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-   -   Hard Song Special Batch [Aug 2013] (http://www.flashflashrevolution.com/vbz/showthread.php?t=131401)

DossarLX ODI 08-23-2013 01:43 PM

Re: Hard Song Special Batch [Aug 2013]
 
VisD, DarkChrysalis used 199.5 BPM for Civilizing People and it seemed to work alright. If you used 200, that's probably why.

VisD 08-23-2013 01:46 PM

Re: Hard Song Special Batch [Aug 2013]
 
Oh cool and here I was trying to do more complicated stuff lol - it works :D

Does that mean there's already a file for it in this batch?

rCaliberGX 08-23-2013 01:46 PM

Re: Hard Song Special Batch [Aug 2013]
 
Quote:

Originally Posted by DossarLX ODI (Post 3963373)
rCaliberGX those one hand runningman patterns are very rigid and it's a long unbroken run. That's probably around a mid FGO.

Yeah the [12]3[14]3[12] patterns near the end were deliberate to distinguish from the other patterns. It gets pretty dense in some spots, too. I don't have much experience, but would this be harder than 40 measures of 300 bpm 16ths with index patterns?

~Zeta~ 08-23-2013 02:23 PM

Re: Hard Song Special Batch [Aug 2013]
 
Quote:

Originally Posted by rCaliberGX (Post 3963379)
Yeah the [12]3[14]3[12] patterns near the end were deliberate to distinguish from the other patterns. It gets pretty dense in some spots, too. I don't have much experience, but would this be harder than 40 measures of 300 bpm 16ths with index patterns?

Nah. The file does not look enjoyable to play for a tourney or as a file on FFR; especially considering the easy intro. It's hard enough, yes, but FFR splits jumps, you have minute+ length of 24ths where you could break it up and runningmen patterns galore (there's a ton). Playability of a file is something that's subjective but need to be concerned about.

XelNya 08-23-2013 02:37 PM

Re: Hard Song Special Batch [Aug 2013]
 
Quote:

Originally Posted by rCaliberGX (Post 3963370)


This difficult enough for the batch? Quality is bad, but idgaf. A similar version of this is gonna be in Yolomania.

Honestly, your patterns look like you didn't put any actual effort into making them make sense. Sometimes you minijack it the way it should be, and a lot of other times you don't. And then on top of that your stream used jumps on quarters (34 in the part I really looked at) and kind of camps it for no reason really.

Also, yeah, you're gonna wanna cut this regardless if it's a tourney chart. I love longer charts and that one would be too much of a chore to be enjoyed at it's current length, even for me.

Quote:

Originally Posted by ~Zeta~ (Post 3963395)
Playability of a file is something that's subjective but need to be concerned about.

Pretty much this. Your chart has little to absolutely no replay value. I hardly watched the video the whole way through.

But that's just what I think though.

rCaliberGX 08-23-2013 02:38 PM

Re: Hard Song Special Batch [Aug 2013]
 
Quote:

Originally Posted by ~Zeta~ (Post 3963395)
Nah. The file does not look enjoyable to play for a tourney or as a file on FFR; especially considering the easy intro. It's hard enough, yes, but FFR splits jumps, you have minute+ length of 24ths where you could break it up and runningmen patterns galore (there's a ton). Playability of a file is something that's subjective but need to be concerned about.

Sadly the choices I made are limited to the song. I really hate leaving empty sounds, especially when the song was created solely to have the long 1 minute stream.

The [12]3[14]3[12] patterns were actually originally [12]3[12]4 and [13]2[13]4 but I found those a lot harder to hit compared to the ones in the current version.

I didn't know about the jump splitting. Does that mean hands and quads register each arrow by itself?

edit: dw i'm not taking offense to this. i need feedback in order to get better at this, and this is helping me. i guess i could resubmit later if i want.

DossarLX ODI 08-23-2013 04:34 PM

Re: Hard Song Special Batch [Aug 2013]
 
Quote:

Originally Posted by VisD (Post 3963378)
Oh cool and here I was trying to do more complicated stuff lol - it works :D

Does that mean there's already a file for it in this batch?

