Re: Hard Song Special Batch [Aug 2013]
VisD, DarkChrysalis used 199.5 BPM for Civilizing People and it seemed to work alright. If you used 200, that's probably why.
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Re: Hard Song Special Batch [Aug 2013]
Oh cool and here I was trying to do more complicated stuff lol - it works :D
Does that mean there's already a file for it in this batch? |
Re: Hard Song Special Batch [Aug 2013]
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Re: Hard Song Special Batch [Aug 2013]
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Re: Hard Song Special Batch [Aug 2013]
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Also, yeah, you're gonna wanna cut this regardless if it's a tourney chart. I love longer charts and that one would be too much of a chore to be enjoyed at it's current length, even for me. Quote:
But that's just what I think though. |
Re: Hard Song Special Batch [Aug 2013]
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The [12]3[14]3[12] patterns were actually originally [12]3[12]4 and [13]2[13]4 but I found those a lot harder to hit compared to the ones in the current version. I didn't know about the jump splitting. Does that mean hands and quads register each arrow by itself? edit: dw i'm not taking offense to this. i need feedback in order to get better at this, and this is helping me. i guess i could resubmit later if i want. |
Re: Hard Song Special Batch [Aug 2013]
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Re: Hard Song Special Batch [Aug 2013]
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Patterns can get icky with 24ths since it's jump-arrow-arrow repeat (in other terms, it's syncopated jumpstream at 1.5x bpm) so you just have to crunch away and get picky. Pattern choices is tough at times (especially hard songs where patterns can make a huge difference.) And you're right about the jumps part, each arrow is its own arrow in FFR. It isn't linked to any other arrow. If you hit a left with a left+down jump, you get a combo and points for the left and a miss for the down. This carries over to hands and quads. A minor issue with hands (and even greater with quads) is that some keyboards can only register 2-3 keys; mostly stock/laptop/non-fancy keyboards. Fancy ones can hit like 4-6 or more. Most of the time, people split hands/quads from keyboards interpreting the key presses and creates lag-presses (meaning you can hit all 4 keys at once but the keyboard response will be like (123)+4 etc.) Almost all people that play these files don't have these problems but it's more of a fyi, it's mostly about the huge splitting case in FFR. |
Re: Hard Song Special Batch [Aug 2013]
Hard Song Special Batch closes in around 45 minutes.
These are my submissions this time |
Re: Hard Song Special Batch [Aug 2013]
I hope my submissions actually were received because I tend to occasionally be retarded and mistype email addresses and things like that.
derp de derp |
Re: Hard Song Special Batch [Aug 2013]
lol those 32nds in extratone look dumb
nero's day doesnt look as horrifying as i expected it to be |
Re: Hard Song Special Batch [Aug 2013]
@Caliber: Rule of thumb, avoid 3-note hidden jacks in JS
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Re: Hard Song Special Batch [Aug 2013]
running&jumpingmenstream
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Re: Hard Song Special Batch [Aug 2013]
This makes me want to make a preview video. It's more buzz buzz stuff though.
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Re: Hard Song Special Batch [Aug 2013]
bzzt bang boom
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Re: Hard Song Special Batch [Aug 2013]
where's bill ? ? ?
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Re: Hard Song Special Batch [Aug 2013]
bill bill bill
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Re: Hard Song Special Batch [Aug 2013]
I guess I'll just throw out the only thing I sent.
If any of you guys find this familiar, then I'll just say I changed some pattern choices and removed of hands from an earlier version. Yeah... trying my luck with this. If anything, I just want some feedback from judges. |
Re: Hard Song Special Batch [Aug 2013]
check this out yo aka easy 8th jumpstream ft. 32nds every 5 seconds
good luck tho ! ! |
Re: Hard Song Special Batch [Aug 2013]
blingmaster500
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