Speedmodless Avmiss Showdown - Round 8
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Re: Sprite's Super Speedmodless Avmiss Showdown - Round 8
I'm crying here lol.
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