Re: FFR Suggestions
In multiplayer, will you be able to put restrictions on who enters your room as a player?
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Too bad the Velocity is lazy nowadays. |
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Figure it out. I'd get some people on it. |
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^
Get out your thinking caps boys and girls. |
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That's a sweet spud you've got there Velocity.
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Perhaps a "Play last song" option on the home screen of the engine. I find myself clicking "play another song" alot to change preferences like mirror or offset and whatever and have to go back through and pick the same song again. This would be a bit helpful. Also, as far as MP, i think raw score should be the score used to determine a winner, i find that skilled players who have an extremely good PA but miss a note here and there get beaten by mashwhores alot, which affects the "MP lvl portraying the skills of a player" poorly. For example, MP3 consistently beats me in PA and is the better player, but i consistently beat him in MP because i tend to mash a few seconds to get through a part that usually breaks my combo.
Keep up the good work Velocity, the engine is getting better and better with each update ^^. I couldnt stand the original engine at all, and now its fairly acceptable imo. |
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So should the total number of arrows in your gameplay stats for the day include misses?
Misses technically count as arrows (to me) since they are part of the song but you simply... missed it. So in the picture below, should the total number be 688 instead of 666? Just wonderin'... |
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Ask the other mods, to get a ventrilo so we can live chat.
Yes it costs must but if all mods + admins pool in its cheap. |
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A small suggestion:
In levelranks is there a way to implement something showing your total number of perfects, goods, averages, misses and boo's from songs? Not much use... but people could shoot for a goal to get x amount of whatever. |
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Suggestion: Tier point history so you know where your latest tier points came from instead of scrolling through the whole list to try and figure it out. Wouldn't think it would be too hard to code.
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Well, no... I don't see that in beta
example: 10 songs, each song has 100 goods, which then shows 1000 goods total on the side. is what I mean |
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A pause button for single player would be a nice option, no?
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So if you had AAA'd every song in the game, you'd have a stat like 24500-0-0-0-0 or something? Gotcha. Yeah that functionality doesn't exist yet. How would you forsee having that stat deal with songs you've never played? All boos? All misses? If they simply don't show up, then there's no real way to -rank- people by this score (And if we made this score visible, people would demand to be ranked by it) |
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I think all misses is a little extreme. How about just add up the scores for every song to have a "total score". That way, songs you havn't played count as 0, which is about right.
If you're worried that FC's will have too much of an effect, I think counting everyone's total perfect counts would be about the same. That way a person with "most perfects" could be a rank. I've actually wanted this feature too. Except I wanted it for each difficulty, so I can say "I have 5 goods total on all 7ft songs" or something similar. |
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That's a good idea^, a different kind of grand total score :)
Seems a little excessive though and would probably just mirror the rankings of avrank. Would be interesting to see anyway :) Quote:
No. |
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@dev yeah I look back at it and I should have worded that better |
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The problem with Avrank is it weights easy and legacy songs really heavily. That one random 3 ft song you havnt gotten around to AAAing can really wreck your rank. This way, PAing long and tough songs would be rewarded more than AAAing easy songs (but that would still help)
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Oh yeah, about the difficulty thing... it would be really neat to have a graph of how many AAAs/FCs you have for each difficulty. Something like this: http://www.flashflashrevolution.com/...photos/282651/
The "total score" thing could be a good idea - how about "total raw score", i.e. the calculated raw score for each score you have, added up? (Equivalently: total perfs*50 + total goods*25 + total avs*5 - total boos*5 - total misses*10.) Then we could have a useful total ranking that wouldn't be too based on FC ability. |
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Cool pic
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I must be slow or something, but is this song preview/demo a new feature? It's not on every song yet, but here's one such example: http://www.flashflashrevolution.com/....php?level=199
Click on "Toggle Display Song Preview". Are there plans to have this for other songs in the future? |
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woah that song preview.. never noticed it. interesting.
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Quick question Velocity, is there anyone else helping you code?
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All new flash code is written solely by me.
Random things are often done by me. BlackWeb will be completely written by me. |
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BlackWeb? Did I miss something?
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Lol Velo your so witty
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What! When did that happen! And why wasn't I notified immediately!?
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I'm stuck a few clues into blackweb. Is this gonna be something like the new notffron?
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What are you stuck on? |
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I thought it would be that easy.
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what the hell are you guys talking about
(out of the loop, yet again...) |
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ITT me and rushy are horrible at figuring out blackweb.php
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What's meant by "It's my method of extending the amount of time I have to work on it before people get to it. People that played notFFRon will have a more likely chance of getting to it." ? What is the site about anyhow? That's what I don't get. There's a lack of description. |
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Hmmm, I guess it's not that easy....