Not for the hard songs batch -- DarkChrysalis stepped it for my Nero's Day at ITGland pad pack.

~Zeta~ 08-23-2013 07:30 PM

Re: Hard Song Special Batch [Aug 2013]
 
Quote:

Originally Posted by rCaliberGX (Post 3963404)
Sadly the choices I made are limited to the song. I really hate leaving empty sounds, especially when the song was created solely to have the long 1 minute stream.

The [12]3[14]3[12] patterns were actually originally [12]3[12]4 and [13]2[13]4 but I found those a lot harder to hit compared to the ones in the current version.

I didn't know about the jump splitting. Does that mean hands and quads register each arrow by itself?

edit: dw i'm not taking offense to this. i need feedback in order to get better at this, and
this is helping me. i guess i could resubmit later if i want.

You can break it up at the chorus parts, really. I know the 24ths are still there but it gives a break and doesn't force you to do 12th jumpjacks within the 24ths

Patterns can get icky with 24ths since it's jump-arrow-arrow repeat (in other terms, it's syncopated jumpstream at 1.5x bpm) so you just have to crunch away and get picky. Pattern choices is tough at times (especially hard songs where patterns can make a huge difference.)

And you're right about the jumps part, each arrow is its own arrow in FFR. It isn't linked to any other arrow. If you hit a left with a left+down jump, you get a combo and points for the left and a miss for the down. This carries over to hands and quads. A minor issue with hands (and even greater with quads) is that some keyboards can only register 2-3 keys; mostly stock/laptop/non-fancy keyboards. Fancy ones can hit like 4-6 or more. Most of the time, people split hands/quads from keyboards interpreting the key presses and creates lag-presses (meaning you can hit all 4 keys at once but the keyboard response will be like (123)+4 etc.) Almost all people that play these files don't have these problems but it's more of a fyi, it's mostly about the huge splitting case in FFR.

DossarLX ODI 08-23-2013 11:15 PM

Re: Hard Song Special Batch [Aug 2013]
 
Hard Song Special Batch closes in around 45 minutes.

These are my submissions this time

hi19hi19 08-23-2013 11:42 PM

Re: Hard Song Special Batch [Aug 2013]
 
I hope my submissions actually were received because I tend to occasionally be retarded and mistype email addresses and things like that.

derp de derp

mi40 08-23-2013 11:42 PM

Re: Hard Song Special Batch [Aug 2013]
 
lol those 32nds in extratone look dumb

nero's day doesnt look as horrifying as i expected it to be

EzExZeRo7497 08-23-2013 11:44 PM

Re: Hard Song Special Batch [Aug 2013]
 
@Caliber: Rule of thumb, avoid 3-note hidden jacks in JS

mi40 08-23-2013 11:46 PM

Re: Hard Song Special Batch [Aug 2013]
 
running&jumpingmenstream

Charu 08-23-2013 11:50 PM

Re: Hard Song Special Batch [Aug 2013]
 
This makes me want to make a preview video. It's more buzz buzz stuff though.

mi40 08-23-2013 11:51 PM

Re: Hard Song Special Batch [Aug 2013]
 
bzzt bang boom

EzExZeRo7497 08-23-2013 11:59 PM

Re: Hard Song Special Batch [Aug 2013]
 
where's bill ? ? ?

mi40 08-24-2013 12:21 AM

Re: Hard Song Special Batch [Aug 2013]
 
bill bill bill

Charu 08-24-2013 12:42 AM

Re: Hard Song Special Batch [Aug 2013]
 
I guess I'll just throw out the only thing I sent.



If any of you guys find this familiar, then I'll just say I changed some pattern choices and removed of hands from an earlier version.

Yeah... trying my luck with this. If anything, I just want some feedback from judges.

mi40 08-24-2013 01:03 AM

Re: Hard Song Special Batch [Aug 2013]
 
check this out yo aka easy 8th jumpstream ft. 32nds every 5 seconds

good luck tho ! !

EzExZeRo7497 08-24-2013 01:06 AM

Re: Hard Song Special Batch [Aug 2013]
 
blingmaster500


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