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The idea's employed into the riddle were part of the Portal 2 ARG.
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Ugh please don't have these be for tokens. Internet hunting isnt really fun.
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Okay, but is it solvable if I haven't been following the Portal 2 stuff? (Which I haven't.)
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Stuck at the second page. ><
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I seriously don't get what's up with blackweb... I suppose you type in things and that takes you to the next page, and consequently the next puzzle? Clever. *slow clap*
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I'm not a huge fan of things like NotFFRon and from what I can tell BlackWeb, I don't have the patience. I made it to like level 25 or 26 on NotFFRon, and I got bored with it. I'd hope that BlackWeb won't be a legitimate must for anything FFR related, seeing as the focus of this game is arrow smashing. It just seems a little bit off-topic, if you will, to make tokens or achievements for being clever and tech savvy. Not much to do with the actual game..
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Well, if there are going to be tokens for something like notFFRon, I'd prefer that:
- the three support tokens are unlocked with this, and MAYBE vrofl at the end (but only if the FFR admins are not ever planning to do official tournaments again - IMO all tokens should be unlockable, otherwise it turns into "I'm in the awesome club and you're not") - it's maintained as a serious FFR project, with tokens given out as planned - more than one person is in charge of the riddles, preferably at least 3 people, so that we don't keep crazy obscure riddles because someone thinks it's not hard - it's accessible enough that someone who hasn't done these riddles before could theoretically solve it (i.e. shouldn't require already knowing what base64 etc. looks like) |
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I realize that it would be theoretically solvable to people with no knowledge of complex computer or other technical skills, but I just don't entirely agree with the concept of giving out FFR rewards for things pretty much unrelated to FFR and the real point of the game.
Edit: I realize that these make easy rewards for that, but for the people that are only interested in playing FFR, it doesn't really appeal to have to go through hours of riddles and thinking and searching just to unlock another song to play. And to those of us that like to pursue gathering all the songs, etc., it only makes it that much more annoying. If they are used as rewards, you won't hear me complaining about it or anything, I just don't really agree with it. |
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Hell, only about 1/3 of the menu is even done, there's not much to see when you do figure it all out. Also there's only 2 riddles, one requires a simple decode of the hidden text in the source, while the other is another decode broken out into 7 5 minute steps. |
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I was referring more to NotFFRon at the moment, and was responding to the general statements that people were making. Sorry if I came off as complaining and whining, I have nothing against BlackWeb.
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Suggestion: Make the Token Level Ranks like the public ones so we can see how many goods, averages, etc we have in each song.
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That would be nice to have for everyone.
However, veterans already have that option using the Beta Level Reader. |
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The Beta Level Reader is a little awkward, though, and doesn't give stuff like token avrank and nice levelstats.php links. I imagine it wouldn't be TOO much work to get the table code from levelrank.php to work the same way in levelrank_special.php. (Hey, if you give me the phps, I'll do it for ya :p)
EDIT: Here's another one: can someone fix the comments on the older news posts? I know they HAVE comments, but they're unreadable because someone changed the format. |
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:3 |
Should be a new mod!
So then i glitched the FFR Offline Megapack.
Now i have a no regeneration mod. It's awesome. if you get an average, miss or boo, you lose health, and you can't get health on your healthbar. frustrating but epic. :smile: what do you think? :razz: |
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Like IIDX hard mode, that'd be a fun mode to put in game. I like it.
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I'm all cool with moving the thread. But did I like violate a rule or something by posting that glitch?
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Here's an idea. On Velocity's engine, when I click the "random" button, I don't want it to pick a random song between the two difficulties set directly under it, I want it to pick a random song using the filters I set on the right. So I can play a random, difficulty 9 or 10 song, that I haven't FC'd and isn't a token, for example.
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Definitely a way to improve on songs. Or to maybe also implement it into MP to stop button smashers that beat ya merely by obtaining a higher combo or as an endurance mode in a sense to see who can last in a song the longest if it's say a FGO / FSO song. |
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+1 to the "no recover" option as long as it stays exactly that: An option.
That'll teach people like me not to mash Death Piano...wait. >>; |
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I agree with igotrythum, the option would be fantastic if its just an option.
But you should definatly make MP scoring based on raw score! :> |
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A global offset thing would be really awesome. sort of like what sm-ssc lets you do with the calibration thing.
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I stopped playing it for just that reason, never made it past Q15. |
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